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Everything posted by Murdoc
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I now understand that, but at the time, from my perspective, I thought Mingus was on top down there and you were slowly growing because off of the acquisitions from yellow(dickhead). It's been pretty fun to hear what was actually going on, because, after the two went AFKs, I had very few replies back for weeks, so figured everyone was in alliance against me, which was sort of the case, but had no actual evidence of anything or knowledge that Mingus was leaving. .
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Congratulations to everyone playing the game, it was carried out a lot longer than any of us expected, but it was a lot of fun characters in the early - mid game was awesome and I'd totally play another, smaller round with anyone of you again. For the record, I didn't really win, Jake Rodkin (Lauren) decided I should win. Since I think most of the interesting stories were happening outside of my communication, I'll try to keep my accounts as short as possible. There wasn't much political discourse after the initial bit, so it doesn't make for the most engaging story. Early Game I was surrounded and pretty much expected I would be the first to go, my only chance was to contact everyone around me, have a cease fire and take out person next to me, and fast.... so prison rules. Since I couldn't trust anyone, building a civilization on defense was my only option. I went all in with industry and researched manufacturing more than anything. This was mostly my strategy until the end. JFK, Broadcast Jones, Jake Rodkin, and Grated McCheeseballs all agreed to a cease fire. Since I had industry, within the first week or two I could properly defend, but also mobilize a fleet together to start and advance on someone. I was mainly in contact with Broadcast and Grated, I started to move into their direction, unsure of what the actual plan was going to be. I recall being friendly to both of them, but Grated McCheeseballs science advantage started to worry me, my space Mongolian horde wouldn't be worth a damn if I was going to be technologically outwitted. So I convinced Broadcast to attack and he eventually sacrificed a hefty number (100+ ships) weakening McCheeseballs starts. I jumped on this opportunity and started to acquire his empire at a cheap price. By this time I was very worried about JFK and kept a watchful eye on Jake Rodkin. I started to move fleets towards JFK, thinking Grated McCheeseBalls was inconsequential. I was wrong, and he proved that he could still cause some trouble, so I decided to take the rest of his empire leaving him a couple stars in the farthest reaches of space.... he eventually retaliated from there too, teaching me to always kick a guy when he's down in NP, or else it might bite you in the ass. MidGame So I was doing well, with my industry being high and acquiring McCheesballs science, I felt a bit safe and started to plan out who was next. Then both Broadcast Jones and JFK when AFK and it changed the game forever. I honestly didn't acquire anything that useful from them until much later in the game. I soaked up a few mid resource stars from JFK and Jake Rodkin took a bunch too. If I would have known Broadcast would have gone AFK, I would have honored my alliance with McCheeseballs (Sorry), because I could really have used an ally at this point. Looking at stats, I started to get a big head, the communications and RP pretty much stopped and the game got dark. Jake Rodkin was the only functioning player I had to worry about it and with my high manufacturing and industry, he couldn't attack. I figured it came down to a numbers game, so I didn't want to take JFK or Broadcasts high resourced stars as it would weaken me too much. Dickhead was awesome, we were trading tech early on and he was giving me intel from below. I heard of the plot to destroy me by Mingus, either real or not, so with an inflated ego because of my ship numbers and noticing that he was taking stars on Rodkins left side border, I figured they were staging an attack. So I mustered up the largest fleet I could see at the time (Something like 1000 ships) and set it right through Rodkin's territory to take Rigil, presumably, Mingus' home star. I figured it would distract them and hurt him enough that Rodkin would have taken advantage and moved on him since I heard he was a little on the fence. Dickhead started to send me money, but a lot of it just went to sending him weapons tech so Mingus/Roll couldn't so easily take him. Turns out, I guess, Mingus was leaving the game and Roll was cleaning up. I even tried to send Mingus a message warning him about Roll's increasingly large numbers (since I guess he was conquering Dickheads empire)... turns out I sent it to Roll, so I made a silly mistake, but no matter. Sending the large fleet towards Mingus was my downfall. It took forever and while hurting Mingus, apparently, just made it easier for Roll to take him over... For some reason I didn't think about the long term benefits either Rodkin or Roll would have got from taking over Mingus. I didn't get to keep a single system down there, which wasn't the plan, but thinking back, I'm not sure why it wasn't. What I should have done with those resources was take over either JFK or Broadcasts mains, or started to slowly take over Rodkin since I still had a ship advantage on him. End Game No communication for days, it was a numbers game and I was losing. Roll was coming for me and Jake had fleets lined up for an attack. I was on the defensive, losing out the economy and science game, I pumped everything into industry, weapons and manufacturing. Rodkin could attack, but be vulnerable, even Roll could attack, but be vulnerable, but if/when they attacked together, I was done. So I was drawing the game out by making sure my fleets were in high numbers along the border and constantly bringing them to the front. One day I got a message. I didn't have a choice to trust him, I was going to be finished off anyway, so what the heck. Even without the overt help of Jake attacking Roll, not having to worry about his offensive, I could take JFK and Broadcasts stars and so I did. It was time for a come back, with the newly acquired systems I was starting to catch up to Roll's science and economic numbers, but he was overshadowing me in industry, which was worrisome as it was my only salvation. Anyway, long story short, both Jake and I slowly acquired Rolls stars one by one until Roll decided to cash in and let us take the final 12 to win the game. Even when I thought that was a plot, it was crawling to an end. Summary I was having a lot of fun in the early game, and think the large game went on way too long. I was playing a vicious political game at the start, but after the AFKs it sort of went downhill from there, I made a huge mistake that should have costed me the game (plowing through Rodkins territory to get to Mingus with no intention of keeping it) but with the grace of Rodkin became the winner by a technicality. Again, was a pleasure playing with everyone and the RP/political I got to take part in was amazing. Apologies the game went on for so long, I'd probably never do a large game again, but thanks to everyone that helped me and sorry to the people I screwed over.
