jennoa

Phaedrus' Street Crew
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Everything posted by jennoa

  1. Whoa! slow down there, don't get all technical on us! Sounds cool, once I am home and have a real computer, not some dinosaur from the early 90's, I'll totally help everyone out. Once the server's been reset of course. edit: I am illiterate.
  2. Hmm, this might work. Experimentation is in order! Although I will not have access to a computer for a few more hours.
  3. One problem, my roller coaster didn't conserve momentum when it left the top of the spiral. When it landed on the bottom track it came to an almost dead stop. I had positioned another switch and booster system at the landing zone to restart the train. You could get around this by making the landing area an incline, but you would loose the infinite momentum of the double booster after leaving the track.
  4. Your idea fascinates me, I can't wait to see it implemented.
  5. I do like the idea of a centralized, massive train hub
  6. I think it's probably time to Slide to a new world. Though I will miss my trains.
  7. Today was a sad day, for all I saw across the SMP landscape was "Outdated," "Outdated," Outdated."
  8. Yeah, and rife with unknown bugs that lead to all sorts of inconsistent behavior.
  9. Very Impressive. You should use it as transportation hub. Elevated train, boat canal, and scenic walkway.
  10. GOTY.cx 2010

    Though I love Starcraft II, Civ V, Super Meat Boy, Bayonetta, Mass Effect 2 and Red Dead Redemption dearly, for me there is nothing else in my heart. My Game of Life: Minecraft Side Note: Pac-Man Championship Edition DX deserves a special place for reminding me how awesome Pac-Man was
  11. Yeah, if you align it so that it sits North / South, it will be fine
  12. I haven't had a time to look at it yet, but I can tell you exactly why it doesn't work. The way track pieces connect is dependent on the direction they face. basically a T connection of track will always curve west or south if given the option. I use this behavior to form my 3/4 loop back track then exploit it with redstone to force an east bound curve, then once the power from the switch turns off it reverts back to normal west / default curve.
  13. I have been contemplating moving any new JR lines I make above ground. As for mobs
  14. OK, I'm sure it's cool. I'll go take a look sometime today.
  15. The changes made to the Winter Wonderland side look really great. It's like a real station now.
  16. Issue Resolved! For future notice, if you need to reset the booster system on the wonderline, make sure you use a double booster.
  17. To Whom it May Concern: Please do not add any "improvements" to the JR lines booster systems, you are breaking it in the process
  18. It's pretty lonely in Thumbstopia right now. IF you're all bummed out by our current world, I would gladly support a new migration.
  19. agreed, I just hope he gives an easy way to save multiple server addresses if you start stumbling upon cool places rapid fire.
  20. Great, I'll be able to make synth music in block form. The world feels so empty, those toots will be my only friends
  21. A shame, I was so looking forward to the new maps. I'll just have to slow down the rail line expansion plans until we can figure out what to do about this.
  22. That's odd. How far away from the end are you when it stops?
  23. Imperial online!

    I'd love to join in. I'm only concerned that I may not have the time.