Twig

Phaedrus' Street Crew
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Everything posted by Twig

  1. "Ethics and Journalistic Integrity"

    Yeah, completely agreed.
  2. "Ethics and Journalistic Integrity"

    After Zoe dropped her bomb way back, with all the 4chan IRC chat logs, someone suggested and tried to drum up support for a different hashtag to step away from the stigma of a campaign built on harassment. (I think it was #EthicsInGames or #GameEthics, something like that.) Obviously, it didn't go anywhere. It continues to amaze me that these people who purport to condemn harassment of all forms continue to back up a campaign built on one. Well it doesn't actually amaze me because I think the vast majority of the "people" are just a coordinated mass of dupe accounts from a smaller group. The problem lies in things like The Escapist embracing the movement and... themselves failing to actually embrace what the movement is ostensibly about. EDIT: My opinion on what to do about this or how to handle it changes on a daily basis. Sometimes more than once a day. This shit is so dumb it's making me dumb.
  3. Intoxicated:

    I came home drunk last night and was going to post in here but then my power was out because of a storm so I couldn't. Also my phone's battery had just died as I walked into my apartment so I couldn't even resort to that. Except because I was drunk I was like "oh I'll just plug it in and let it charge a bit." Obviously, that didn't go over well.
  4. Webcomics

    Yes. Yes it is. I just realized I'd love to see an animated version of Broodhollow. Wouldn't really be all that long so far, but yes. I would.
  5. "Ethics and Journalistic Integrity"

    I think that's not an entirely unfair assumption to make that most people left on either side are just the type who want to argue (was there ever any other type on the gater side?), BUT unless you can point out a gomergooper who receives as much vitriol as Anita or Zoe or Leigh every single time they say anything in public, I will continue to not give a shit about the feelings of a bunch of assholes who refuse to admit their "movement" is harmful, even if they didn't support the original platform of misogyny or were previously unaware of it. There's no way they don't know now. As far as I'm concerned, they deserve any and all conflict thrown their way.
  6. "Ethics and Journalistic Integrity"

    I mean... I guess? Yes, that is technically true? You're of course free to be wary of anything you want, but it just seems sorta weird to single this one out.
  7. Fantasy Finale XV

    I read about that and was fascinated that the FF3 port has more graphics options than the FF13 port. What. Square-Enix. What.
  8. Of Orcs and Men has always looked interesting, pretty much solely based on the premise, but I've heard such middling things that I never gave it a shot. The goblin in that is Styx, from this game. Anyway I bought Styx and will be playing it 2maro. Who needs Shadow of Mordor, anyway? More like Shadow of BOREDOR.
  9. Nintendo 3DS

    Mii Force is really annoying and yeah I've taken to skipping it as well unless I feel like playing it which is pretty much neverrrrrrr. I actually really like the gardening one, but I tend to dread it, too, because of all that text. Mii Manor definitely best. The battle one is nice until you get to the point where you can never actually battle for like a week.
  10. Amateur Game Making Night

    Yeah jump height is always the same. Also thanks! That's what I'm going for. Specifically like the older Apogee/DOS/shareware platformers. Very specifically like Crystal Caves. Just navigating a level slowly but methodically and picking up all that sweet sweet junk.
  11. Amateur Game Making Night

    Oh! Sorry. I linked it in the playtesting thread a couple times a while ago. I've actually since changed a bunch of stuff but haven't uploaded a newer build... There are three more test levels, and a few new objects/mechanics, as well as a completely reworked springboard mechanic (EDIT: wow this is really old they feel nothing like this anymore). Suppose I should do that tonight. Anyway both levels have those rotating spike thingies that move along a surface.
  12. Amateur Game Making Night

    After writing that post, I also thought it might be kinda cool to just use the physics engine, despite what I said, and have the gravity for that object always point toward the surface it's "attached" to, so that it sorta hops and jumps as it's pushed forward and hits bumps and goes over sharp corners. But that's just a weird experimental idea and I wouldn't recommend it because I want to do it now. Also also for what it's worth, regarding using the surface normal: I think it's doable that way, but I haven't given it a whole lot of thought. I'm not even sure how easy it is to get the surface normal of an object at a collision point in unity. I'd have to look it up I guess. EDIT: Oh! Looks like RaycastHit and its 2D version both have the surface normal built in as a result of doing a ray/linecast! Well that's easy enough, then.
  13. I agree with you but people using that MW2 boycott group image always prods my eyeballs because it's 17 pages long and everyone after that point is offline (at least I'm pretty sure Steam groups order their users by online playing games -> online not playing games -> online). Either way, one page out of seventeen! Then again the boycott group was fucking dumb in the first place.
  14. Amateur Game Making Night

