HaVoc

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About HaVoc

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  1. Towards the end you were discussing the problems with video game story telling. I think the main problem with video game narratives is that they draw influences from static and linear art forms…. And not necessarily because devs watch too many blockbusters. If I could give one piece of advice to video game writers, it would to create strong realistic worlds and characters rather than focusing on “epic” stories. Writers should provide the pillars for the story’s progression, but the characters and the players actions should be the catalysts for the narrative. Hopefully that made sense… it turned out to be much more difficult to articulate than I thought it would be.