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Everything posted by I_smell
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Kingdom Rush is available on the personal computer as a web game, and I played it for a lot of 2012. It was like my web game of the year, I agree it's really good and I think I'll buy the iPad version. That and Burrito Bison.
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In Capcom's recent poll for "which HD Remix of a Capcom game would you most like to see?" I wrote "God Hand ReArmed".
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Sorry I can't test InFlux, my PC can't run actual Video games. I made more concept art for the game I haven't touched in like 6 months. Over the christmas break I gave it some new design ideas and I'm actually super excited about where it's at now. I actually can't wait to do some asset production so I can make a sick trailer and show it off. When you freeze guys they slow down, but their defense goes UP! and when you set them on fire they take more damage, but also ATTACK YOU FASTER! I hope I can spend 2013 implementing that stuff and have a really awesome game to show for it, but right now I'm just stuck in compile-error purgatory on a way less exciting game, uggggg! Anyway, squeezed these out: My current in-game stuff looks very garish, so I'm trying to draw mock-ups that I can then aim for. The concept for this is that one wall of your base flips up and becomes a big dumb gun that fires you across the continent, and I guess some guy inside is like "hey that's my office! aw nuts not again!!" I'm flipping between whether or not everything's TOO saturated. I feel like I should have more restraint on background stuff, maybe that's what's wrong with it right now. I keep slamming all the sliders all the way up and that's probably something I need to snap out of. Those canyon walls only look a tenth as good as I wish they did, but they're actually really hard to draw. That's something I need to try again, even though it's not very fun to zoom in and draw a bunch of tiny lines on everything. EDIT- I love the shape of this guy, above. He has a really tough-guy head even though he's got these pipe-cleaner arms and legs. The really long arms are good.
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Yeah I'm not talking about Unreal specifically, I mean that when they raise the bar in 2014 and what a $60 Video game looks like is The Last Of Us- are games like Syndicate and Asura's Wrath and Binary Domain gonna be worth funding if they can't make back that bigger cost? Cos if it costs more time, people and money to stay competetive, then you could LOSE that much more if you make a game that less people are buying- and you COULD just say "Oh well they'll stay small", but what if the new bar for small gets higher? So I'm interested to see if that's gonna have any effect on niche boxed retail games like Lollipop Chainsaw and Inversion (remember that one? no?) Maybe it won't have any effect though, and games like Catherine and Vanquish can survive without having to step their game up at all- maybe they look good enough right now. Either way I'm interested to see what happens.
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Metal Gear Solid 4 - Guns of the Saucer Men From Mars
I_smell replied to Cigol's topic in Video Gaming
I don't know what this thread's doing up so recent, but jus wanted to say I laughed at the name. In a double-interview with Double Fine on Polygon.com recently, Tim said he didn't like being the big name of Double Fine and being on the box, so he's really happy with how all the Amnesia Fortnight stuff has put the rest of DF in the spotlight. But I guess when you wrote that post, this hadn't happened yet. -
I was more talking about how higher fidelity games in general need more people, more time and more money- but y'know what maybe you're still right anyway.
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The thing I'm most interested in with 2013 is when I heard a bunch of interviews with people from Epic Games saying "Yeah so Unreal 4's comin out, and budgets are gonna have to double, y'know, that's just the way it is. Team sizes are gonna get even bigger, we already know that." and I've just been slow-motion freaking out about what impact that's gonna have on the whole damn calendar. More people going bankrupt? More small-scale games? More down-sizing and startups? WHO KNOWS!
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The more I think about the shift in design philosiphy with the Wii U, the more it just baffles and annoys me. The Wii was this stand up, dance around, get everyone together console- how can you go from that to a tablet!? A tablet is the symbol of hunching over a screen on the couch and not looking up to speak to anyone! It's the ultimate "by myself" device. I hope whatever the next generation of Kinect is will pick up where Nintendo left off, but even then assuming it'll be tied to the "Microsoft X Box" it probably won't be half as much of a lightning rod.
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I read this awesome story recently, and along with watching some of Gamespot's Wii Launch event in 2006, it really reminded me how Nintendo flipped the damn table of what Video games were all about. It's like one day you're playing Timesplitters and Halo and Star Wars Battlefront, then Brain Training happened and now fucking look! My mum literally has her own Video games console. I think this whole GIGANTIC world of games that people like us don't give a shit about all rolls back to Nintendo (and facebook games). and they succeeded in spades 20 years later.So reading that article really just makes ya feel sad about the Wii U. I think Nintendo should stop pretending to appeal to "HARDCORE GAMERS" and just build a stellar relationship with people who're getting into this for the first time, like my sister who plays Zumba or whatever. Maybe it's asking too much for them to pull another "The Nintendo Revolution" though. As for what I liked on it: Wii Sports and Mario Galaxy are hall-of-fame amazing. Those other 5 years are kinda whatever. This Nintendo Land game on the Wii U DOES NOT feel like it's from the people who made Wii Sports, and that kind of annoys me. A couple minigames are perfect, but the package as a whole feels really cheap.
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So did this game evolve from being set in white puzzle rooms at some point, or was it always planned from the beginning to be in the outside world?
