Pasco

Phaedrus' Street Crew
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Posts posted by Pasco


  1. Loved the new episode

    even the bits of it that made me nearly cry.

    I have only one gripe:

    Where the hell was my huge gas tanker explosion! They mention it could explode if hit with the train, theres thousands of Walkers piling through there, you light that sucker up! ... and then nothing, Walkers just come chilling on through the meagre bit of fire. There are several reverse angle shots from the train, and each one made me expect the huge ass explosion even more, but nope.

    Was it a time constraint thing? Engine limitation? Did it not fit the mood? Was it not even considered? I'd love to have some idea of what the deal was, it seemed like a real Chekhov's gun situation


  2. I'm planning to poke Chris into elaborating more on his 'oh god, fuck achievements' stance because maybe that's a thing that's been run into the ground while I wasn't looking. I've had so many nice achievement-prompted experiences that I'm a little surprised.

    But wouldn't those experiences have been better prompted by something in the game world, or that fit in with the narrative, rather than some out of game check list or generic pop-up window?

    Achievements are problematic for immersion reasons. Of course whether you care about immersion, or whether they actually affect your immersion, is very much a personal thing.


  3. The talk of how it's impossible to accurately, personally, compare Diablo 2/Max Payne 2 with Diablo 3/Max Payne 3 really reminded me of a couple of great articles from Mind Hacks, Learning makes itself invisible and Alter input with expectations. Basically it's the mental equivalent of 'You can't go home again'.

    Also, Sean railing against games as a platform/service, while being in the middle of releasing The Walking Dead is kind of mind-explodey.

    Great cast.