    ! If you remind me later, I can share the code, which is probably quite messy. I'm at work right now. It's been a while, so I can't remember exactly off the top of my head, but the basic idea I tried to follow was I have a surface detector transform as a child to the main spike object, and every frame I check if that surface detector is actually colliding with an object. If it is, I keep moving forward. If it's not, I rotate toward the last surface I detected (after I move far enough out into empty space that I would no longer be colliding) and my new forward direction follows the surface in its new direction. So that's for moving into empty space. For moving into a surface, like a wall right in front of you, I listen for collisions, and if I detect one where the collision point is in the direction of my current movement, I rotate away from that surface and my new forward direction follows the surface I just hit. I think because I knew the game was tile-based, I ended up doing it slightly differently than I otherwise would have, since I know it should never move past a certain position if it finds itself in empty space, but using MATHS it's definitely doable elsewise. If I were going to do it for non-tile-based systems - or, more specifically, non-90-degree-angled surfaces - I would probably have it check the surface normal of the nearest surface (again, using that "surface detector"), and have it move forward at a ninety degree angle to that surface. It'd definitely be more complicated. But again MATHS makes it doable. So uh... I hope that helped? There are definitely other solutions, but that's the one I used. One thing I would say is don't use the physics engine. Move the object yourself. Don't use forces or velocities. That has the potential to make things realllly messy.
  15. "Ethics and Journalistic Integrity"

    It's the same as letting a game tweet or post to facebook or google+ or whatever. Even Steam has a similar thing where you can allow third parties to access your information, like http://www.steamcompletionist.net/ or http://astats.astats.nl/ or any number of inventory analysis services, or http://www.tf2wh.com/ for trading, etc. It's got a NAME and I KNOW THE NAME but I can't remember it and now it's driving me crazy. EDIT: http://en.wikipedia.org/wiki/OAuth OAuth. You're not actually supplying your username and password, but a token that gives permission to the associated app to access info or perform actions for you. I mean, you're right in that you should be careful who you give permission, but you can log into your account at any time and revoke said permission to these apps.
  16. anime

    Huh, that's an interesting take. Not sure I see how you got there, but hey! I like the idea, though I am also concerned that IT could fall apart just as spectacularly.
  17. anime

    Yeah I was going to bring up the Real Life flashbacks. I sort of like them, but I worry about the implications there. I don't want this anime to suddenly turn into "now we've gotta get back to the real world!" because they've done such a good job of showing everyone Taking Control of the situation. I feel like abandoning this new world of theirs would just make everything up to now seem utterly pointless. Even worse if it pulls a "but it was all a (collective) dream!" bullshit, but I have more faith in them than to expect THAT, at least! Anyway, that's my number one concern. Hopefully they handle it well. --- Re: Trigger: They must be bigger than I believed, because I thought for sure they were working full-bore on Little Witch Academia 2 by now. Could've sworn they said on Kickstarter that they'd do so once they finished Kill la Kill. I was sorta blindsided by this new thing because I wasn't expecting it at all. At any rate, unless the second episode picks up hard, I think I'll just end up completely dropping it and never coming back unless someone tells me it gets Real Good. The one thing I did like about it, though, was the main dude's power.
  18. I just like that the teachers puke out spells onto the chalkboards in order to teach said pineapples.
  19. Heh yeah. I would be that guy. Except I wouldn't feel smarter just sad because nobody else knows what I'm talking about. ):
  20. I Had A Random Thought...

    SO WEIRD i mean on one level i think it is pretty awesome just the fact that it is happening but SO WEIRD
  21. Haha, yeah. It is weird. Or just call it Smash 4, like they've finally resorted to doing with Mario Kart.
  22. ahahaha i haven't clicked the link yet but i just gotta say this is the best coincidence NICE CATCH BJORN ......... OKAY I CLICKED THE LINK what in the hell is this game i need it?? VIDEO GAMES
  23. Uhhhh I suppose I could?? I'm not a good talking-to-myself kind of person (unless I'm actually literally talking to myself!) but I could at least stream me playing it even if I have nothing to say, I guess. Also FWIW I've never played a Thief game, but that's definitely why I want to play this. RPS describes it as a stealth game where breaking stealth is actually a bad thing, instead of an excuse to enter crappy rhythm-based combat or whatever, and that appeals to me.
  24. anime

    Well the first episode seemed pretty par for the course (although with a very light touch of that dumb "love triangle" thing, which is still my only real complaint about the series).