ihavefivehat

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Everything posted by ihavefivehat

  1. Fallout 4 — Boston Makes Me Feel Good

    I'm a sucker for Bethesda RPGs. Like, I've literally always had a character going in Morrowind since it was released. It's a problem. I'm pumped for Fallout 4 but I don't think I'll be able to run it (though maybe that's a good thing.) Anyway, I really like the colors and the landscape they showed off in the trailer. I kind of wish the setting was more different from Fallout 3's, but it still looks fun to explore. It's interesting that the trailer included so many in-engine pre-war flashbacks. I wonder if that is an indication of something that will happen in the game. Also, the dog: has Bethesda finally realized Molyneux's greatest dream? I love game dogs, so I hope there will be some fleshed out dog-systems ala Fable 2.
  2. Life

    So more like this? for (int i = 1; i < 101; i++) { if (i % 3 == 0 && i % 5 == 0) println("fizzbuzz"); else if (i % 3 == 0) println("fizz"); else if (i % 5 == 0) println("buzz"); else println(i); } Then, is this device about seeing if someone understands how to code efficiently? Or is it just to weed out the people who are totally clueless? edit: And I was using Processing which I think is a simplified version of Java.
  3. Life

    Huh, this is really interesting to me. I have never considered myself as having anything but a rudimentary understanding of programming, but it seems so simple to me. Is hard for some people because of the nature of computer science education? I'm self-taught at programming so I don't really understand the wider culture of it. Is my solution reasonable? Maybe I'm missing something. for (int i = 1; i < 101; i++) { String fizzbuzz = ""; if (i % 3 == 0) fizzbuzz = "fizz"; if (i % 5 == 0) fizzbuzz = fizzbuzz+"buzz"; if (fizzbuzz == "") println(i); else println(fizzbuzz); }
  4. Huh, this has me kind of confused now! The version that I originally watched didn't have subtitles, but it seems like most of them do... this is from IMDB: "In most versions of the film certain sequences are sub-titled - at the nightclub where the music drowns out the dialogue and when characters speak backwards - but not in the British version. Apparently, director David Lynch changed his mind so often as to whether they should be included or not, by the time he came to a final decision, the British distributors had already made all their prints (without subtitles) and couldn't afford to make any more." So from what I can gather, the original European theater release as well as the Japanese Blu-Ray release don't include baked-in subtitles, but all of the American releases do. So I guess Lynch's intent was actually for them to be included. This changes my whole perception of those scenes. Weird!
  5. That reminds me... another tip for first time watchers: There are some moments in this movie in which dialogue is made near-unintelligible by loud noises/music. If you have the option to turn on subtitles, don't do it! Only sort-of hearing what's going on is important to the feeling of those scenes.
  6. Also, if you acquired the movie in the LESS THAN SAVORY way that Jake mentioned and the length is around 90 minutes, what you have is just the deleted scenes from the blueray set. Honestly, just rent it the thing from Amazon if that's an option for you. It's worth the $4.
  7. The lodge scenes could have been silly. I think if the very same scenes were filmed by a different director, then they would absolutely come off that way. Personally, I find that Lynch is able to give everything a beauty and power that it normally wouldn't have. When I watch this episode, I'm not enjoying it on as narrative level, necessarily, but more on an emotional level. It's a combination of sound, color, and powerfully composed images that add up to a sense of deep significance that is just out of my reach. I understand what you're saying about the 'real world' having become just as surreal as the lodge at this point, but that doesn't affect my perception of it in this episode. Not sure why that is. Maybe it's simply because the real world scenes in this episode are more serious and grounded than they've been recently.
  8. I don't think they died. Well, in 2016 it might turn out that Pete died during that explosion because that actor has passed, but I'm sure Audrey is still around. If you remember the season 1 finale, it's full of ridiculous cliff hangers which mostly came out to be meaningless. I think this episode was meant to be the same way. However, Lynch's filming invests everything with such a sense of finality that it's easy to buy that Ben, Audrey, Pete, and Andrew/Thomas (I don't remember which one is still alive at this point) are all actually dead. But I'm sure that if the show had gone on, all those characters would have recovered. (Well, except for Andrew/Thomas, come to think of it. He probably bit the dust).
  9. My god, reading through that script was a nightmare. Especially the black lodge scenes. What pure garbage. To think that we could have ended the series with Bob dressed as... a dentist? And sucking out Windom Earle's soul with a giant hypodermic needle? No, please jesus, no! I don't even want to think about it.
  10. Life

