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Everything posted by juv3nal
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https://twitter.com/therealcliffyb/status/466704561936531456
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What are you even talking about. 1) Just because they haven't demonstrated a good use for it doesn't mean it's useless. 2) It's precisely because they haven't demonstrated a compelling use for it that I haven't bought one of them. If you consider NOT buying their product a case of being "too much of a fan" then I just have no idea what you're even talking about.
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I've had a crack at it, but not long (maybe 25 mins?). I liked what I saw, but I don't have anything against FMV. I just have a ton of game stuff on my plate at the moment. There's a giant bomb quick look somewhere if you're curious.
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Maybe there isn't a big enough market for it or maybe the underlying hardware doesn't have enough juice to do it well, but it seems like a feature built for asymmetric local multiplayer, doesn't it?
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Not much help for your particular avenue of interest, Veckodag, but it just occurs to me that this thread has somehow improbably escaped any mention of ubuweb. It tends to be rather the deep end experimental stuff, but there is a lots to dig through (much of which I personally find fascinating, but it's certainly not everyone's cup of tea). There is a lot of video and audio on the site, but for textual stuff, the ubu editions publications might might be a reasonable place to start.
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They have enough cash to absorb a loss somewhere in the neighbourhood of 10+ times as bad as the past year has been for them. It's not enough to pronounce them dead just because they make a bonehead move, if anything the proposed bonehead move is going to be less costly for them than the WiiU has been. And nintendo have always been contrary with regard to the razor/razorblade model. I wouldn't necessarily vouch for their other devices, but they made money on every Wii sold purely on the hardware alone.
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Idle Thumbs 156: The Holo-Violator
juv3nal replied to Chris's topic in Idle Thumbs Episodes & Streams
I could be wrong about this since its been a few days since I've messed around with it, but I think -
Idle Thumbs 155: The Satisfaction of a Job Well Done
juv3nal replied to Jake's topic in Idle Thumbs Episodes & Streams
#shotsfired -
So, the new Blackwell game is out and I have completed it (going through it again for the commentary/bloopers) and it is good. It's very much worth playing through the older ones first if you're new to the series though. The games definitely improve in quality as they go along and while it's probably possible to jump right in and figure out broadly what's going on, the game is littered with references to prior events. It's also neat to see a series hit 5 installments and end of its own accord (this is not just the latest one, but also, unless Dave Gilbert goes back on his word, the final one in the series). BTW here's the RPS review. Check the alt text on the last screenshot. Then see this comment.
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So I finished it. The maze was bullshit, but in this day of easily accessible walkthroughs, not too huge of an inconvenience. It wasn't terrible, but I certainly enjoyed Broken Sword 5 more. It's just lacking all sorts of visual presentation polish. On the story front, the premise is of course ludicrous, but I was willing to go along with it. As to the graphics part of this: I feel it's also games like Broken Sword 5 and even Gray Matter that up the stakes for my personal expectations in terms of how it should look, not just considerations of setting/genre.
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Bogost seems to think so. (context)
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Well in a pantheistic system, I think the unwillingness to devote yourself to one thing could have its advantages. The gods are frequently at odds with one another so being "atheistic" in that sense would be like being the Switzerland of faith. edit: Not getting the benefits from one god also means not catching a lot of shit from opposed gods. see: Odyssey/Iliad.
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I think this is you ascribing a correlation that Bioware wouldn't necessarily agree with. Certainly discrimination, in the abstract, is something they want to address, but for all the reasons you point out, I think they'd agree with you that there is not a one to one match with homosexuality or race. I don't think there's dishonesty there. Having said that, the point of fireballs (or demonic possession) in the abstract is that mages present a legitimate danger to themselves and others. While this, again, does not map to race or homosexuality, it does, for instance, map to the ways in which, say, mental health issues are stigmatized (note that the way in which being made Tranquil is portrayed echoes the side effects that are commonly attributed to mood stabilizing drugs).
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There's also the new Warp Door.
