Phaedrus' Street Crew
  • Content count

  • Joined

  • Last visited

Posts posted by Twig

  1. Man, I loved old Warcraft, too. WC3, even. (Never played TFT.)

    I never really realized it before, but I guess all that overt goofiness in WoW is part of what makes me care significantly less about the story and world than I used to. And when I first started playing WoW, I was ridiculously into Warcraft. It was my guilty pleasure.

    WoW still has that super serious, sometimes dark undertone, but on the surface (especially as you're leveling up) it is just wacky stuff, sometimes in a Saturday morning cartoon sort of way. Mrh.

    I mean, there's a pretty good balance of Goofy vs. Not Goofy, but the juxtaposition hurts even more. Constantly jumping back and forth between the two can be extremely jarring.

    I will say, though, that in theory I love the idea of the goblins being a race of reckless engineers and mercenaries. Their presence in WC3 was not unwelcome. Also, I can't lie and say that I don't enjoy the goofiness from time to time, but I definitely prefer old Warcraft to new. ): I played WC2 so many times as a kid.

    Also, more on topic: I was very sad when this game got cancelled.

  2. a portal to wintergrasp opened in the main wotlk city everytime a battle was going to happen.

    Which requires you to be in Dalaran or however it's spelled. To be fair, that's where most end-game people tend to hang out, so that's fine, but if you're just leveling up, or not into raiding and all that jazz, or out questing, etc...

    Meh. Once again I find myself at odds with the majority of WoW players and so I will step out of this thread.

  3. Twig I'm just now realizing you said you didn't play WotLK enough to know if there was something like Halaa. I was assuming you knew about Wintergrasp, which is basically the next step in that direction. It's a zone in the middle of Northrend with a fortress, 4 workshops, and 3 towers. Every 2 1/2 hours or so there's a battle for the fortress, and whoever ends up winning will gain control of a Raid instance in the fort called "Vault of Archavon".

    I brought up the big glorified battleground earlier. Wintergrasp was cool, but far too secluded. You couldn't just jump into it any time like with Halaa, you actually had to make an effort to go there.

    When I said "something like Halaa", I was talking more along the lines of something that is constantly accessible as you're questing in that area. Also, to clarify, I did play WOTLK for about four months. That is considerably less than I played TBC or vanilla, though, and I don't trust myself to remember if there was anything like Halaa that people actually did.

    But also, yes, it is similar to the public quest system in Warhammer in the way it works. It's just, as I said, for too secluded.

    The dungeon finder just gets you badges and money and that's all it will do.

    If you want to get to the highest level content in the game you need to raid, and if you want to raid you need to work as a team.

    I have already mentioned that raiding is an exception, as are other instanced crap like arena. End-game raiding is totally different from when you're just leveling up. It's also on a completely different level in terms of dedication, and requires commitment that not everyone can actually give. Like me. I tried raiding in WOTLK and gave up because I just didn't have the time.

    But that's a different matter entirely.

  4. I consider the dungeon queuing system a point in my favor, actually. It's even cross-server, now, isn't it? "Here, go play with a bunch of random people who you may never see again."

    That is just a horrible idea if your goal is to promote group play.

    I mean, it's nice for the casual player or people on servers with not enough people or whatever, but it does nothing to alleviate my concerns and does everything to promote the idea of you standing all on your own and not having to depend on the people you'll actually see every day.

  5. Well, the Silithus and EPL PvP crap were both victim to poor design. They were utter shit, even on the two occasions where people actually bothered to go out there. The objectives were too spread out so it just became a game of musical chairs, only you couldn't actually see the other people playing.

    But it was also a problem of lack of incentive. Very few people who play the game are willing to do anything unless there is a tangible reward, and once they get it, they're out. Exception, for whatever reason: raiding. For the longest time, Blizzard was doing its darndest to discourage open-world PvP. They still are, but it's much better than it has been.

    Either way, this is a tangent and detracts from my main point: too much focus on soloing!

  6. the last death knight quest was a big group thing that you didn't need to form group for. Same with the forsaken city battle...thing. Whatever the hell their home city is called. Both in wotlk.

    Yeah, but those both fall victim to phasing, which just means it's a one-off thing. And you don't even need a group for them, if I recall correctly. They're entirely possible to solo.

