bakka bakka bakka

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Posts posted by bakka bakka bakka


  1. I bought a couple of Kunkka items because peg-leg, bandana, hook hand Kunkka is the only kind of Kunkka I ever wanna be.

    In the last game I played Chen farmed a divine rapier in 20 minutes and completely changed everything about a typical match. We lost in the end but held the rapier for most of the time and I would have loved to hear the kind of filth Chen was being subjected to.


  2. i have no time constraints on saturday and anytime after 2pm EST on sunday i'm good to go. hopefully we can get something together for saturday. i really want to conquer the world with three longsword nobunaga.


  3. You have been trained to use a complex interface, so you find the streamlined one worse.

    i don't think that's the case at all. i think the problem is that civ 5's interface isn't streamlined. my understanding of streamlining a 4x interface is making information easier to find and easier to read. civ 5 does neither better than civ 4.

    i've yet to find one thing that can be done in fewer clicks than civ 4. just mousing over a unit in civ 4 tells me everything i need to know about it from health to movement to combat bonuses. i've got to click each unit in civ 5 and then mouse over the little icons to get the same information and i can't do that to enemy units. i have to click a button to show a production queue and then another button to add things to the queue. it took me about five minutes to realize i had to open a tab to manage my city's tiles and it wasn't until about my third game that i realized there was another tab to manage my great people. and what happens when you have these tabs open? you've got to scroll to see the rest of your city information.

    if the interface works for you that's rad. but i am completely unable to see the case for civ 5's supposed streamlining.


  4. i love after-action reports. i say go for it.

    and we should also set up some multiplayer games. i'd even be down if play by e-mail was in.

    quick aside, i wish more 4x games would drop traditional multiplayer in favor of what i think sword of the stars did. each player is given the same challenge to play on their own and they're scored based on how well they did.


  5. I'm kinda bummed that there's no hotseat mode, though. At least, not that I was able to find in the multiplayer modes. I tried to just start a multiplayer game, but it didn't seem like I could make any computer players into a human controlled player. Am I missing something?

    it's supposed to be patched in. i was upset by that too, i was hoping to learn the game in hotseat with a few friends. i feel kind of bad that we just played civ 4 instead.


  6. it's a fairly stupid thing to do and i would certainly prefer they just gave me a real reason why they were shutting down for a few days but if this is what they had to do so i can buy a fifth copy of baldur's gate then so be it.

    and i demand you all be buy baldur's gate too. i'm watching you.


  7. not trying to pick on you, dpp

    -super clean UI,

    it is until you want to actually use the it. for instance, auto-explore is one of the hidden options for a scout. if i want to talk to someone or compare scores, i've got to open the diplomacy menu which can take up a good third of the play space. even switching production in a city is going to open a similarly sized menu.

    i compare that to civ 4 where the interface is set in stone; anything you want to do is going to use an element that's always on screen. the civ 5 approach only adds more clicks and more clutter.

    -city states are great, although very very "gamey" on some of the quests they ask or how they have beef with some other random city state

    i love the very simple and clear diplomacy of city-states. i wish that carried over somewhat into diplomacy with other civs. in one of my test games as japan i was trying to be friends with greece because they wanted to crush russia as much as i did. whatever city-state it was came crying to me to save them from greece and i really appreciated that the game had that kind of choice for me to make. did i help the city-state and take in all of it's guaranteed bonuses or did i keep greece as a friend. in the end i crushed greece.

    i like the combat a lot. and if someone would make a civ 4 style terra map with nothing but city-states and barbarians in the new world i might start playing this game over civ 4. but until that fated day, i'll keep playing civ 4 (maybe one more game of civ 5).


  8. i'm not too pleased with this game. i want to say a lot more about it than i will right now (it's late). the one thing i'll say since it was probably the only thing i heard about the game before it came out; the interface is not better than civilization 4's. it's not even close. i'll expound tomorrow when i'm not tired and have some more time to process what i played.


  9. The game had a lot of complexity that you basically had to interface with all of it to be effective.

    I really don't think that's the case with Civilization 4 at all. If you play on Warlord or below you can let the ai handle city management and workers while you deal with unit/building production. The way I always tell people to learn the game is to do just that and as they feel they have competency with those things then they should add one aspect of city management or workers.


  10. the latest patch made it so vanilla players can play with chaos rising players. whenever the next 3v3 or last stand is happening and you're a man down, i'll gladly join in on the fun. but i'm pretty bad at the regular multiplayer. my name is bakka bakka bakka and my page url is hinton17.


  11. among other things i crashed a bi-plane into a water tower, wreaked havoc with a helicopter until i blew up a crane and it threw my helicopter into the ground, and used the flying canister technique to escape a near death situation. i think the only thing i didn't do was an actual mission.


  12. i somehow convinced myself that i'm not very interested in diablo 3 despite having played more diablo 2 than any other game since before i was a teenager to now. but watching those wizard videos stoked my game boner pretty bad.


  13. i second the chris ware recommendations. his acme novelty library series can't be given enough praise. if you see any of his work you should pick it up.


  14. i can only hope bioware learns from its past with baldur's gate in any future dragon age games they make. i couldn't stand the long dungeons filled to the brim with enemies in dragon age. i went to the dwarven mines third and by the time i got to the boss i couldn't take anymore of it and haven't gone back to the game since. a lot more enemy variety would really go a long way as well.

    as far as the writing is concerned, beyond being bland, i really think they failed to sell the darkspawn as anything more than a gang of bandits.