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Everything posted by JonCole
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The Playstation Move Navigation Controller has an Analog stick, d-pad, and buttons. I wonder if it can be BT paired to a PC and then used with X-input along with a keyboard mouse.
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That was a fairly even matchup, but Crispy was pulling way more weight than was appropriate. Refleksy was doing some legwork, but it was frankly less entertaining because their team was kind of slouching. That last match where Crispy picked Silencer illustrated that quite well, as he really just couldn't pull off an effective roaming mid like he did in the earlier matches. In some ways I actually liked your matchup with RD more, because their team was a little better distributed if not as coordinated as LoL. Anyways, Hitman GO in stores now.
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Weird! Having watched you play, I can't help but view you are some weird minor internet celebrity. Thanks for gracing us with your presence! Last night's matchup was great, probably the most entertaining to watch yet due to the relative equal capability of either team. The great thing about this tournament, watching as a beginner to the game, is that you are invested in the people/studios/personalities playing yet you still get to see some whiffed strategies and can actually learn from the failures that you see. That's something I don't really see when watching pro play, where mistakes are minor and nuanced meaning I don't really get anything out of watching them.
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https://www.idlethumbs.net/forums/topic/9580-ethics-and-journalistic-integrity/
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"What is game" is truly the eternal question. I don't really see the value in defining what is and isn't a game, does it really affect how we view "games" or games? I guess it would be more valuable to people who seek to exclude games like Gone Home from the "game" category and feel cheated spending money on that stuff. Aside from that value judgment, is there kind of substantive reason to pan out that definition?
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Damn it, but computers have become really complicated
JonCole replied to Erkki's topic in Idle Banter
I know we've discussed password managers in this thread before and I'm still a big fan of LastPass, there's a promo going on right now that'll give you a free year of premium (which amounts to mobile access to your library in addition to the desktop access, the latter of which is normally free) - http://slickdeals.net/f/7157234-free-year-of-lastpass-premium?src=pdw&v=1 -
Eidolon -- why not take a long walk in post-post-apocalyptic Washington?
JonCole replied to brkl's topic in Video Gaming
Junior Mints also did a video for Eidolon on Polygon - http://www.polygon.com/2014/8/22/6056991/eidolon-gameplay-pc#ooid=YyeDdzbzocsBb0HVNm4Y_c1AldFTcd-B The studio head of Ice Water Games did a blog post on Gamasutra detailing the financial background of the game's development - http://www.gamasutra.com/blogs/KevinMaxon/20140818/223653/Finances_of_a_Bare_Bones_Developer.php If you're going to buy it, seems you should do it through their Humble Store page as they get a better cut and they request you do so on their Steam store page - http://www.icewatergames.com/purchase -
That is insane and I had no idea it was a thing. Some games disable m&k when you use a mouse, but I didn't even consider the possibility of using m&controller when it's not disabled. Interesting.
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Nepotism = family. Cronyism = friends. That said, I still really don't think that either of the terms apply because there isn't really a very hierarchical structure in the games industry and usually a tenet of either of those is that not only are you promoting someone not particularly qualified to a high position, but you also erode competition among subordinates as not to undermine the person granted the privileged position. You're saying a lot and seem to be convinced that everyone judges this to be a problem, but I really don't see much evidence that 1) there is an unusually close relationship between media and creators 2) it has any effect on anything. Ethics and strange hiring practices + "culture" problems don't seem all that related to me.
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Isn't that what your fancy Razer things are for? I mean, they're not full on analog sticks but they approximate them right?
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It's weird, there are some games that just come off as lazy PC ports without even having played them on PC and Bulletstorm definitely struck me as one. Maybe it's just controller-centric design layouts or something. Honestly, most console-first shooters really aren't very good with m+k.
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Isn't Dark Enlightenment basically just modern fascism? I don't really know a whole lot about it.
