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Everything posted by Twig
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WiLD (is it really capitalized like that........) I want to play this game. I was already planning on getting a PS4 as soon as I got a job. This is just another reason. The giant underwater skeleton and the giant tree lady. Plus Ancel. Yes. Yes.
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Idle Thumbs 170: Esophagus Sarcophagus
Twig replied to Jake's topic in Idle Thumbs Episodes & Streams
I like the word grok and I've only been around nerds that smoke weed recently - while in San Francisco, though now I'm not there anymore - and this was after I liked the word! -
Thinking about it since I read that blog post, I do remember her father saying stuff like "she's special" or "she's different" or something, implying that she literally cannot handle the stress of the zombie apocalypse. I never took it as meaning she was actually mentally disabled in some fashion - more that he was her father and wanted to protect her from the horrors of life as it now is - but that may be my ignorance in dealing with mental disabilities. So, to conclude: I still have no idea if she's actually got a real problem, or if it's just an assumption.
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Man I don't even see it like that. Sarah wasn't acting hysterical. She was just frozen with terror. That's how I always see it happening. Maybe it's just the things I watch don't have that aspect to it.
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Huh. You know in my head I'd mostly pictured it being done to guys (usually in freak-out-in-a-battle type situations), but now that you say this I'm questioning my imagination x memory. I can't even remember the last time I encountered the trope besides TWD, which I'd forgotten about until I watched the video, probably because it's such a throwaway common trope. I'll have to keep a closer eye on the trope when I see it in the future.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Twig replied to Henroid's topic in Video Gaming
I buy Nintendo consoles for Nintendo games in general, and often one game pushes me over the edge, but never JUST one game. I'm not sure if that counts. I've definitely never bought a console exclusively for one exclusive. -
The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Twig replied to Henroid's topic in Video Gaming
About that! I was upset about this because I loved Tomb Raider and was looking forward to the sequel. The wording on the press-release-thing is pretty damning. http://www.allgamesbeta.com/2014/08/rise-of-tomb-raider-coming-holiday-2015.html The bolded stuff made me really think it was a real exclusive - the wording is clever and depressing. The first bolded bit, taken on its own, is pretty standard PR speak for "timed exclusive", I think, but taken with the rest of this press release, it reads much more like it's a REAL exclusive. But then Geoff Keighley comes to the rescue. https://twitter.com/geoffkeighley/status/499192318914998272 I mean I should've known, but goddamnit. I hate this fake exclusive bullshit more than most things in the games industry. -
I never knew she was disabled. But i assume I must have missed some clue for it to be a widely believed thing.
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I like both types of zombie fiction. Sometimes I... "enjoy" seeing the multitude of ways in which life fails. It's fascinating and disgusting, and that's why it's great. I don't think the zombie craze is likely to "die out" because of this. If anything, it'll just be zombie fatigue. Then again, people were saying that before TWD got both a game and a TV show, so who knows.
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I'm aware of polygon colliders. They don't work. I've got a tile-based level setup. Boxes get caught and stuck on corners of tiles, even on a flat surface. Polygons get caught and stuck on corners, even on a flat surface. Both of those are sort of expected. But then CIRCLES have their own problem. They appear to work at first, but then you notice that every so often they "hop" a little bit when they hit the corners. At least they don't get stuck, but... it's not good enough. And then for some reason, edge colliders work perfectly.
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I said I think it's fucked up to call this ableist; I didn't say it was black and white! I can certainly understand the miscommunication there, though, and so I will retract that allegedly black or white statement. Let me repeat: I'm with joncole.
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I did read it, and I don't agree. I'm with joncole.
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I think it's fucked up to say this is ableist.
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I think I did try that. I'll try again RIGHT NOW. EDIT: Yeah they are continuous. No good.
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I don't think that kind of depth to an explanation for Ronan would've really made the movie better. I'd argue it would make it worse, in fact. The last thing I would want is for the movie to get bogged down in loresplanations. The only thing we care about is the rad rag-tag (rad-tag?) group of Han Solos taking on the Big Bad!
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1) They're all on the default layer and all layers are configured to interact with all layers. 2) Standard colliders. One of them is not static and has a rigidboy2D attached. 3) Not children. Object A has a transform, a sprite renderer, and an edge collider. Object B has those three and a rigidbody2D. 4) They're at the same Z depth, but, yes, it doesn't actulaly matter for physics. Only for rendering does Z-depth matter. 5) One has three vertices, the other has like six. At the moment, anyway. I've tested with various configurations of vertices. I first noticed it with objects more complex (two enemies made of edge colliders walking right through each other, when they should collide and push against (well, bounce off according to the script I wrote, but either way SOMETHING should happen)). Then I moved down to a much simpler test case. And yeah that's the first thing I did. ): The edge colliders do collide with other objects. Just not each other. I suspect edge colliders are not meant to collide with each other. Maybe they were originally built with the intent of never being anything but static. It would make some sense. But I don't know. I hope it's a bug somewhere.
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NEXT QUESTION I have two EdgeCollider2Ds. They do not collide with each other. Why? They are nothing but edge colliders with arbitrary vertices and a sprite so I know where they are. One has no rigidbody, so it is a static collider. The other has a rigidbody and just falls right through it. Neither has a layer assigned, so it's not anything to do with that.
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guys they like fighting so it's okay righT?
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WAAAAAAAAAAAA
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wow geez shame on you https://www.idlethumbs.net/forums/topic/9553-waluigi-achieves-video-fame/
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I like both methods of roguelikery quite a bit, which makes me the worst human being.
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Maybe it's just because I watch and enjoy a lot of sci-fi already, but I definitely didn't feel like anything was under-explained, besides Thanos. But I know Thanos is part of the overall Marvel Cinematic Universe plot, so I tolerate that. Anyway I loved the movie. Easily my favorite Marvel movie to date.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Twig replied to Henroid's topic in Video Gaming
Next week, Nintendo announces a partnership with Hitbox.tv. -
Hmm yeah I suppose it would! I was thinking in the mindset of a video game, forgetting that things exist outside that scope. Ouya, to be fair, didn't have a big name behind it, It succeeded largely on its own. I also think it strictly fulfilled its promises. I don't think Godus would've succeeded without Molyneux's participation, and, based on what little I know, it seems to have fallen short of what was promised. Or, maybe to be more accurate, danced around it in such a way that the end product is not what people expected or wanted? I dunno, I'm kind of rambling.
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Is this the first high-profile Kickstarter project to fail in this manner? Actually releasing a product that (everyone I've seen anyway) dislikes?