Phaedrus' Street Crew
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Posts posted by Twig

  1. All that said, I think if I'd skipped season one, I probably would not be enjoying this season even half as much. There's... a lot more than callbacks. This is a long-lasting story with significant character development. Yeah, you get to skip over the first X number of episodes where Ali really figures out her character (Hella) and that's kind of a mark against season one's earlier episodes, but you also miss some very important super key events in and leading up to Nacre that shape the character she plays in this season. Though I think they did do a recap at one point, I'm not sure if it really captures the moment.


    Same with Hadrian. I found his character extremely boring at the start, if I'm being honest. But some Shit Goes Down that made me care so much more about him near the end of season one.


    Throndir, too, this season I don't think you'd have any idea what his motivations are without some important shit from the first season.


    I mean I could go on...?!


    Also Nacre (sp??) is just a really goddamn great arc all around. Also That Word-Eater though!!

  2. I still vastly prefer FATT to TAZ. The players invest in their characters in a way that just plain doesn't exist in TAZ. Except Griffin's NPCs, which is, like, okay, whatever. TAZ is, like you say, a vessel for jokes. I love it. But FATT is interesting and insightful. Also Austin's just a really good DM, in a way that Griffin doesn't even approach. It makes the world and consequences of player choices feel like they actually matter.


    The sound quality in season one gets better. I can't believe how many people I've told this at this point, but it's only shit for a few episodes. Then it's bad, then decent, then good.


    If you want a good balance of jokes and actually good DM'ing, go listen to Campaign. It's a Star Wars: Edge of the Empire actual play. I don't give a good goddamn about Star Bores, but it's a fucking good podcast and... campaign.

  3. That lack of explicit progression is what makes it feel so much more fun to me. That I know I could do anything anywhere whenever I want.


    i guess this is a "spoiler", in a sort of "talks aobut gameplay that happens throughout the whole game" kind of way


    i never know anymore with these spoilers



    There are some things you get that make navigation easier for specific things. But none of them are required (besides the initial runes, of course), and that's important and also, in my opinion, what makes those things so much more special.


    I still want a hookshot, though. I think it'd be awesome for climbing to have a hookshot that lets you grab the other side of a valley's cliffs, or just to hook onto an overhang, and then descend a bit to get into a cave beneath, or whatever.


    But hey, that's not a complaint. Just a thing I think would be cool, heh.


  4. "It's a very good name. The best name."

    They postponed the vote. 





    Hope it's true. Dunno if that means everyone else will give up. Also, just leaves me worried what he'd focus on next...

  5. I'm not defending it by any stretch because customizable controls should be required in all games, REAL TALK.


    But! When you run, and release the run button, there's a bit of an intentional delay to the slowing down phase. I have no problem just sliding my thumb up there and I always succeed.


    Notes about run jumping:


    It will continue to drain your stamina while in the air. Until you paraglide.


    It DOES make you move faster while in the air. Until you paraglide.


    Basically, as others have said, there's no really benefit to it. But, as others have said, it feels real damn good.

  6. Since everyone be complaining about controllers right now, here's my input: the vive controller wands have grip buttons that you just squeeze to do things. I love the grip buttons! It took some getting used to but they feel great once I did.


    EVERYBODY HATES THEM. I'm always pushing for using the grip buttons for important functions but





  7. I've always liked that Binding of Isaac is so aggressively gross.






    But yeah I can totally understand why anyone would be put off by the aesthetic, because it is definitely not an attractive one. It's interesting how such a strongly focused gameplay structure is paired with such an intense style and theme. That's kinda Edmund's bread and butter, I guess. Just so happens this time it's an offputting style and theme.


    I played 1-2 Switch and it's actually a lot of fun for what it is (which is a minigame collection where you compete with other people...). What's really terrible about it, though, is how there's just no structure to it whatsoever. You literally choose from a list of 28 games (each entry taking up a whole screen) and then play that. There's an arbitrary "you beat the previous score of..." feature, but that's literally it! Give me a randomly assorted tournament structure so I can more formally compete with my friends! Make it WarioWare style! It's such an easy problem to solve. I'm utterly baffled by it.


    And it's definitely not worth the fifty buckaroos they're asking. Jesus.


    The HD rumble is legitimately cool, to echo everyone I've seen talk about it. It's cliché at this point, but it really does feel like balls rolling around in a box. Still not sure what great benefit it'll add to, I hate to say it, "real games", but hey. It's definitely a cool thing that it works as well as it does.


    Bomberman is fun. I guess there were some major input lag issues at one point, but they've been patched out. Framerate still drops. AI bombermen are... ridiculously amazing at dodging bombs. And yuou're forced to play with either four or eight people. So you're stuck with AI unless you have exactly that amount of people playing. Another easy problem to solve, but for some reason... Well, cheap cash-in I guess.














  8. I finished it because apparently I didn't want to do anything productive or even anything good. ):


    Man, just don't watch Iron Fist. ):


    Someone recommend me some good martial arts FLIX to make up for this disaster. ):


    Here's one good thing I'll say about the show: Ward was really compelling. I mean, he was a terrible person, but he was sympathetic in a way that none of the good guys were, and none of the bad guys, either. He's my favorite character in the show. Maybe the only character I wanted to watch, really? I really liked his arc. I suppose that's consistent, in a way, with why I like the previous Marvel series. They're much less black and white than the movies tend to be, and Ward embodies that aspect in a way that nobody else in Iron Fist does.


    In summary: 



  9. Man I want to like Iron Fist. I actually like Danny Rand, against all expectations, as a person - I am 100% positive I'm in the minority here - but as a superhero he's so super bland.


    I like the fights?? I'm a sucker for martial arts, even when they're not super fantastic.


    I'm bad.


    And then there's... Danny's like a weeaboo for monks.


    And then there's... Colleen with the super stilted delivery of al her bushido code stuff?? Danny's delivery feels real, even if we all know it's problematic. At least I can believe HE believes what he says. But every time she mentions bushido, I cringe instinctively.


    God it's one of those shows I know is bad but I still enjoy despite all that. And I could never recommend it to anyone, but I'm going to finish it.


    Worst Netflix Marvel show to date, without a doubt.






    I'm currently finishing up episode six as I write this. Hopefully it gets better in the second half. (Hah!)