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Damn it, but computers have become really complicated
JonCole replied to Erkki's topic in Idle Banter
If you go to Privacy Settings in Chrome, you can set scripts to not run by default. Then, whenever you're accessing a site you can manually enable scripts if it's a site you trust. It sucks at first but after a few days the whilelist will probably cover most sites you use regularly. I don't really have a problem with Adblock, personally. -
Damn it, but computers have become really complicated
JonCole replied to Erkki's topic in Idle Banter
You don't even need an extension to disable scripts by default in Chrome. That's what I do and it works pretty well, also to stop weird autoloading videos on websites I don't like very much. -
To be fair, that dude is an expert on tantrums - he's made a whole YouTube channel for that purpose.
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There's an Anti-Anita Sarkeesian documentary that some scam artists are trying to make through Patreon funding. All they need is $15,000 per month for an indeterminate amount of time. Gogogo 4Chan! I hope this inspires all the guys making elaborate diagrams with tons of big red arrows and screenshots from 4Chan to band together and make a Glenn Beck-style $10/month network dedicated to their anti-female conspiracy veiled as a pursuit of truth.
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The IndieGoGo was allegedly hacked by Zoe Quinn or a cohort of hers in a spiteful attempt to bring down true feminism. God this is dumb.
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I've been playing some HItman Go on my phone lately. It's currently $2 in the Play Store (through the weekend, so I guess grab it today before it goes back to $5) and it's super good.
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Emily Rose is super good in Haven! Her charming performance as Elena was the reason I started watching it and she's definitely just as captivating in the show. Honestly, I kinda hope Haven wraps up in S5 so she'll be free to be to do something else (assuming she can get a lead/recurring role in another series).
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Is there any evidence that nepotism is worse in the games industry than in other industries? Not that it excuses it, but I'm having a hard time caring about it all that much when I think about all of the fields I'm interested in and how they all seem to require some kind of serious networking to break into aside from the shittiest intern/mailroom type stuff.
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Potato Day won the first game decisively, 12 minutes zero deaths and a gg from Generic. No idea who Generic is.
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Almost forgot it was happening, Game 1 of Potato Day vs Team Generic in the Rektreational just completed. You can still catch Game 2 live coming up shortly! Watch those famous plays, hot waifu drafts - http://www.twitch.tv/rektreational
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Re: Nathan
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I'm still liking Haven, but it definitely has dragged in the last season. I dunno, this far in I feel like it'd be dumb to drop it. I'm fully caught up and it seems like they've left it at a point where they'll have a lot of momentum stored for next season to take off. The producers have said that they'll be shooting in a fashion where they could end it with the last episode of the season if it's not renewed, to the point where they'll actually be shooting additional/alternate scenes for that potential end. That's encouraging to me, as someone who's invested 40-some hours into already.
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I beat South Park: The Stick of Truth! It's probably my Game of the Year so far, but that's not saying much because I haven't played more than a few games from this year. You basically have to really like South Park to enjoy it, but since I meet that prerequisite it was a blast for me. It was developed by Obsidian and has their signature 80% done feeling where some systems don't feel fully fleshed out, but it didn't really bother me all that much. The combat system is very similar to something like the DS/3DS Mario RPG games or Bioware's Sonic game, where a lot of stuff is timing based. It's definitely a game where once you find your niche, you can spend enough money to buy the exact equipment you want and totally devastate practically anything. By the end, I was killing normal mobs in one round without letting them touch me. The combat isn't ridiculously tactically compelling, but the game was made with the story as the main driver so they put in environmental puzzles that let you dodge probably half of the battles in the game. In one "dungeon" I was able to take out every single enemy minus the boss without actually entering battle. The story hits all of the South Park staples - a fumbling insane government, Canada, aliens, Crab People, all of the major characters, etc. It makes a fair amount of game-related jabs too, which was something I didn't quite expect but definitely enjoyed. Anyways, for fans of the South Park genre, it's super good.