njoos

Phaedrus' Street Crew
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Posts posted by njoos


  1. Pitch: We are a team of two programmers who need some help! The game we are making can be sumed up as: You have been tasked by Gilgamesh to defend one Babylonian city from invading forces. The game will be a 2D tower defense-ish game, where you as a player can build things as well as attack things yourself.

    What I need: 2D sprites for our players, enemies and environment. We have no preference for how large the sprites are, or how good they are. Anything is better than what we can make ourselves. We also need sound effects and music.

    What I'm doing: Game design, programming, Unity stuff.

    Contact Info: PM here on the forum, or message me on slack (I am njoos there)
    Time Zone: We are in Europe. GMT and GMT +1. 
    Portfolio: We made one game together for wizardjam4.

     

    The DevLog with more info can be found here: 

     


  2. Premise

    You have been tasked by Gilgamesh to defend one Babylonian city from invading forces. The game will be a 2D tower defense-ish game, where you as a player can build things as well as attack things yourself. Enemies spawn on one side of a square map, you have to prevent them from destroying your wall on the opposite side. Things you can do:

    • Shooting arrows from your bow
    • Looting gold from fallen enemies
    • Building/buying walls to force enemies to take a longer path
    • Building/buying walls with some defenses mounted on them (archers, polybolos or hwachas or something)

    We will go for a low resolution pixely art style. 

    The Team

    Me: I am a software developer with 5 years of C# experience. I have made one game before, together with VagueBagel, for WizJam4.

    VagueBagel: A software developer with several years of experience in C++, C#, and many more. We're both fairly new to game development.

    Challenges

    • I am busy one of the weekends so I only get this weekend, and the final weekend to work on this.
    • We don't know how to make any assets.

     

    Want to help?

    We would like help with the following. PM me if you want to help with something on the list  

    • Music
    • Sound effects
    • 2D art work

  3. 8 hours ago, Murdoc said:

    I've been playing stellaris off and on for awhile now. I like it, but like others here, eventually walk away from it frustrated.

     

    The utopia dlc seems interesting, but am a bit torn by it; stellaris feels like an unfinished game to me, or at least unfinished ideas implemented into a game. 

     

    So for updates like utopia seem like they should be tweaks the debs to the main game and not something you'd charge for.

     

    Is that an unrealistic/unwarranted expectation?

     

    No, and that is exactly what they did as well? If you read up a bit the patch notes are listed. There are a lot of free features that go a long way to fixing a lot of the issues I had at least. 


  4. Warlock is really good at just keeping a pub game together I think. He has a heal, good harass, and a good ultimate to save your dumb team when they start a team fight they shouldn't have.


  5. You're above the average schmoe if you are at 3k+. 3.5k is like the 85th percentile of players so a lot of the toxicity is probably filtered out. 3.5k to 4k is also where Dunning-Kruger starts to dissipate, and a lot of toxicity has it's basis in that. It's a pretty good place to be, most people are just trying to improve their own game instead of focusing on others. If you go lower they think they don't deserve to be in the sub-3k bracket and blame everyone else than themselves. 


  6. It's a common problem in LOMA-like games that people have a very hard time evaluating their own performance and their own contribution to the victory/defeat, evaluating your team mates is even harder. Overwatch tries to solve this with the medal and play of the game system somewhat, but I am not sure how successful it is and sometimes I think it does more harm than good. Heroes of the Storm has those things at the end of the game where it compares you to other players in your skill bracket, and I kind of like it, but it is hard to take anything concrete away from it. 


  7. Hey. Sorry for taking so long to reply. We did not have time to add the minigames! :D We also didn't have time to make any effects (sound or otherwise) to the gun so it is a thing people have struggled with. 

     

    There is no reasoning behind the respawn times (or anything else in the game!), they are just arbitrary numbers that I came up with and tested for a few minutes.