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After shifting from working in an office (wherein my commute involved about 10mins walking each way) to working at home, I've recently given Zombies Run and The Walk a try. I started with Zombies Run and it beat me up so much it was about 3 days before I felt up for it again, so I downshifted to The Walk. The Walk I've been at for a week and have managed an average of 60 minutes of walking a day, so that seems to be working ok. There's some gamey elements to Zombies Run (you're upgrading a base and stuff) whereas The Walk is basically a first person spy story radio play that unlocks sections after you've walked for set amounts of time. It's pretty easy to stick it in your pocket and just do the walking by pacing back and forth the same 5 feet while watching something on tv. I figure that once I complete The Walk, I'll maybe be in a bit better shape to have another crack at Zombies Run. Weirdly, Margaret Atwood has a voice cameo in Zombies Run.
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The animation is super janky, but so far the game overall is not as terrible as I feared it would be from Walker's review. Maybe it gets worse. The Rape screenshot and the thing with his mom and the lion are both about as nonsensical as he makes them out to be. As for the analysis mechanic and making the main character a jerk, I have a feeling they were totally going for a Sherlock thing but way missed the mark. It's not great (Broken Age and Broken Sword 5 are both unquestionably better so far as KS funded adventures go), but it's ok. I'll probably finish it, but maybe my tolerance for janky animations is greater than average.
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Idle Thumbs 152: Piercing the Fourth Dimension
juv3nal replied to Chris's topic in Idle Thumbs Episodes & Streams
Danielle and Patricia Hernandez have been doing some late night twitch streams on Patricia's twitch channel that are pretty fun. It's a neat tag team thing where Danielle reads the chat out to Patricia so she can respond to chat while continuing to drive. They've done binfinite burial at sea and walking dead season 2 so far. -
i backed and picked moebius as my reward seeing as the other option was the GK remake and I'd played the original of that way back in the day. Haven't had a chance to try it yet, but Walker over at RPS loathes it while USGamer seems pretty positive. Walker always struck me as a bit of a curmudgeon, but we'll see.
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oh also freeindiegams is still around too
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ok i'm with you on most of that stuff (I did love the game), but man that air hockey just gets unreasonably hard for my poor skillz.
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Idle Thumbs 153: Blondie, Freckles, and Glasses
juv3nal replied to Jake's topic in Idle Thumbs Episodes & Streams
Not really speaking to KR0 or any other games the thumbs may have mentioned specifically, but, in general, I am very sympathetic to art not "coming out and fucking saying it". For one, I think a lot of times art is about asking questions rather than providing answers. For another, the notion that "If I could come out and say it, I would have written an essay or short story" is something I strongly agree with as a creator. I approach things obliquely, often by intuition; if you were to ask me to articulate a justification for my aesthetic choices, oftentimes I couldn't, but that inability to do so doesn't weaken my conviction that those were the correct choices for me to make. The work either works for you or it doesn't, but it's kind of presumptious to assume I knew of another, better way of articulating it that I chose to withhold. -
Forest Ambassador is still around. as is Porpentine's column for RPS.
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So this is going to be niche in that you're probably going to be pretty lost without some programming knowledge (javascript knowledge is better but probably not necessary), but Untrusted is a neat game that seems kinda like a low fi browser take on doublefines hack n slash, except (from what I've seen of HnS) it's even more explicitly an exercise in programming. Some levels are pretty constrained in what you can do, but others allow for quite a bit of latitude/creativity in terms of solutions. Also "walkthroughs" such as they are can be found by searching for "foo.js" (found at the top of the code panel) on GitHub Gist For example, the first level (which is trivial anyways).
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Idle Thumbs 152: Piercing the Fourth Dimension
juv3nal replied to Chris's topic in Idle Thumbs Episodes & Streams
I did a lit major with a detour into critical theory so I feel you on the Barthes, but he can be a hard sell. The notion of literacy is important, I think: It's not an author's fault if a reader literally does not comprehend the language in which the work is written. That a "language" can be comprised of referential metalanguages complicates things, but, still. [1] Having said that, I feel the best use of references operates on two levels: one in which the reference is completely invisible to someone who doesn't get it, so that they don't even know there was something to get. This may be a weird attitude to have given how much referential humour seems to love doing the cheeky see-what-I-did-there kind of thing. I dunno. edit: [1] yes, the "can" is a prevarication. Post-structuralists will often make the case that all language is compromised of endlessly referential systems. Think of what kind of object you might picture when someone says or writes the word "chair": it is (potentially) informed by every single other instance of a chair that you have seen. -
https://monumentvalleygame.squarespace.com/blog/2014/4/7/on-top-of-the-world yay!