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Everything posted by Murdoc
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After founding a town are you still controlling a dude? or is that like a settler? Sounds interesting, but its so close to civ 5, that I'm not sure if making the leap at this point would be worth it. Also, though probably limited, ironhelmets online dealy sounds like it'd give me my fill of fantasy strategy. Ill follow this thread if you want to post your play through edit; Watched a video, yeah it's pretty civy, but not really. It's kind of interesting and as much as I like a simplified turn based thing, I can't help but think I'd like to so much more in a full on dawn of discovery view.
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I have no idea what this game is, at first I see strategy, now I see awesome bestiality(?) children on horses, lets just say I'm more interested then ever. Basically what game type is this? I have a vague knowledge of galactic civ; is that anything like civilization? Am I controlling a squad, an army, a guy(kings bounty?) or an entire civ? Is there economy? Towns? States? Basically whats this game about and whats your experience with it Juv?
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Yep, as soon as I get my ps3 connected back on the net I hope to check this out. Price tag feels a bit steep though... more so because I know I'll play it once and put it down. But I do appreciate the art and quality that seems to be put into this, it's the kind of indy game I'd love to make one day(not brawler, just a professional/fresh looking game)
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Maybe describe what the game is and your impressions rather then bugs and no tutorial. I saw a screenshot at Shack, but I'm too lazy to go read up on it, but if someone said "Hey I like this and this about it" it might spark interest.
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I bought Dark Messiah for some reason, I guess I was really bored one day. I liked the environments and the combat, but that story was just too hard to suffer along. I think I stopped due to a hard crash and a loss of a save. Anyway, I'd love to see a real rpg from them with a modern engine and similar combat mechanics. I sort of dug the swimmy feel of the movement in DM.
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I assume insurance covers this, it is moving insurance, I imagine.... yikes. Either way I was dumb and didn't insure it enough, even if I get the full amount I figured they would end up breaking one or two things, not destroying all of it, so I only insured it for 3k. Really, though, in the end I was moving very little, so the biggest loss is some art work, my mass effect 1 +2 saves, art supplies, and a nice suit that sort of didn't fit me. Probably should have insured it for another couple grand to be fair. I'm not really angry or surprised, this moving company was sketchy from the get go, which makes me wonder if I will even get the insurance or if there was even a fire; that's the biggest problem right now that I should be way more concerned with.
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Ah aha haha... So yeah my move from Montreal? Get a call this morning from the moving company, fire in the warehouse, my stuff is probably gone. I really should have insured the whole thing instead of the off chance a few things got broken. Shouldn't be a problem though, but man, I love my "luck" or what have you. ps: Colorado looks nice.
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I feel awful for never trying this, but almost even worse that I'd then pick it up for a few bucks.
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The Idle Thumbs Podcast Episode 12: The Silken Goku
Murdoc replied to Jake's topic in Idle Thumbs Episodes & Streams
But experienced enough in deceit, that's for sure. One of the Vanaman's is going to pay for this betrayal, mark my words. -
The Idle Thumbs Podcast Episode 12: The Silken Goku
Murdoc replied to Jake's topic in Idle Thumbs Episodes & Streams
Wait, Vanaman dropped out? Was he the hold up? So I'm in game right now not talking to the real Sean Vanaman?! He said he was, even had good evidence to prove it... I've been sending free tech to an imposter thinking I was helping a new player. GODDAMMIT! If vanaman is at pax I'm going to wrestle him and/or his imposter. That's a promise, as long as he doesn't have a bodyguard like Wesley crusher did that one year. -
I started the game with very little resources and tech, which seems to be making the initial game a bit slower. The map looked huge when we began, but it's filled up quickly , not even sure how people got so many stars already. Not a lot of chatter in my inbox, but some people somewhere are mixing it up it sounds like. A bit quiet on my part of the galaxy that's for sure. oh, and I like guessing who people are trying to apply what logic I know about them to that name, only to probably find out later I was so wrong. (that should be vague enough)
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Is anybody a sad human like me, and have not played any LucasArts adventure games?
Murdoc replied to Snooglebum's topic in Video Gaming
Get out. -
Was anyone else interested in doing this? I checked the files on a different, barely functioning computer, and it works fine. I'd hate this project to stop before it began because the game is really awesome.
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Thanks bbx, I knew there was actual dedicated threads, though I have a really poor memory. That game informer cover still makes me a little sad.
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I want my 2mbs back. Neat presentation though.