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I had to wiki this game because the developer name seemed familiar. Awhile ago Jeff Strain, former Blizzard programmer (He helped make the original Wow engine) who went on to help found Arenanet left NCsoft to go make a zombie mmo. Well, turns out State of Decay is that game, at least the first part of that game. I guess in the process of developing a more robust multiplayer game, they decided to release a single player version first after making a deal with MS and still plan on doing their "mmo"/multiplayer game based on the same mechanics. So that's pretty cool and probably explains why the game feels like it was built for multiplayer to most people. Either way, I just want to see the PC version before buying in.
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Patrick Klepek just played this live, it uses Creepy Watson technology which was pretty funny at first, but then became pretty terrifying. http://sourceforge.net/projects/whenlightsdie/
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This looks kind of cool, I'll be into it if it ever comes to PC. I like the scope of it, open world game where you have to manage survivors, supplies, and a base seems rad.
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Sold! Though I already bought premium anyway, but you get the idea...
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What about fleets? I guess by renaming the star you rename a newly created fleet, I guess that's okay.
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We're soon going to be living in 1980's version of the future with this stuff and it'll be super rad.
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I thought someone was going to go afk and this would all be over... I was wrong.
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So, I think the title of this thread has a little more meaning now. I backed Godus, but haven't been keeping up with the updates because I'll just wait for the thing to be done. But I was curious as to the reaction from the whole Curiosity Cube thing. Looking on the comments page a few people are upset, which I guess is understandable, but really I like the idea how anyone can be god of gods and that guy could be topped within a week. So I read further down... Now I haven't found any confirmation on what exactly is going on in the project, as I need to read like a million updates that they made, but apparently it's a primarily IoS Free to Play game that now has a publisher. That's where I raise an eyebrow and get a little worried. There's always a risk backing any kickstarter, so you have to take it with a grain of salt, but I'm pretty sure when I pitched in my money the idea of this game wasn't Free to Play and it was intended to be an independent production with a publisher. I don't care if they charge for the game or not, except Free to Play isn't a literal term that it may have once been, it means the very nature of the game design changes to support this model. Am I crazy in now being one of backers upset about this or am I just getting caught up in the usual internet negativity bs?
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Is it a Mexican standoff or intergalactic peace? I think we ended up in a win condition the game has not planned for and should sign a treaty just to let the game go forever. ******************** Thanks for the write up, Wubbles, that was some cool stuff. I'm starting to the NP is sort of a little Eve online, where you can have this fun stories in bite sized chunks with not a lot of personal buy in. I also love the name Crazy Crane's Deceit, it sounds like a old school pc game and may need to use that term someday, but then have to explain it to people.
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This may have been mentioned already, but how awesome would it be to have a space walk simulation? I might need to get on top of making that, then a moon walk demo. (like on the moon, not a MJ experience sort of thing)
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Who was who and how did they win?
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My only experience is beginner html that I learned in 1999, so hopefully this book will be for me. So far I'm just used to kismet in Unreal, but maybe some of the logic is similar to programming?
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Thanks for the posts Tabacco, I've been thinking more and more about this and after the last cast, I think I'm going to try either game maker or unity out. I need to get learn some basic programming or scripting to get something cobbled together. Just ordered that book, the reviews on amazon made it seem like something I can understand.
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Sean's description of Ipad Xcom reminded me of this art that's come up every time I google xcom.
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I love the idea of the dark galaxy, the first few days of exploration would be awesome. Going to have to try that after this game finishes(Game 1).... which it never will... I think we're now stress testing Triton to see how high we can get the numbers, all the numbers.
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http://www.guardian.co.uk/science/2013/may/29/killer-robots-ban-un-warning I'm really not feeling well after reading this...
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There's only a few outcomes at this point so it's pretty worth it to try something and see where it goes. Game is going on far longer than expected though.
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From the looks of it, the technical details of both systems are very comparable, so what you're going to be buying is a platform. And so far, my impressions between the two announcements couldn't be anymore polar. One is a social gaming machine, the other is the TV and AAA game machine. It's kind of cool they are approaching their systems a lot differently and maybe the result will be less of this competition none sense. If you want to play some games and have a dvr, buy an xbox. If you want to play all sorts of games and interact with your friends, get a ps3. I get that both of them will have features of the others, but the approach to how they are selling it couldn't be more clear, so far.
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Well, that was a giant waste of every gamers time. Wake me up for E3 if they plan on announcing something. PS: it's pretty ugly.
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I really hope everyone is taking screenshots in game 1, I think we could compile them all together in the end to create a crazy magic eye.
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The one experience I had is that I did get the defender bonus. However, just the other day when I had researched a technology that would kick in at the exact same time as someone attacking me, I did not get that tech. It was really annoying too, because even in the event list I got the notice that we had a breakthrough of that tech, but looking at the battle statistics, I didn't have it.... very disappointing.
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Yeah there goes the weekend, great.
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I can't tell if I hate the art or really like it. I think it would be fascinating to make an animal crossing style game, I'm actually surprised the game-type hasn't been mimicked more often.