Forbin

Phaedrus' Street Crew
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Everything posted by Forbin

  1. Mass Effect 3

    oh wow Bioware's marketing team never disappoints.
  2. L.A. Noire

    The real detective was definitely generous, but he did mention that it was obviously wrong that they were touching everything at the crime scene. He said that it was likely due to the setting, which could be true but it's almost certainly just a gameplay conceit. I don't think they could make the game as it is in any period later than the 60s and have that style of investigation feel appropriate. I think unfortunately the game is worse when you screw up. People who rush investigations and miss questions experience a snowball effect and branch far off the critical path which means there are odd unpolished events (like Cole shouting at a witness at seemingly random times). I don't want to say they're playing the game the wrong way, but the game is so much better when you invest yourself in doing everything you can to nail the interrogations. I didn't play the game like a perfectionist, but cases definitely were better when I got things right. General tips: - Never leave a crime scene when the music is still playing, you will most likely get at least one question wrong in an interrogation, and later in the game it could snow ball into getting almost everything wrong. - Use "Doubt" as an "I give up" option. If you think someone is lying, accuse them of lying. Their response will really give you the information needed to follow through. If there's a chance you could catch them, they'll almost always indicate what you need to prove to follow through. If they give you some confused ramble, then you should back out and just use doubt.
  3. Batman: Arkham City

    Their investment in Ass Tech 5 is paying off.
  4. L.A. Noire

    ^ this 100%People don't realize that things snowball, and that if you let the case get out of hand early, you're going to have a hard time doing anything but guessing later on. After completing the game (and missing quite a few questions along the way) I have to say there isn't really one instance that I feel like I couldn't have got the right question if I had paid more attention. There are one or two times where I felt like I had evidence that was enough to coax a lie out of someone but proved to not be the right piece, but if I'd payed more attention to their tone when I accused them I would have realized I didn't have the right evidence. I was listening to HAWPCast and Anthony Burch started ranting about similar problems. I feel like people are getting ahead of themselves finding blame in the game when they really don't really understand why they're missing questions yet. They're also looking down on the game because it seems so simple and over-acted in the tutorial, but it doesn't take long before those training wheels come off. He also accused the evidence finding of being a hotspot hunt like the worst part of adventure games. And while that could be true if you play it like that, you're really digging your own grave, because if you think critically about where evidence could be, you'll find it all before you have to rub up against all walls waiting for vibrations.
  5. L.A. Noire

    Just finished. Last mission had me thinking about that Giant Bomb "All units" compilation.
  6. Dragon Age II

    I just wish the whole thing was more along the lines of Feists Krondor series. It's possible to make a setting focused on a single city feel like a giant world.
  7. The Witcher 2

    Well that's awesome. 1. Run a competing service 2. Package your assets horribly 3. Force customers on your competitor's platform to download over 9gigs of garbage
  8. Portal 2

    Only Volume 1 so far, it's missing quite a few songs like Exile and Coulton's new one. Also, Robots FTW is a good track that's missing.
  9. Modern Warfare 3

    After watching that trailer, something clicked. Call of Duty is like the Transformers movies to me. It's so disappointing to see something that should have you in it's audience no matter how far they bend it to meet popular demand. I mean the bar is pretty low for most fans in both cases, yet they still seem to miss.
  10. L.A. Noire

    I braced myself for such a huge uncanny valley given all the videos I'd seen, but honestly it's just fantastic. The large majority of the time, the faces just look amazing.
  11. The Witcher 2

    lol. More like Press M1 to dragon. Why is M1 the contextual control for EVERYTHING? It still infuriates me that they put out all that bullshit about making PC games for PC gamers. To them PC game means broken and unpolished obviously, because all they've done is put out a console style brawler with controls that are retarded in every sense of the word. The only reason I can think that this game isn't day and date with an xbox version is that they couldn't pass cert.
  12. L.A. Noire

    from the Giant Bomb quick look, this is my impression of LA Noire so far + http://www.youtube.com/watch?v=4IijTBRkDtc#at=6s
  13. The Witcher 2

