-
Content count
1314 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by Forbin
-
I don't really think that's the case at all. Their motivation was to sell/buy the company as fast a possible. Nobody ever said that he'd have to give up his game directly, but that a clause in the contract was ambiguous enough to imply he may have to. It sounds like he asked for clarification, and they said "just sign it or get out of the way". They didn't want Connectrode at all, they wanted Draw Something. Likely they would have never even done anything about his game. But as he explains, that uncertainty is nothing to them, and everything to him.
-
No, he made the most money before the CEO lashed out. The dip i was referring to was a small one. He shows up on the graph after starting to talk publicly about why he wasn't going to Zynga. He probably only made a couple grand out of it. I'm not siding with the CEO at all, but if he said the team was upset about Shay's behavior, I do believe it. They also likely had spent more time in the company, and had more stake in it, and were upset at someone new trying to taint their success. Also, assuming the rest of the team was in a similar position. Having a day to sign an agreement to work at Zynga. Then they'd would have some uncertainty and wouldn't want to someone challenging the decision they had to make in such a short time. But it's easier to be upset and have a job, than it is to be upset without one so they should have just dealt with it silently.
-
I totally understand both sides of this story. Shay was grandstanding, and profiting... (the dip right near the end is right before the CEO tweeted, and then it gets a second wave of income) People have moral objections to working at Zynga, I get it. And it's frustrating to lose a job in such a rapid corporate shuffle. But the people working on the team at OMG Pop are the kind of people that would see the graph like the one I just posted, and be upset that someone that didn't contribute to the game was smearing them for essentially selling out. And of course, the CEO enters the scene butt hurt and acts like an idiot. There's no excuse for any of it, but I believe his apology is mostly accurate.
-
http://cellxplosion.com/ http://www.whatwouldmolydeux.com/display.php?GameID=92 Works on Mac or PC, but mostly in Chrome.
-
Well, that was a thing. I really didn't expect that the biggest problem was going to be having too much food. If you guys are still interested, the west coast should be starting their demos soon. www.twitch.tv/event/molyjam
-
Yeah, but maybe appropriately so. These kinds of things seem to make an impact in a way that blind internet rage doesn't. The ending to ME3 is sloppy and shallow, and it deserves a cupcake.
-
I thought I was prepared for that ending. My expectations were pretty low... but I was still surprised at how bad it was. I'm not even that attached to many characters, or the franchise. I don't understand people that believe that this was motivated by DLC or sequels though. In the end, I just don't think they earned that story. They can hang onto artistic intent, and claim that they did things the way they wanted to. But they didn't do it well enough. Also, the multiplayer is a mess. They monetized that as if it was a free to play shooter, and there are free to play shooters that are less aggressively monetized. I'm not against that in principle, if it was a stand alone project that they launched separately, I'd be fine with it. But it no doubt took resources away from the single player game, and the "galactic readiness" map only made the single player content worse. Considering how stretched thin the game felt, I can't help but feel they put their resources in the wrong places.
-
Three Moves Ahead joins Idle Thumbs
Forbin replied to Roderick's topic in Idle Thumbs Episodes & Streams
Have they podblasted about Hero Academy? Because that is the only strategy I care about right now. -
Game teams can be however big you want, but 2-4 is probably the right size.
-
They were quick to point out that they now have access to a giant green screen.
-
Toronto Event is up: http://www.facebook.com/events/392273507467116
-
I'm looking into organizing one for Toronto. Our offices are at younge and King.
-
This one is actually really cool.
-
I'm considering it, but I find it really hard to throw away weekends on Game Jams lately.
-
Maybe I haven't been paying attention but I thought IGN and Gamespot were owned by Murdoch. Also, today I learned that ZDNet stands for Ziff Davis Network
-
Yeah I agree, but if the developers themselves chose their one year to submit it wouldn't be a hard thing to regulate. People could still submit early, but not continuously. And those looking for very early support could still be featured in a smaller category that's open for works in progress.
-
I have now seen 2 people that died in my ME2 game alive in the world. One of them I think could have been completely ignored, and I think they left them in by accident, the other was fairly important to the main plot line. I realize it's hard to keep track of all the possible outcomes, but come on, these are core crew members that are supposed to be dead.
-
I think restricting unfinished games to a single category would probably fix that issue. If a game is submitted as a publicly available "complete" enough game to compete in the full field, then it shouldn't be allowed resubmission any time in the future. This should cut down the miles high pile of crap that clogs up judge time, and allow them to cover the games that do chose to spend their final submission better and give them to more judges.
-
Also this is interesting: http://www.gamespot.com/events/gdc-2012/video.html?sid=6365133 I like the last few lines. Part of what's great about GDC is that you should be able to rise above the nonsense of the rabble and talk constructively with people who aren't just interested in buzz, and often really know what they're talking about. While it looks like Phil is responsible for spinning it in that direction, I think it'd be better if people didn't get caught up in that. If you focus on the negativity and the idea that things are just cultural differences, then you may filter out the meaningful criticisms from people who have an alternative perspective.
-
After reading Phil's twitter though, I think he's got to stop. You're fighting a losing battle if you expect people to pay attention to your incoming messages, all they see is your responses filled with hate.
-
Yeah it could have been. Though I'd like to believe they could fill chests.
-
Apparently they do put stuff in chests: http://www.reddit.com/r/Minecraft/comments/qmpj2/exploring_my_new_12_survival_world_when/
-
At GDC Online Erik said that he's really too lazy to clean out sounds, so a lot of stuff has remained in the build that isn't used.
-
They're obsessed with doors, and buildings with a roof. It seems they're willing to inhabit any room with a door, as long as it's within range. And they'll attempt to repopulate to fill a village. The algorithm to determine what the population should be seems to be "number of doors" / 3. I'm not sure if they tend the wheat fields on their own, but it seems so.Also, zombies now try to kill them, and will bust down doors to get inside. So at a certain population they'll generate iron golems to protect the town. Which have been known to pick up flowers and give them to testificate children.
-
I think the new testificate behaviour may make cities more interesting. You can basically build up areas with rooms that the AI will spawn children to fill itself. So if you start at a villiage and migrate them somewhere, you can feel like you're creating something that isn't just an empty shell. Also, I'm really up for a SMP survival server. I think we may set one up at work, but we're trying to sort out a machine.