chummer

Phaedrus' Street Crew
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Everything posted by chummer

  1. Amateur Game Making Night

    I just finished the JavaScript course and it turns out JS and Java are two very different things. I did not know this. I don't feel like I wasted my time- as I'm now way more comfortable with the idea of programming- but I wish I had known before. The thing is I don't know where to go now. The reason I started up the course was because even though there are step-by-step videos and guides out there that teach you how to build stuff in Unity and GameMaker, I really wanted to have a decent grasp of a related programming language that gave me a better understanding of what was going on with the code. While I know a little more about methods, functions, parameters, variables, etc., I still have that anxiety telling me I should know more before trying to make a thing when all I want to do is make a thing. Blergh.
  2. GTA V

    I found myself sticking to the hip-hop stations and sometimes peeping into the other ones. 'Ooh Child' in particular was one I always looked forward to listening. I think the best thing about the soundtrack was that they commissioned artists to make exclusive tracks. Off the top of my head I know the Wavves, Neon Indian, and Marion Band$ songs were made for the game and they're all really good. Loved how they used the pitched snare in 'Hold Up.'
  3. Metro: Last Light

    Hmm... I've been thinking about 'HD' remakes and similar updates. Are you disappointed for monetary reasons or do you feel your experiences with the game(s) are lesser now? Both? Just curious where your irritation stems from.
  4. Feminism

    Carl's Jr. continues to an exemplar of shitty, sexist commercials.
  5. The Dancing Thumb (aka: music recommendations)

    Mali musician. Looking for a way to sample this in a song.
  6. Quitter's Club: Don't be ashamed to quit the game.

    Rogue Legacy. I feel like I gave that game a solid chance with a 4hr investment, but I'm just not having much fun with it. I like a lot of the game's individual parts (platforming, skill trees, Rouge-likes,), but this particular mix of them isn't appealing to me. I think my main criticism would lay with the combat mechanics. I never found fighting enemies enjoyable; each fight feeling pell-mell as I jumped around on screen and struggling against both opponents and the environment. I'll admit that I may be engaging with the combat incorrectly and that may due to the fact that when I play a 2D game with platforms I want a sense of constant motion and I push the game to make me feel that. Ah, well. Later, Rogue Legacy.
  7. Amateur Game Making Night

    in JavaScript- for instance- there's at least three ways to build an object. Off the top of my head though, I can only remember two of them. If for some reason I needed the third way, I would appreciate a guide of some sort that gave example code. My anxiety is assuaged by your and osmosisch's answers though, as it seems the things you build in helps you along. I'm going to be building in Game Maker (as it seems a bit easier than Unity and it's something I already have), so hopefully that has some of the same tools.
  8. Game Jams

    Ahhh!! Excited to make something for this. On a related note, I was thinking if we did a small, Idle Thumbs-themed game jam during some point.
  9. Visual Art!

    Damn, that's really good. My only criticism would be that it seems you're going for an Aztec/Mayan aesthetic, in which case I would use a nopal cactus instead of a saguaro one unless there's a narrative reason for it.
  10. Amateur Game Making Night

    Question for all you programmers out there. Do you folks keep a syntax guide handy when you're coding? I'm learning JavaScript through Codecademy (my first programming language) and as I'm finishing up the last course I find that I still need to turn back to earlier lessons to remember what the thing I'm about to make looks like. If you do have a guide, which one do you use? Not asking just for JS specifically- though if you have one for that I wouldn't mind taking a look at it.
  11. The Dancing Thumb (aka: music recommendations)

    Like Nujabes, gone too soon. I'm digging some tracks off Childish Gambino's latest. https://www.youtube.com/watch?v=iSsa56J790E
  12. Recently completed video games

    For what it's worth, I remember getting to the space stuff fairly quickly in DS3. The only reason I played it was because I picked it up in the EA Humble Bundle, but I imagine it'll be on the cheap during the plethora of seasonal sales that happen through out the year. I think everyone's fondness for Mirror's Edge is always tempered by its downfalls. I remember enjoying the in-game visual style and the first-person platforming was novel enough for me that I didn't get bored. The idea of chasing people in the game seems unappealing; I'm envisioning Assassin's Creed chase sequences though, where the chased feels like they're being rubber-banded forward so as to create tension but is so paper-thin it just feels like a waste of time. And yeah, that story was useless.
  13. So someone just saw the Austin Powers fembots and still thought it would be funny to make one of them? (Only with a horrifying face, of course.)
  14. Twitter :)

    @erandi_huipe
  15. Recently completed video games

    Costume Quest. With the recent announcement of a sequel, I finally went back and finished this game that I've owned on PC for a long while now. It's super charming! Really enjoyed how there existed two parallel worlds, one which was the 'real' world and the other made up of what felt the kids' imaginations when they entered battle sequences. I liked how the RPG elements were employed with broad strokes meant to make the game easier to move through. HP that regenerated at the end of every fight. Special attacks that activate over turns instead of using a points system. Leveling just increasing the same things instead a variety of stats. The battle stamps also added a neat dimension as well. I would have liked if the order of the characters could be changed a around, as I found that certain costumes work better in specific spots (i.e. the pumpkin costume felt like a first turn costume while the unicorn and lady liberty support costumes felt like they should go last). That being said, I wish either that the mechanics had a little more meat to them or that there were less battles. There were points at each area before I moved on where I felt that I got the same feeling that I do when grinding; having a set of moves that I turn to and knowing how the battle would go. Easily my favorite Double Fine game that has come out in the last few years.
  16. Life

    This links to the Firewatch site though? I find this both amusing and puzzling.
  17. Recently completed video games

    I recently played DS3 and while most of it felt like a dull 3rd person shooter, I thought they were doing some neat things with the open area space sequences. Floating outside of stations and into wreckage was really enjoyable. Incredibly disappointed that they didn't do more with it though.
  18. Visual Art!

    I'm leaning towards more objective-based gameplay, but I do want to include some creative flexibility. The neat thing about pad instruments is that you can load whatever sounds you want into them. Since the premise of the game is that players control a young girl exploring a world, they'll be able to collect sounds of different classes from various groups and customize the instrument. For instance she might run into some garbage men and she'd find a lid hit (snare), pail kick (bass drum), truck horn (sfx), etc. But I'm digressing from the topic! Both you and Blambo drew cool things. I really like how your piece looks like an illuminated manuscript, clyde. Was that what you were going for?
  19. Visual Art!

    You thinking of making a music game, clyde? I've been designing one that focuses on using a pad instrument setup and explores hip hop.
  20. Amateur Game Making Night

    Any video of it? I'm curious to see it.
  21. Ha. Died at the Yoda part.
  22. Spore

    Bumped from the forum graaaaaaaaveeee...... So I picked up all the Spore stuff in the Steam weekly deal for $15. Had a lot of the same thoughts ya'll did 5 years later; creature phase has fun exploration but repetitive interactions, tribal and civ stages are short and dull. But golly is that creature creator a really neat thing. While all my creatures aren't particularly creative, dragging that spine around, changing colors, adding limbs and then being able to use it inside a game immediately is kind of amazing. Also enjoying the spaceship creation as well. It's unfortunate that DarkSpore was such a mediocre game, because I would love to see this editor used in more things. I'm curious if there's anybody at EA right now trying to think of ways to implement it in new ways and recoup what I can only imagine was a huge cost making that thing. I think I'd like to see that as some sort of middleware for beginning developers who have no 3D modeling skills.
  23. Came here only to compliment it.
  24. So Marc Whitten left Microsoft

    Corporate dude supergroup?