Forbin

Phaedrus' Street Crew
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Everything posted by Forbin

  1. Diablo III

    So each difficulty is unlocked from a complete playthrough of the one bellow it, and this is considered part of the end-game? That is one hell of a grind. I think I may be just about done with Diablo.
  2. I think once diablo has run its course I'll be back one the MC server, but I am still having a tough time coming up with a project. Hopefully 1.3 brings with it some interesting mechanics.
  3. Diablo III

    I'm finding it really hard to play this game alone. Not difficult, but just a bit boring. Right now I have a lot of friends playing it, so it's usually not a problem. But I think i'll be moving on fairly soon.
  4. New Forums! Post feedback, notes, etc here

    You might want to do that max-width thing in a CSS Media query. Who knows what crazyness is abound in the future. @media screen and (max-width: 1300px) { body { max-width: 1280px; } } @media screen and (min-width: 1300px) and (max-width: 2000px) { body { max-width: 1980px; } } etc. Also, I like how the code tags have syntax highlighting.
  5. New Forums! Post feedback, notes, etc here

    shhhh. Not Telling.
  6. New Forums! Post feedback, notes, etc here

    Also, if there is a way to delete your own posts, I'm not sure I can find it. Also, has anybody seen the mobile version. I guess IP Board comes with that out of the box.
  7. New Forums! Post feedback, notes, etc here

    actually i take that second part back. The way the sub forums show up in the main forum is probably more exposure than they got before.
  8. Diablo III

    I haven't played much of diablo 2, but replaying the same class with a different skill tree does not sound like a legitimately good time. Were you not able to respec?
  9. New Forums! Post feedback, notes, etc here

    I know you said that the styling is in flux, but I'd do something about that bootstrap style header bar gradient. And the padding on .main_width is a bit much. I tried changing it to 99% instead of 90 and it's alright. 100% seems to cause problems as other elements have wrapped it, and bring scrollbars into play, which further extends the content. It'd be nice if you were able to change the forum listing to give a bit more promotion to the sub forums. Multiplayer Networking right now seems rather small, and I don't know how many forums there will be here, but I feel like there is enough vertical real-estate to give them a bit more.
  10. Python or ruby

    Ruby Koans are a good way to learn Ruby. And Ruby on Rails' convention over configuration paradigm means that you can build sites fairly easily. But as a learning language... I personally think that serious developers should learn in static languages. There are a lot less bad habits you'll pick up. If it's a pure hobby, then it's great. What kind of things are you interested in doing? Are you in school?
  11. Diablo III

    I've been playing a bit with friends. It's a bit strange that other people can just join your game and skip dialog for you. The story seemed absolutely incoherent nonsense at first. As someone who hasn't played Diablo since the first game I just assumed that the D2 culture of MP crazyness was incompatible with story, so they just didn't give a shit. Were they resorting to clumsy plot devices and dialogue because they know nobody would get 2 seconds into it without skipping it, or be pulled along by a friend? But then I finally spent some time playing it solo, and using the companions, and I noticed that they've got a bit of Mass Effect or dragon age in the party. They have a lot of dialogue for each companion, in each quest. The companions talk to each other, and have personal quests that you can explore. Even the blacksmith has backstory. It goes without saying, it's not good. But oddly, I think the worst story telling is on the critical path of the game. It's almost as if they've abandoned any hope of players actually caring, so they've removed all barriers from play and just scattered their narrative on the outskirts. And seriously, people don't care. The way people are playing this game is like an MMO. They clear trash mobs in dungeons moving towards the yellow indicator that is an object or NPC they need to interact with. Why do they want that sword bit? They don't know, they're moving on. And the main story beats need to be emoted with grand exaggeration so they're not missed as the players fly by at a million miles an hour. Anyways, it's a fun game. And there's a wizard chat room.
  12. I'm not sure. We had a bunch of interest early on I think because it had been a while, and we were playing a new build. I'm struggling right now with an idea of what to build. I think a reset will definitely make sense when the next version comes out, since it's a major overhaul largely focused on server improvements. Essentially the Bukkit guys are working at turning the multiplayer version into the single player client as well, and trying to track down all the inconsistencies and bugs. Also, single player games will be able to host guests, which is a kind of cool side effect. But it's also taking them a lot of time, and probably won't be out in a while. I think the lack of updates has meant a lack of interesting builds.
  13. Somebody seems to have taken every single piece of wood I had. Which wouldn't have been so bad if I had enough wood to make another axe.
  14. Turn-Based Mobile Strategy

    I think that price point might severely limit it's player base.
  15. Not to mention it looks pretty bad, and there are almost no heroes. It's a shame, I had high hopes for SMNC.
  16. Tracking was a poor choice of words. What I meant was moving them over to town from the far villages using minecart tracks. Though in reality I'd probably use a series of fake houses to move them instead. It seems to be a lot faster.
  17. After running a few experiments, I've got a solid build for a passive mob flush trap, but I think it's probably not worth the time/materials/lag. I've got a good plan for an iron farm, but tracking the NPCs from the far village seems like too much. I really wish somebody hadn't committed genocide to the south. The only other thing I can think might be worth doing is a slime farm, as we're drastically short on slimes, but unless someone knows the location of a slime chunk we'll need to get the server's seed to find one with external tools.
  18. If anybody finds the dragon egg either piston it or let me know where it is so i can place it back in the tree.
  19. Toblix, you passed by the community farm where you could have multiple things to eat. Right at the base of the tree.
  20. Depending on who you ask, I either faced or defaced the town square today:
  21. http://steamcommunity.com/id/Forbin/screenshot/560939541718455388 Got a looting 3 pickaxe using up 50 levels. The enderman farm is pretty good, we just need a ton of sticky pistons to make it more efficient. If you have some to spare, please drop them in my mail box in the town square.
  22. So the ender farm is started. DrWaffles and I screwed around with it a bit. The water is an absolute mess, i recommend you don't break any blocks for the time being. We realized the build called for sticky pistons the entire way up. We lack the slime balls to do this right now, so I've been doing a bit of an economy build. Which we'll need to replace later, but basically we can only place pistons every other block, but the endermen prettymuch always wander within seconds of spawning so it's not that bad. Also, we weren't about to max out our spawn rates vertically anyways. In short, it's a mess, and it's just started, but it's still pretty good. With some more time, repeaters and pistons it'll be one crazy good XP farm.
  23. http://www.minecraftwiki.net/wiki/Snow_Block Really cheap blocks with infinite supply. I've setup a snow golem in the end to make the enderman trap. So we don't need to keep moving blocks around we can generate them at the build site.
  24. You will not like the iron golem farm we have planned.