juv3nal

Phaedrus' Street Crew
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Everything posted by juv3nal

  1. I think The Witness maybe "feels like work" in a way that other games don't that particularly elicits that "it should be teaching me something I can use elsewhere" reaction. I think where you might be off base is reading that reaction (and primarily I see it as an emotional reaction although admittedly it could be read as a rational one as well) as a blanket indictment of all games in general.
  2. Fallout 4 — Boston Makes Me Feel Good

    Ditto here. I'm not super enthused about what's been detailed, but I'm a junkie for tooling around with mods. In related news I really like this mod: http://www.nexusmods.com/fallout4/mods/9476/? it gives a scope for most of the default weapons (and for a few weapons added by separate mods) that has zoom but doesn't black out your peripheral awareness. edit: couple more mod highlights a great looking armour/outfit http://www.nexusmods.com/fallout4/mods/10382 a fantastic looking M14 rifle, kinda makes everything in the vanilla game plus all the weapons mods out so far pale by comparison in terms of level of detail/polish http://www.nexusmods.com/fallout4/mods/10099/
  3. Cookie Clicker

    I haven't checked to see how many chips it takes, but one of the ascension things you can unlock is offline earning so if you aren't the type to keep it running all the time I would probably ascend as soon as I had enough to unlock the lowest level of that..?
  4. excuse me, I think you meant https://www.youtube.com/watch?v=1ekUWzQNxOs
  5. "Desynchronizing...Altair didn't kill innocent turtles."
  6. If anyone having performance issues is on a laptop with one of them optimus integrated/discrete gpu switching thingies, fyi my computer didn't autodetect that firewatch needed the gpu and was trying to run it with the integrated and I was wondering why i was getting sluggish performance on low (at 1366 x 768 like a savage!) until I closed the game and used my nvidia control panel to force discrete gpu use.
  7. The games that made you buy the system

    PS1: Final Fantasy 7 PS2: Final Fantasy 10 360: Mass Effect PS3: Uncharted 2/Dragon Age: Origins PS4: Destiny 3DS: Animal Crossing New Leaf/Bravely Default In retrospect, FF10 was pretty meh (I never even finished it) and I've definitely gotten more enjoyment out of stuff other than Destiny on the PS4, but i still feel pretty positively about most of those. If I'd known Mass Effect was coming to PC I think the only thing I'd regret missing out on for 360 would have been Banjo Kazooie Nuts & Bolts. Fable 2 was ok also (not mindblowing enough that I think I'd miss it), but aside from those 2 titles it was basically a Mass Effect box for me (I mean the Mass Effect sequels were on PS3 but by that point I wasn't going to abandon my finished save from the first one despite preferring the ps3 controller).
  8. https://twitter.com/kirkhamilton/status/693937659928915969
  9. For anyone interested in reading about infocom, Digital Antiquarian has a ton of good stuff on it: http://www.filfre.net/tag/infocom/
  10. Oh wow you weren't kidding about Far Cry 2. Chris totally went there.
  11. The Witness by Jonathan Blow

    I think that counts as "factoring in" if it means you need to reposition yourself to see something properly because of it.
  12. The Witness by Jonathan Blow

    lol https://twitter.com/kirkhamilton/status/693937659928915969
  13. I watched a bit of some devs playing in the DZ the other day and there is definitely PvE stuff in there, but it seems risky as heck to go after it, as apparently a non-dev group had either worked out where it was and was camping nearby or was watching the stream. Either way, they ganked the dev team when they went after the PvE enemies, and as might be expected, the devs died horribly trying to fight a battle on two fronts.
  14. Assassin's Creed's 2016 Off-Year

    I can't believe I'm a defend WD, but from what I understand from the trailer those robots all look like normal people until the protagonist puts on special glasses which shows their robo faces, so presumably the glasses are part of the disguise, which, like their clothing, isn't rendered invisible through glasses-vision.
  15. I think part of why it had some backlash is probably because from a technical standpoint, it hasn't aged well. It was basically gussied up hypercard with no animated transitions when moving from screen to screen, something that even many free flash escape games will have today. And I think part of that kind of reaction is valid because a large part of its massive popularity at the time was because it looked really good relative to the standards of the day. That's not to say the puzzling was necessarily terrible or anything, but if a future audience is looking at it and no longer seeing this visual juggernaut, that's bound to take some of the shine off it.
  16. Mobile Gaming Discussion !

    on iOS, Crashland(s?) is a good Don't Starve-like game. There's a steam version with cloud synching between platforms from what I understand though I only have it for my phone.
  17. Uber prolific cult Japanese director did an Ace Attorney movie that's alright in addition to, oddly, a Dead or Alive trilogy that has no relation whatsoever to the video games other than sharing a title.
  18. The Witness by Jonathan Blow

    I don't actually know, but I'm a guess those are extra optional secret ones?
  19. The Witness by Jonathan Blow

    IMO while mostly true it does a disservice to the nature of the puzzles. The "type" of puzzle is in some way just a unified/consistent interface for entering an answer. It's a bit like saying all the puzzles are the same type because they're all mouse and keyboard (or gamepad, I guess) puzzles.
  20. The Witness by Jonathan Blow

    I ran into what I presume are the tutorial set for the tetris blocks and couldn't even do the first one D: I will have another crack at it later I guess.
  21. The Witness by Jonathan Blow

    There's a pretty neat blog up on gamasutra by one of the legit/non-game-person architects who worked on The Witness: http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php
  22. On the topic of games in which a death changed your relationship to a game: this was entirely designed as part of the game and not some spontaneous reaction on my part, but Planescape Torment deserves a mention.
  23. The Witness by Jonathan Blow

    They definitely aren't required to, but personally (computer work, but not game dev) I get any overtime banked as vacation.
  24. Robert Ashley of A Life Well Wasted apparently liked it https://twitter.com/robertashley/status/689555054051901440 Incidentally ALWW featured some sweet posters/merch by Olly Moss so that's probably partly why he got early access That t shirt is to this day my favourite t shirt.
  25. Can Game Mechanics be Ingrained with Culture/Ideology?

    I don't really know (because my familiarity with such stories is next to nil) but I suspect that even within middle-eastern folk tales there are instances of stories where people who would not normally have access to such opportunities end up with precisely that kind opportunity landing in their laps, whether that's down to magic or even just the fact that their being granted this opportunity is what makes the story exceptional and worthy of being commemorated in a folk tale. I think that's something worth considering before concluding that a situation in which opportunities are not equally distributed among players/characters is the way you want to go.