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Aw. That story was really awesome til I came back here and read it was fake. Stuff like "why didn't they attack each other while they were asleep? Did they have to play at a set time every day? Why didn't EVERYONE just make a floating castle after it worked out so well for that one team?" ...as well as the writer not just saying "Guys it's not fucking fake, get off my back."
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Idle Forums Game Club 2 - Shadow of the Colossus edition
I_smell replied to Sno's topic in Video Gaming
The main point is that anime is made in twos and threes and has this really clamped-frames animation style, where games are the opposite of that and you can spin a polygonal object around at as high a framerate as ya like. I was REALLY apprehensive about putting a number on it, cos I knew I'd be talking some old 60's textbook bollocks. I was hoping someone 'd pick me up on it just so I could know for sure. -
I remember I was running around San Andreas once and a biplane flew into a building down the road OUT OF NOWHERE and it scared the shit out of me.
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Idle Forums Game Club 2 - Shadow of the Colossus edition
I_smell replied to Sno's topic in Video Gaming
Yea I stupidly never thought to address that having a low framerate makes games harder to play. -
I honestly don't think I've seen a comment this slambang in a very long time.
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not to brag or anything, but this message was sent from my new jumper!!
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Idle Forums Game Club 2 - Shadow of the Colossus edition
I_smell replied to Sno's topic in Video Gaming
I played this within the last couple years, and as an animation nut, Shadow of the Collossus was YEARS AHEAD! This game holds up. I wrote a fat dissertation on Ni No Kuni recently and why anime games don't look like anime. In a purely aesthetic way I actually like that Shadow and Collossus has such a low framerate, and I'm sure if I was a really studied motion-scientist I might be able to articulate why. -
Polygon is a website about Video games, sponsored by New Clear Men Scalp Therapy, which is a breakthrough experience that stops dandruff at the source. Incase you don't know: a few months ago, a bunch of people who cover Video games rounded themselves up and said "We're gonna cover Video games on this new website." and I don't know exactly who they are, but I RECOGNIZE them from people who used to be at 1UP, Kotaku, IGN and other Video game websites you've heard about. The reason I'm making this thread now, is because I just started posting here. Also this happened: I don't know how far to dive into how much this whole thing turns me off from top to bottom... Here's where I go to hear about Video games: I watch the videos on GiantBomb, I listen to their podcast, and I listen to Idle Thumbs. I like people being natural and conversational, I hate reading articles, and more than anything I love levity. Levity means being serious about something, but also being aware enough to admit what's dumb, and joke around with it. Polygon feels like it's ticking the box for everything I DON'T like about Video games and the internet. Goofy 90s-sounding name, focusing on written text in 2012, using the word "gamer" as if it's a normal word that people use- I THINK they want to write serious, inside-baseball things about the industry, but I just checked out their Youtube channel and it's all corny reddit sprite animations and remixes and stuff, so now I'm not sure... but look, I could fumble around all day, I really just wanna hear a second opinion about this and see what people on this site think. People like us are the target demo, right? I think? What do you think about the stuff they've released so far? Do you read articles, or do you wait for it to come up on a podcast or video like me? Where do you go to hear about Video games? Is "Games Journalism" enough of a thing to not have quotes around it, to you?
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I guess this was a Related Videos thing, but I just found myself watching trailers for watches for the passed 20 minutes. Oh what's that? You didn't think watches had trailers? My friend you are in for a treat. I know one thing about watches now, and it's that this one is incredible. This is the "Tony Stark of Video games" of watches. This next one (please watch these all the way through by the way) more explores the origin story of the Bulgari Carillon Tourbillon Doctor 33,000, and presents it as an inspirational music video. You get to really experience the hero's journey and get a feel for how he came from nothing, and built himself into the watch he is today: Our story begins at 6:00 am...
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Ideally there's a mirror on the front, so the last thing you see before you die is that the orchestrator of man's destructive end was man himself.
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Extremely cool, please knock it off and stop being so great.
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A RIP-ROARING ROUND OF APPLAUSE!!!
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Don't google "pengalin". It's spelled "Pangolin".
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I think this next one is the evolution that stems out from the humble beginnings presented in Dr. 33,000. I want to avoid spoilers, obviously, but... is anyone here a fan of the moon? Now this is the last one I'll post, and somewhere in the middle of this is where I decided I need to share my new hobby (watch trailers, not the watches themselves) with someone, and I thought "Idle Thumbs would like this". It kind of picks up where our last story left off... and... there's so much to read into it, just letting your imagination run wild will bare much more fun interpretations than I could write down here myself. Is it the ultimate watch trailer? It's my favourite I've found so far. Ladies and gentlemen "the XTREM-1": Truly life-changing, I think, is the only descriptor that can fill these godlike boots. So that's my adventure into watch trailers so far. , but right now I just need to lie down.I can only imagine being in like the time-piece community, and seeing the slow (or fast?) rise of the grandiose, extravagent watch trailer, and watching them get more and more ridiculous until you hit the XTREM-1, which is the ambrosia that taunts the hubris of mankind with infinite depths of godlike knowledge and wisdom. It must be hilariously embarrassing. If you've got a promotional video of a dyson hoover that looks like the second coming of our lord and savior Jesus Christ, or if you feel like you wasted 3 hours watching Transformers 3 when you could've just watched a bunch o watch trailers back-to-back, then hey go nuts.
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Alright joking aside, this is genuinely scary now.