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Everything posted by Forbin
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Yeah I'm still interested, I was just saying that if we lose the server we could still do things like chainworlds for some sort of interactive play.
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Sweet. The save is deleted on my end, so it's all yours now.
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Well I'm about done with my 1.8 world. It's got a lot of unexplored underworld and I did start out as robinson cruesoe. You want to take over Orvidos? http://dl.dropbox.com/u/4721261/idle_chain_rev1.zip
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This game looks like a nostalgia bomb. A modern take on a forgotten gamestyle, and bullshit GI Joe style 80s comic fiction.
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Perhaps if tabbacco has to shut down idlemc due to lack of funds.
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That's the problem with minecraft survival. Too quickly you ramp out of that awesome feeling of being helpless to being filthy rich. I need to find another way to play it.
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The Big live live show 2011 live.
Forbin replied to stewmull's topic in Idle Thumbs Episodes & Streams
Yeah within part 3 of video uploaded in events. I'm pretty sure Ryan didn't know what they were talking about in Farcry 2, but he did manage to come up with "Grenades don't kill people, hills (do|kill people)" or whatever it was. The highlight of the segment I felt was the way Sean kept looking for the camera. I'm not sure if he caught himself doing it then decided to turn it into a bit where he thought he was supposed to look directly in the camera, or if it was by accident. Or if Jake tagged up on that, or if that was also by accident, but it made me happy. -
I enjoyed being stranded on an island with other small islands in view. I hurriedly crafted a boat and went in search of one big enough to have coal. But ended up not finding sheep before dark so I'm in a box of dirt on a small island waiting out the night.
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This reminded me of the thumbs cast talking about Bioware dudes doing awkward sex scene mocaps together. aGL1pIQVJVo
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
Forbin replied to MrHoatzin's topic in Multiplayer Networking
I'm a little concerned the only breathable air will be in the tents. But that's alright. Idle Mooncraft. Also, 1.8 doesn't look like it adds that much of value to SMP on a creative server. It'll be nice, but other than rivers and ravines (which we can generate by just exploring on our old world), I'm not sure what a fresh world will give us other than a blank slate. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
Forbin replied to MrHoatzin's topic in Multiplayer Networking
I think a single project wouldn't be a bad idea. If the server is alive till November we'll probably want to reset again for 1.9 anyways. I'm not sure if the Moon mod works in MP. But a moon base would be a good thumb project. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
Forbin replied to MrHoatzin's topic in Multiplayer Networking
If we reroll for 1.8, do we have any plans in mind? 1.9 is only 2 months away, but we could do something interesting. -
Yeah I'm fine to leave the mobs to single player. 1.8's ability to allow players individual "creative mode" access looks promising. No need for mods to grant items, and fly.
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This back and forth between Cleverbot and a spam bot is pretty good: http://i.imgur.com/X5zuC.png I now have this vision of AI antagonizing each other in a robocalpyse even more than it does humans.
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I bought a Lucas Arts Steam pack a while ago, and started playing through this one. I know I should like it, but I can't get over Indiana's voice actor.
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It's a tough decision to hire QA at a small company. On the one hand, investing in Quality Assurance is pretty directly investing in quality. But on the other, you don't have infinite money, and you could use that money to hire developers or artists. At a small company, people have to do a lot of different things, and a developer is capable of testing. The problem is, after you've made that justification, it's not a small leap to say that a developers time is more valuable developing than it is testing. Also most developers that have a history with larger companies and succeed in a startup venture, are a little hesitant to bring in non-technical people when they're not absolutely needed. If you work at a medium to large company as a developer, even a technical company, you'll see that people with no idea what they're talking about have a way of taking over management. I get the impression that people are counting Notch's income like that episode of the Simpsons where the kids think Principal Skinner is a billionaire since he makes $25,000 /year. They're definitely pulling in good money for a non-social indie company, but that doesn't mean unlimited resources. There are a lot of challenges in a growing company. Trying to hire the right people to not just staff the positions you need filled by build the company you want to have in the long run. And there are other problems with being waterfall based, if you want to do QA at the level that you'd expect of a polished commercial product, you need to make it part of your development cycle in a meaningful way. Meaning that even if you're iterative, or "Agile", QA means stopping development, hardening a build, and having your developers babysit a defect queue while working on little to nothing else. Basically, it'd be a different (and longer) release cycle, which would be a drastic change to the way the game has been developed. And yeah it wouldn't be unfair to say the community is playing the role of QA, but that's kind of what we signed up for. Especially the people who bought it in alpha.
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Hmm, well there's this: xy_fm7a-QqI
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
Forbin replied to MrHoatzin's topic in Multiplayer Networking
thanks i'll have to try to fix it soon. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
Forbin replied to MrHoatzin's topic in Multiplayer Networking
Anybody know how to create a proper pool of water? I put one in my sand castle on the second floor, but things aren't working out so well. http://steamcommunity.com/id/Forbin/screenshot/558666021238627461?tab=public -
I love it when they're unbelievably loud.
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Old World Blues is recommended for 15+, i'd start it right away. The items you get are good, and the Sink is a nice base of operations.
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Finished Old World Blues the other day. It's probably the most I've enjoyed anything in the Fallout series so far, but running the test facilities 3 or 4 times was a bit repetitive. The guy who plays Dr Venture on Venture Bros is essentially just doing the exact same character, and that's fine by me. Had a bit of a Portal vibe to it as well. Started playing Dead Money, and I think I'll give it a skip. Has anybody played Lonely Hearts?
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Blocks That Matter: An Ode To All "Blocky" Game?
Forbin replied to Tanukitsune's topic in Video Gaming
Yeah that's a really weird angle. The trailer makes it look like they're involved. -
Almost no one finishes games, but what about episodes?
Forbin replied to toblix's topic in Video Gaming
I found both Fallout 3 and New Vegas to be "artificially" long. There was a lot of good content in New Vegas, I literally just finished it today. I know some people really like the freedom of an open world, but unless you have a team the size of a subscription based MMO, it's extremely challenging to pull it off without throwing a massive amount of filler in the world. IMO it would have been better if some of the good stuff was on the main line instead of stupid fetch and reputation grinding quests. -
Almost no one finishes games, but what about episodes?
Forbin replied to toblix's topic in Video Gaming
I finish the game when a developer finishes it. Most are still poorly paced messes at the end. Even a game as critically renowned for it's story as Bioshock has a terrible ending (apparently, I haven't finished it). Honestly, I'm starting to enjoy turning single player games down to easy just to get through them. If I want a challenge, I find fighting other players a better experience than fighting AI and design problems.