Lu 

Phaedrus' Street Crew
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Posts posted by Lu 


  1. You know, for some reason making choices and seeing what other people picked made it a lot less stressful to actually make choices. Even if I chose to not go with what the majority did. I kind of like that in the round up, they vaguely tease when the choices you made are going to be relevant. 

     

    It was really nice to be back in that universe, though! I've always been a big fan of the series! They really start it

    on an emotional note with that funeral. I don't know if that is actually goodbye for April Ryan, but if so, damn that's a sour end for the character.

    The new voice actors for Zoe and Kian did a bang up job, although there were some REALLY hammy lines in there. "Shine you crazy diamond, you!" And Kian's reflections on this one candle, and a broom. I had to listen to what was said again to see if I somehow missed the joke, but the lines are played completely straight. I bet he'd kill at a Goth poetry slam competition over in Stark.

     

    I was less excited by was some of the puzzle design. Rather, I don't think it was the content of the puzzles as it was the design around it. It could be so unclear and the UI really unhelpful in figuring out what you were supposed to do. In particular a puzzle in the latter half of the game

    where, before you can see Queenie, you need to bring a gift. I think the game fails to communicate a few very key points to actually figure out the puzzle. I did not realize at all that the bottles next to the little girl were gifts and not goods she was selling. It's not mentioned in the dialog at all when you look at those bottles. She just states the type of wine it is. I looked at all the right things, but I was completely unsure if I was on the right track. Maybe I missed a completely obvious hints there, but I kind of walked into the solution by accident after 30 minutes of wasted time.

    There were a couple of times where the messaging was rather unclear like that. I wish there was a button that just showed you all game relevant interaction points.

     

    They set up a lot of things in this first chapter of the game; I'm really looking forward to see where this is gonna go! Hopefully I don't have to wait too long! C'mon Zoe, you have to remember you beautiful diamond you!

     

    Oh (Dreamfall plot spoilers),

    am I the only one who doesn't trust Reza AT ALL? There is one line at the end of Dreamfall that I remember very vividly and that was "Careful dad. That is not Reza."


  2. Yea, to talk a bit more about the game, aside from elmuerte constantly being on the losing team, the teams felt pretty balanced, which coincidentally also made it really hard to tell as to who was actually winning. I.e. I had no idea what was going on, most of the time.

     

    When I first played this game for a bit, around the time it came out, I never realized it's structure was pretty much one of a Lords Management game. That probably was because I wasn't aware of what a Lords Management game was, as I had never played one before. I was super disappointed when I finally got to try Super Monday Night Combat, and I found out that they leaned way harder into the Lords Management aspects of the genre, since my expectation was a more refined version of the fast-paced action shooting from the first. Now that I got a refresher on MNC, I understand that direction a lot more. Looking forward to give SMNC another shot once it comes up in the Randomizer!

     

    I also couldn't help but feel like a cheap bastard every time I one-hit killed anyone with either assassin or sniper headshot. I imagine being one-hit killed over and over again can be rather rage inducing.  :grin:  Probably a good argument for the changes in SMNC as well.


  3. Well, I was being facetious when I referred to it as a walking simulator. I think it's an adventure game. But yea, when Crank Crank Crank Crank Crank Crank Crank Crank Crank Crank Crank happens, if you look into the direction the item would actually be located, the words go into focus and you get a prompt for a vision of the objects surroundings.


  4. Yea, I finished it in one sitting. It is so beautiful to look at (I just built a new PC so I could just put everything up to 11). I felt satisfied just strolling through the world, taking in the scenery and the way the music swells up in places and sometimes falls away completely, Mmmmmm! The way this world is connected is really cool. If you see something interesting in the far away distance, you'll be able to explore it at some point. Beyond the puzzles, there's not a lot of interactivity in the world, but I'd say that each distinct area has a puzzle in it. I like that, in that when you find an object of some kind, you kind of know it's related to a puzzle. There is a lack "clutter", which feels appropriate. It feels to the point. Oh, oh, and it also has the thing, where if you pick up newspaper clippings, it's high res enough so you can read the actual article and turn it around (like in Gone Home). It's a little thing, but  NHHH, I love that so much.

     

    So although they say it's open ended, in retrospect I did feel like there was defined order to the puzzles? You can leave 'em for later, sure, but in terms of how each puzzle relates to the story... So, I'm not sure, but (don't read if you haven't finished it yet)

    Is it possible to find the hidden entrance into the mine on the outside of it? I jumped down the elevator at the 2 houses over the dam and it felt like I shouldn't have been able to do that? I feel like that kind of flubbed up the natural progression of how the devs figured you'd move through the world? I feel like it should've gone train bridge, dam, houses, church, hidden entrance, mines and then coming out near the bottom of the dam.

     

    I really liked it and if you like walking simulators, you'll really like this game too! 


  5. Well, a Dev kit is for developers to buy and develop with. This is a half a step removed from the consumer version. I reckon they won't sell this to developers.

     

    And here's a video of John Carmack talking:

     


  6. Adding the Rift to Unity as a target build platform is really sweet! Will solve a lot of issues, I think. With that, finally Rift support for the free version of Unity 5!

     

    Clyde, it's a prototype not a dev kit by the way.


  7. The 2nd game has been chosen! The roll of the dice has decided on... 

     

    GKattfI.png

     

    Jump and dash around crazy levels, taking apart your fellow robots!

     

    jfmnbd8.png

    The basic rules of the game are as follows:

     

    AUiUd9J.png

     

    1. Attack opponent robots to steal their energy

     

    2. Energy makes you larger, better and brighter.

     

    3. Detonate to convert your stored energy to points. Catching opponents in blast will multiply your banked score!

     

     

    There are all kinds of gameplay modes for us to try and enough other things that will surely entertain us for the evening! Coincidentally I totally have a single gift copy of this game. Same rules apply as before: If you accept it, you are playing with us on that Monday! (it's gone!) We meet on Mumble at 7PM UTC. Monday the 29th we play the game!


  8. You're fucked! 

     

    But just be careful when wearing glasses inside of the Rift. The lenses scratch quite easily. Contacts would probably be better.

     

    My own personal Oculus update: It's nice to have received one so early... But the judder persists in 95% of all applications, rendering it unusable. SIGH. Can't even use it to test my own stuff.


  9. How cool would it be to play a Zelda game where you're cast in the role of a character who think he's the hero Link (and you assuming he's the hero), but then the eventual realization that you're not "the chosen one"? I really hope that they turn a bunch of LoZ tropes on their head for the new one and don't just retell the same story they've been telling for the past 30 years. They're finally doing something about the gameplay, so it would be so, so nice if they did he same for the story/lore.

     

    What if, what if, what if AAAAAAH!!!


  10. Seems like Bionic Commando was a big success!  :clap: To everyone who played, definitely post what you thought about the game and the evening!

     

    If you check the OP, I added a big link that allows you to submit multiplayer game suggestions. At the end of the week a game will be chosen at random from the list generated. I think there should be a price limit though, but I'm not sure how high that would be.