Murdoc

Phaedrus' Street Crew
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    2015
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Posts posted by Murdoc


    1. What do you like most about your job? Why? I like the sense of accomplishment within my own individual work. When given the freedom to do what I do best, it's great. I like being creative, making art and doing cool things, so when that gets to happen, even with long work hours, I feel pretty good about myself.
    2. What do you like least about your job? Why? The fact that being creative, making art and cool things only happens about 1-10% of the time while most of it is fire fighting, headaches, and long, long hours because of bureaucratic headless chickens.
    3. What advice would you give your 19 year old self? I went to a game design school when I was 17, I think I took a year off to re-evaluate what I would need to get into the industry, so by 19, I was probably applying for 3D animation. Right now, I would tell my self to stay out of school, keep working, do different jobs, and wait until I was 25. I know if I never went into the industry I'd probably be on this forum lamenting about never doing it, but I'm 31 now and I know I won't survive another 2-5 year production cycle, life has taken it's toll and I need a career change

     

    (Not to sound like a downer, I used to teach and mentor people at a couple colleges and it's pretty clear the big corporate, stable jobs in the games industry aren't going to be around in abundance, with so many schools churning out very talented people, it's a tough industry and the people that make it in will be chewed up. Maybe this is my idealistic nature talking, but if I was going to school today for games, which I would tell my 19 year old self not to do, but if I did it despite that advice, I'd tell myself to take the courses that would gear me for independent development. Which isn't to say that's a cake walk or there is anymore of a sustainable future in it)


  1. Yeah, understood it shouldn't be the wild west, but I guess my point was just consider the posts in amateur game making night could be several threads already. Not demanding anything now, just showing support that a separate forum for this stuff would be cool and probably needed, if not now, but the near future.


  2. I think it was Jake who said we should probably hold off until we see how far the Amateur Game Making thread takes us and how permanent it feels. Better to move all that stuff into a new forum later than to start up a new forum now and it end up being worthless.

     

    Fair enough, but, and I realize I might be a fringe case here, but I have a lot more time to discuss game development than actually developing a game. The Amateur Game Making thread seems a little more focused on the specifics and minutia of game development (IE: I saw some code on there for something)

     

    Super cool stuff, but for a single thread it's hard to parse the conversation, with everything else that's going on there.


  3. I think I should mention why I want to make games.

     

    I want to have a career that allows me to make friends and make things with them, I love meeting new people and being creative with them. You have no idea how jelly I am of the Thumbs crew. Being best buddies and being able to work on something they love. ugh. the best. 

     Then the game industry isn't for you.

     

    I don't know what it's like in mobile, casual, or indie, but most game companies i've worked for aren't the most social places, it's sit down, put ear phones on and do your job. By the time the work is done you're probably too burnt out to go out half of the time, the other half, and this could just be me, the last thing I want to do is hang out with anyone from work.

     

    Not to sound so glum about it, I've been talking down the business practices and working life of the AAA industry for years and from what I can tell in my 9 years, it's getting worse, not any better.

     

    What is going on with the Idle Thumbs crew is amazing and extremely rare due to their personalities and years of hard work; I'd call it a miracle if I believed in such things.


  4. Okay, so I found out this was made by Gary's Mod people... am I totally crazy in thinking they were making some typical shooter with narrative in it not that long ago? I can't find anything about it from the internet, which makes me think I've gone insane.

     

    But I was sure they were making a typical shooter that looked horrendous... maybe I got my developers mixed up? But I was pretty certain it was Gary.


  5. Yeah I just listed to the Bombcast where they described what they were told.

     

    Sadly, no naming rights on locations. But man, everyone starts on the edge of the universe and your exploring the interior... sign me up.


  6. Visually, it reminds me of the new Everquest stuff too; I guess that's'ts because it might be based on the same voxel tech? 

     

    No idea, I'll have to read up on it, neat little trailer though, could be interesting. I 'm guessing from the title card at the start you explore and lay claim to places by naming them? 

     

    Seems neat even if it just turns out to be a experiment.


  7. I was playing a lot of the demo during the summer. I dont know how the final game turned out but as far look, feel, art, sound and fun items/class combos, this was seriously a cool fun game.

     

    I played the demo over and over, so even if the greater game didn't turn out all that spiffy, I'll be picking it up to see what items and classes they've added, it was super cool.


  8. I'm enjoying it so far, it feels more like a UI reconfiguration of Candybox than something totally different, but it's a really exciting revision.

    It does get to the action quicker which is good/ bad.

    It's good because probably by now we all know what candybox is about, but bad because I can't point people to it and have that crazy adventure that was in candybox one when you realize what the game is about.


  9. Super happy they went a head with this, I started it up the prototype last week or the week before because I liked the idea so much and was sad we didn't get any news about if it would continue.