    It's true, it's not fun on easy. They obviously can't balance the combat for shit. It's either broken hard, or god mode.The story structure in the prologue doesn't make any sense. From a narrative standpoint, you're telling a story to a guy that already knows everything except for the last few seconds. I'd be more forgiving, but it was obviously thrown together and mangled. One of the key plot points is revealed to the interrogator during the story, then he's shocked when you tell him it again in the room. It's also really hard to get into the story when it's full of so many jerking transitions. I understand the complexity in syncing animations with dialogue in multiple languages, but all you need to do is switch camera angles without flickering to black and it won't be as noticeable.
  14. The Witcher 2

    My first 2 hours playing: http://abstrusegoose.com/strips/straighten_your_back_take_your_left_hand_off_your_face_and_stop_playing_with_yourself.png Turned it down to easy to learn the combat, and all that did was turn on god mode.
  15. The Witcher 2

    That's the only tip dialog I was able to read. Honestly this is fucking bullshit. Every dialogue that pops up dissapears in a second. Maybe my hitting wasd is enough for them to think I've read a 3 paragraph instruction, or maybe it's just possible to pass that amount of information to a user in Swedish. Honestly it feels broken. Maybe if I turn this shit down to easy they'll let me read them.I'm not the kind of person that likes hand holding or fears depth in RPGs, but come the fuck on, this is supposed to be a tutorial. I don't know any fucking controls, and I've spent almost half an hour listening to garbage exposition. Then, once I'm about to finally fight something, they point me at a wall and give me a task with no instructions that highlights the game has horrible blocking volumes. Personally I'd prefer they let me fall to my death rather than force me to play under their tight demands with zero instruction. And for all their talk about making PC games for PC gamers, these controls sure feel like a hastily prepared port. Maybe it will feel more natural later, but there's a definite feeling of afterthought to the contextual prompts. And who the hell fish-eyes a menu that needs to be accessed with a mouse on PC?
  16. PSN Hack

    I'm interested to see the terms of subscribing to identity protection services. That's prettymuch the most they can reasonably do to compensate for the information theft, but i doubt many people will take advantage of it.
  17. The Witcher 2

    Yeah I found myself pre-ordering it yesterday. I think I need it as a bit of a palette cleanser after Dragon age 2.
  18. Modern Warfare 3

    Call of Duty came out in Oct. 2003. CoD:UO (which fractured the audience) came out in Sept. 2004. CoD2 came out in Oct. 2005. CoD3 came out in 2006, MW in 2007. CoD:WaW in 2008. MW2 in 2009. CoD:BlOps in 2010... It has always been a game on the anual release cycle. Anybody who didn't notice that with the release of UO likes to bitch about the game is now, should have had the sense to go back to playing mods 8 years ago. Retail multiplayer shooters are built with a self-destruct. Either enjoy them for what they are, or you're going to get burned.
  19. Telltale Jurassic Park

    prettymuch QWOP
  20. Portal 2

    J9Mox1Kuptw
  21. Hacking

    Back on topic. I really enjoyed the hacking and bypass mini-games in ME2. The bypass game was actually enjoyable and felt thematically accurate, and while the hacking game was a bit more of a stretch I think it fit well too. Writing code is often about picking the right design pattern or coding pattern from memory rather than just typing stream of conscious into a text editor. So the mix of grabbing code blocks without losing momentum felt somewhat correct. Also, you could think of hacking in the future (or even now) as a bit of a copy-paste affair. You're prodding the system and applying known scripts to breach vulnerabilities.
  22. Portal 2

    Ending spoilers http://bit.ly/k2v5RF also from the same guy: http://rain.nxe7.com/
  23. Mass Effect 3

    Yeah Jedi Knight 2 was prettymuch the way to pull that off.
  24. Mass Effect 3

    google: "Mass effect SCUMM" *dissapointment*