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I'm sort of talking about stuff beyond the premise. Halloween is fine, but the designs and aesthetics about it don't seem unique/interesting at all. The story, the trailer, etc... just doesn't seem to have the same Double Fine quirkiness I've come to love. It's pretty bland so far.
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True I was a little more wowed with the game design of Epic Mickey more then the visuals, but I pretty much cut my expectations after those screenshots and the fact its wii only now; so the game looked fun enough and the art was functional enough to be excited for. I'm still not sure what to make of Costume Quest; again smaller title, XBLA, but I really expected something a little more unique from Double Fine.
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Ah, interesting, thanks JBurger; so from what I understand the game outputs to 320x200? For some reason I assumed it'd output to a higher resolution and just simulate the oldschool pixel look, hehe. Looking forward to it anyhoo
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Ok, it looks a lot better in motion(not necessarily the animation but when a camera moves around) then it does in stills ( I should have learned this lesson when I saw Epic Mickey in motion) Still don't like the children designs though. The narration in that trailer isn't very good, not sure who their market it is now. Also, wouldn't it be more neat, if I was questing around for costume parts and everyone can make their own custom costumes ala an action rpg... oh wait I'm thinking of Diablo or torchlight or something now.
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The tech is cool, but what we've seen from the game still looks very much like Populous 3(The Beginning) which doesn't really do a lot for me. I'd love to see a new update to the god game genre that had a bit of scope in terms of a Civilization game or original preconception of Spore. The direction of God = nature is fine and all, it's a throw back to Populous and Black and White; but I'd really love to see a game that takes it either in a more intelligent design route or religion focus. a real focus on the people you "manage" more then making mountains.
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Zenimax isn't one of the big boys? Yeah owning Bethseda, ID, and Spalsh Damage doesn't make you a player at all... Granted it's a small company next to EA, Activsion; but really they have some really solid, quality stuff and some industry defining properties that I would have to say makes them one of the big companies, even if they don't release a million titles a year to rack up a ton of revenue. It's one of the reasons ID partnered with them anyway, to help tip some of the balance, I would imagine. Will love to see what they do with the rage engine.
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I'm with Forbin on this. It seems like the surrounding stories and narrative was way better then that Lotr garbage from the first one... which sort of made me believe the professional writers came in later and went to town on it without changing anything about the game that already had work done to it. Time to get out, leave the grey wardens and darkspawn behind and visit those cool places we heard about from everyone else. I would have loved to do this with my first character or a blank character I could make my own again though.
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yeah I have to get off on my definition harping, since I know nothing about language, I just get hung up on certain things if it "bugs" me. Sorry if I'm a stick in the mud when it comes to that crap. I'll check out some video of blacklight to see what you mean. I see what you mean about the damage aesthetic; yeah you'r probably right there, though I figured that all came from just the game trend of making death and hurting more interesting in games that began sometime after Half Life 1 was released. *Actually this may have something to do with games made after Saving Private Ryan. It's just they pump up grain and such, since its working with the already established mechanisms and direction of their game; so keeping the continuity of it rather then putting blood splatter decals(gears of war? or something) on the screen. I under stand there is no real camera in Kane and Lynch, but what I was saying is what they are simulating is more or less realistic as in cameras actually do that if you intentional enough to use them in such a way. It's intentional, but not unrealistic(Maybe in K&L2 the extremes they go to tread into the unrealistic, I'm not sure, I didn't play it enough) The grain from recent Mann films is because hes using the raw HD footage without hollywood post FX. It does depend from shot to shot, which is just based on light, atmosphere,shutter, aperture size, random etc...(I'm not super technical with cameras so I can't say the exact specifics) So really, I mean, it's a least semi believable that a fire fight could potentially be grainy their others given certain conditions and I'm pretty sure anyone knowledgeable enough could increase or decrease the conditions to get this; so to while maybe not a 100% natural effect, it could be pretty believable. But back to the death/damage stuff, yeah that would be pure direction for any film and wouldn't occur naturally, but that's direction, art, etc.. The specific look of it for K&L2 follows their art direction and I'm sure other games with similar directions do the same; so I'm not really sure what's the conflict here. From what I saw of K&L2 everything about the camera felt good, natural and believable, a little heavy and intentional during extreme moments, but nothing out of sorts of what a good cinematographer could do with maybe a little post.
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I guess the voice was a placeholder because they instead they got Stephen Merchant... Really hate to say this because I like Merchant, but this kind of breaks the illusion for me. http://www.hlportal.de/?site=news&do=shownews&news_id=8170