  7. They kinda had it long before Warhammer with the world pvp events.

    Yeah, but no one did those because the WoW community refuses to do something en masse unless there are some super fantastic rewards - other than just having fun.

    I think the only one that I ever saw work out real well was... Halaa? I don't remember the name. It was in the area with all the floating islands... oh god I forgot this, too. In Burning Crusade. You know what I'm talking about.

    Anyway, I didn't play WOTLK enough to know if there was anything like that, aside from the big main "world" PvP thing that you had to fly up to and was basically just a glorified, secluded battleground.

  8. Those public quests were really awesome and probably my favorite thing about Warhammer (especially the PvP-based ones). Wasn't enough to keep my interest once I realized the core PvP was entirely too structured and not open enough for me (and the PvE was not good enough to make up for it), but fun nonetheless.

    It would be nice to see something like them in WoW.

  9. But gold stuff sucks, doesn't it? D: Unless armor is an exception to the rule?


    I have been obsessively playing this for about a week now. Here is a brief photoblawg of what I have built.

    javaw%202010-08-02%2016-40-32-95.jpg The holes are now all filled in with glass. Took about... I didn't keep track, but I'd say twenty or so stacks of glass. Probably more?

    javaw%202010-08-02%2000-01-13-44.jpg A view from below. If you're curious, the circle is 80 blocks in diameter.

    javaw%202010-08-02%2016-39-35-55.jpg A fountain made of obsidian.

    javaw%202010-08-02%2000-01-17-76.jpg I found a dungeon literally in plain sight, the first and only dungeon I've found. Only noticed it a few days ago. The view from below that you see above is taken from where this dungeon is located. I of course made it into a zombie zoo.

    javaw%202010-08-02%2020-37-21-38.jpg This stupid chicken and its army of other chickens were trying to push me into the holes I hadn't yet filled when I was laying down that glass. D:

    And here is a preview of a texture pack I am working on for fun.

    javaw%202010-08-02%2021-53-27-70.jpg Still needs work, but hey.

  10. Pretty much this. I think a substantial amount of quitters didn't stop playing WoW because the content was bad or boring, but because they got bored of the whole concept. Especially in MMOs like WoW, where cooperation has become almost non-existant outside of (raid) instances. For me, that's the key point why EVE is still going strong: interaction and cooperation is a must and basically makes for a better game. In WoW, guilds are special colored chat channels and an additional stash your resident fishing bot guy uses to store his fish. Even raids have PUG character now. This is not a casual equals noob rant. I am just trying to say that the glue holding my WoW experience together was my small guild of tight friends. When that slowly dissolved and the general trend became "guild/raid equals drama equals not a game anymore", I was gone despite all the great content they implemented during the Northrend expansion.

    I was just thinking along these same lines, but from a different approach..

    Sometimes I feel like I'm the only one who hates phasing. On the one hand, it's a cool way to give your character a stronger sense of place in the story of the World of Warcraft, but on the other hand, it not only encourages solo play, but discourages group play. Maybe not actively so, but the mere idea of someone standing right next to you in the "physical" world, but at a different point in "time" is just so off-putting to me.

    I like soloing, and I like being able to solo, but I really don't like how MMOs don't do their best to try to make people WANT to play in groups, aside from instanced raids and instanced PvP. Out in the big wide open world, everyone just runs around doing their own shit. Occasionally someone might propose an idea, and something might magically happen, but for the most part it's just dudes killin' chickens or whatever unless they're all off in their own little instanced world.

    Oh, that was a bit of a rant. Sorry. x:

    All that said, I will still get Cataclysm just to play through the revamped old world with a couple friends as a goblin (which I've wanted since the game was released - along with ogres!).

    Also, I love EVE, but sadly don't have the time to get into it. I wish a game that had WoW's accessibility and EVE's group play would come along. Maybe that's not really possible. I don't know. \:

  11. I agree with every single one of your complaints, Chris, but overall I still came away with a positive impression. In no small part due to the story/setting/art. (Though I am kind of sad it wasn't fully 2D, it didn't really bother me like 2D/3D mash-ups usually do.)

    The Layton-style approach appeals to me, but I found many of the puzzles to be extremely easy (as you said) or not fully explained. I messed up on that exact same puzzle you spoiler-marked for the exact same reason.

    It only took me two sittings to conquer, though, and didn't run into the save problem you had, heh.

