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Everything posted by Twig
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Who am I? How did I get here? Why are you all looking at me like I'm some kind of asshole?
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Oooh, that is smart. Although I'm hesitant to believe Nintendo will let even most of the good ones get through whatever arbitrary gates they have up.
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Yes. EDIT: That was waaay more callous than I wanted! What I meant to say was a more jovial, "Yep! " But that doesn't really work, either. Well, now you know. Anyway...
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I have nothing to add, but this encapsulates my thoughts on art in general pretty well. Thanks!
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Quitter's Club: Don't be ashamed to quit the game.
Twig replied to Tanukitsune's topic in Video Gaming
This is one of those times I feel bad for being good at video games. I had literally no trouble whatsoever with that game. I quite liked it. D: -
i've been putting off getting Dustforce for a long while. NABBED. Also didn't have Rochard or Vessel, yet, both of which I really wanted. The rest... I'm still sad Humble Bundle doesn't do separate keys, but it's probably fine. SPAZ seems like it's pretty great-mazin', but it's one of those games that requires a lot of investment (I got it during some sale... Christmas?). I have yet to give it the investment it deserves.
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That's because when the mods ban someone, it's from life. I've said too much.
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Well, it's not frustration so much as hatred. I have no interest in learning the mechanics. I know I could; I just don't want to. But, like I said somewhere earlier, I don't begrudge the game for its choice of design. I'm just sad that the stuff I like is buried beneath the stuff I hate.
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I believe that is not real, unfortunately. I may be thinking of another "creepypasta" or whatever the kids call it, as there are more than one that feature Lavender Town in some fashion, but I'm pretty sure they're all fake. It's still fun to believe it is real, though. U:
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I'm glad someone here gets it. Seems like most posts in this thread are happy to blame Greenlight for the impending apocalypse. Valve will tweak it and tweak it and tweak it until they decide it's where they want it to be. That's what they do. They experiment. I mean, Greenlight will never be perfect, but it's only, what, two weeks old? Give it a LITTLE bit of time, at least.
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I don't often have "favorites", but Mushishi is my favorite anime. It does everything right for me. I've probably already said this in the thread somewhere.
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It is well known (well, not well known) that the first ten games chosen were the top 10 upvoted at the time, of which Black Mesa was the highest by a huge margin at 30-something percent.
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A question about virtual controls on touchscreens.
Twig replied to Tanukitsune's topic in Video Gaming
Depends entirely on if you use a framework or not. Sometimes those frameworks come with baked-in virtual controls that you can customize to varying degrees. But if you start from scratch, I'm pretty sure iOS (or Android!) doesn't supply anything for you at that level. I've never started form scratch, though. I only started mobile programming literally a month ago when I started my job. And we don't use virtual controls. I mean, besides typical UI buttons, but that's not what you're talking about, so...! U: -
I like the subtle shift from disgust to derp.
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I don't think Gnomoria is going to go anywhere near the depth of Dwarf Fortress. The adventure mode, as well as the horrifically detailed systems found within the game will probably have no place in Gnomoria (or Towns).
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You have to build an army before you have one to control. Building the army is mechanics. Controlling the army is strategy. Literally every game of Starcraft 2 that I've played, I lost because the other player had an army five times the size of mine because he knew the mechanics in and out and was able to build shit way faster than me. Not because he out-thought me. And this is at the lowest level of the lowest level of the ladder, where, logically, I should be facing people of similar levels to me. And I also know that I could reach a point where I could probably get into the gold level or even higher, but I don't want to.
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Today I convinced a one-armed mother of two that I was a murderous psychopath. Gaming talk sure is scary.
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The problem is you have to perfect the mechanics to a certain degree before you can ever reach the level where tactics matter. I don't not play the game because I'm frustrated at my lack of skill. I not play the game because I don't thing the mechanics are interesting. But I certainly don't begrudge anyone who does like it. Like I said with my first post, the only reason I entered the conversation is because I came to the sudden realization of exactly why I dislike Starcraft. The Stuff I Like is buried beneath a bunch of Stuff I Don't Like.
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I dunno, Sean was pretty convincing...
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miffy == subbes ???
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A week after the service goes up and ten games are already Greenlit (oh man I just did that), none of which had the 100% "necessary", as far as I know, and you're still being pessimistic? Man. I don't get people sometimes. Cry of Fear looks utterly horrendous but that just makes me want to play it all the more. It'd be a great game to play with beer in hand with some like-minded folk. One thing I do find a bit strange is three of the approved games are free mods. Strange in a good way, as I've always been a bit confused at Valve's unwillingness to include a lot of great mods for convenience to the user. But, also, that $100 fee is a bit more of a hurdle when you're trying to get a free mod up on Steam, rather than a game people actually pay for!
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Only on the surface's surface. When I'm denying, I'm still only controlling one unit, unless I've had the terrible misfortune to random into a micro-centric hero like Chen. There's no multitasking, and, moreover, it's direct competition with the enemy, instead of indirect like microing your workers in the first minute of the game. Besides, the depth that comes from denying is completely different from the depth that comes from controlling seventy thousand workers at fifteen hundred different bases. It might not. I was more reacting to the complaints regarding the changes.
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That's not quite what I meant. I don't think micromanaging resource gatherers adds anything compelling to the game. I think everything you're talking about can be accomplished without losing the game in the first five-to-ten minutes because you don't have the mouse-and-keyboard-skills to maneuver your units appropriately. Starcraft is much more interesting to me once the game gets going and people start scouting and skirmishing and battling and winning or losing. But I never reach that point as a player because I can't get the clicks on the crystals fast enough. I'm simplifying it immensely for the sake of argument, but that basically applies to most of the shit in the game, for me, up until there's actual conflict. I hate early-game Starcraft. I hate it so much that it literally keeps me from playing a game I think I would otherwise enjoy. I suppose it's similar to how some people think denying in Dota adds nothing good to the game, while I think it makes the game a ton more interesting.
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I think this is pretty much a good summary of why I will never appreciate Starcraft beyond a superficial level (and also why I will never be good at it). A game whose community finds themselves in an uproar about not being able to manage their resource gatherers on a microscopic scale. I guess that's their thing. But it sure ain't mine, at least not in a real-time environment. I love it in turn-based games, though. This adds nothing to anything, but I thought I'd share this sudden revelation anyway.
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Quitter's Club: Don't be ashamed to quit the game.
Twig replied to Tanukitsune's topic in Video Gaming
Who doesn't?