    But, like I said, overall: positive. Despite the ease with which I conquered most of the puzzles, a few stumped me enough to satisfy my logic puzzle itch.

    I definitely want to see more - especially after S&M S3. If they can improve upon this type of puzzle game formula like they've been progressively doing with the more traditional point and click style, then oh boy.

    Also: I found the UI to be pretty slick.

  12. Yeah, the endless loops are tiring, but I did figure this one out a lot sooner than in the past. (There was no extremely ordinary torch incident this time around.)

    Maybe I'm just getting the hang of this stuff now, I dunno.

    I'll also say that the (literally beginning-of-the-episode spoilers here)

    noir dialogue mechanic seems like an extension of the endless loop puzzle in retrospect, but while I was playing the game it certainly didn't feel that way - it felt much more awesome


  13. The episodes keep getting better and better, Jesus. The noir stuff was excellent, as was the stuff after. A few more endless-loop puzzles (even I am starting to get tired of it), but the set pieces and dialogue more than make up for them.

    And... oh, man, the ending.

    I... I need episode four. Now. D:

  14. Could you elaborate? Are you talking about frame rates, or do things move all tweeny?

    I dunno, I don't know fancy-schmancy animation terms. But, like, in the very beginning of the trailer, when Rayman first appears and he's crouching, looking down, his hair is hanging over his face. It kind of shakes a little. But it doesn't look like a "real" (in quotes 'cause I don't know what the fuck I'm talking about) animation - it looks like they're just kind of... stretching the hair image around a bit. Shaking it.

    It looks way better when Rayman's just running around punching shit, though, so maybe I'm just being overly nitpicky. (I do this sometimes.)

    Regardless, I am still super excited this game exists and has such a great art style. I hope it comes to PC!

  15. Yeah, I think Ancel and his team have created some sort of game-making tool, and as a proof of concept used that tool to create this game.

    Animation looks a little... not that great, I guess. Zoomed out, looks fine, but up close it seems pretty... Flash-y.

    Art is fantastic, though. Will buy (if it comes to PC, since I no longer have XBLA or PSN available to me).

  16. I can understand Jurassic Park... but not sure about a back to the future game.

    It's interesting to me how many people are saying this.

    And how many people are saying the complete opposite.

    What in the world is causing this dichotomy?

  17. I am going to begin by saying that I have yet to play Deus Ex (or its much maligned sequel, Invisible War). I really want to, I just haven't gotten around to it, yet. Trying to clear out my backlog a bit. It's at the top of my next-cheap-game-to-buy-list, though. Sounds right up my alley.

    This sequel looks neat. It sounds neat. There's a lot I like about it. I am definitely looking forward to it.

    However! I hate regenerating health. At least, the kind that regenerates from a sliver of health all the way up to full health just because you're hiding behind a wall. It has its place, but I don't think the FPS genre is in that place. I hope they do it in a way that doesn't make the game stupid easy.

    Next! I hate when games switch from first- to third-person for any reason whatsoever. It completely bypasses the entire reason I play first-person perspective games! I enjoy both the immersion factor AND the lack of a god-like perspective on the battle in which I am participating! If I can go into cover in a FP game, I shouldn't be able to see behind a wall in the opposite direction from which my character is looking! Argh! And these third-person stealth kills? WHY!?


    Okay, that's out of my system. Like I said, I think the game sounds neat. I am looking forward to it. Definitely. Not least because I love the setting and aesthetic style! I remain optimistic in regards to the over-the-top action bullshit in the trailer. Developers and/or publishers seem to love showing off that kind of shit, even if it isn't always indicative of the actual core gameplay.

  18. I adored Season One at the time, but I have to admit, with Telltale getting better with literally almost every new season they do (Sam and Max or otherwise (controls aside D:)), I wonder if I could go back and play it without cringing a bit.

    I remember thinking at the time that Season Two was leaps and bounds better than Season One. And now Season THREE is doing the same thing for me all over again! So... yeah.

  19. Chrono Trigger had fantastic music, I wonder if it was by the same guy...

    Yasunori Mitsuda. Yes.

    Though when he did Chrono Trigger it kind of feels like he was trying to be like Nobuo Uematsu (and also I think Uematsu had a part in the soundtrack, from what Wikipedia tells me!). With Chrono Cross he found himself, as it were.

    I vastly, vastly prefer Cross. Trigger is still good, though.