    Wow, I've never heard any of this before... I pay like 45% of my income in rent and I feel okay with things. I rarely spend money outside of groceries and other basic necessities though, so maybe that's why.
  11. Twin Peaks Discussion

    so happy!
  12. Posting Processing games to Itch.io

    Yeah, your code should run fine in any situation where HTML5 works.
  13. What's so special about pixel art?

    I'd say this is pretty true. Then, there is also something attractive about using a medium that has a built in structural matrix to it. The grid that underlies all of your work gives you something to 'work against', meaning to go along with or to subvert in order to generate tension. It has a lot in common with the warp and weft in weaving. I think it's probably similar to the grain in wood carving too. Look at these images by the weaver Ethel Stein and note the similarity to some pixel art: There are also superficial similarities to pointillist painting, but from what I've seen, pixel art doesn't really use optical color mixing and instead tends to use relatively simple color palettes. This is probably a result of old technical limitations.
  14. I actually liked Heavy Metal Youth a lot. He's a dumb character but I love how he's just totally cool with everything right up until the last second. And who would meet Windom Earl and Leo and think that they're cool dudes to hang out with... just because they have beer I guess? It's one of the only instances where the late season 2 absurdity is actually funny for me.
  15. Posting Processing games to Itch.io

    I remember trying it a while ago and giving up... but I'm not very skilled at this sort of thing. I think it would involve porting it to processing.js and then embedding it in an html file or something... I don't know enough about html to understand what I'm talking about. But since it's possible to get a processing.js file to run on a website, I assume that it can run on itch.io somehow.
  16. [DevLog] Rich Uncle VS Cool Uncle

    Looking good! Gameplay wise, this reminds me of the early 2000s classic 'Backyard Wrestling: Don't Try This At Home'.
  17. Twin Peaks Discussion

    This is the quote I've seen in a few places: “We were saddened to read David Lynch’s statement today since we believed we were working towards solutions with David and his reps on the few remaining deal points. SHOWTIME also loves the world of Twin Peaks and we continue to hold out hope that we can bring it back in all its glory with both of its extraordinary creators, David Lynch and Mark Frost, at its helm.” source: http://deadline.com/2015/04/david-lynch-twin-peaks-directing-showtime-1201404765/
  18. Twin Peaks Discussion

    me right now:
  19. Cities: Skylines

    Interesting that you mention train roundabouts. Chicago's main downtown area is called "The Loop" because it's home to a large train roundabout. And funnily enough, trains entering 'the loop' pretty much always have to slow down and wait for other trains to get out of the way.
  20. I remember finding this episode surprisingly okay, although my expectations were of course so very low by this point. I'm interested to see how I find it the second time through.
  21. Cities: Skylines

    I'll be all over this in about 5 years when I have a better computer. But seriously, this looks like exactly what I want to play!
  22. 50 Short Games by thecatamites (Game Club)

    The fading into and out of blackness, and the slow rising and descending remind me of fading in and out of sleep. It's like sitting in bed in the morning knowing that you have to get up soon, but not wanting to fully wake up. But in this metaphor, I'm not sure if waking up corresponds to rising out of the abyss or falling into it.
  23. 50 Short Games by thecatamites (Game Club)

    I actually did play all the final fantasies when I was younger, as well as pretty much any 16-bit jrpg that I could get my hands on. I'm very familiar with the tropes that are being poked at in the first part of the game, and I can say that you're probably not missing that much except a few knowing chuckles. I took the second part of the game as being (in a general sense) about someone who sees creative legitimacy as the only means to to find love and respect that he/she is missing elsewhere in life. "A bee dies when it's been separated from the hive for too long. Lack of love, I'm beating my head against the window panes." It's beautiful writing like that thrown in with the absurd humor that really makes me love these games.
  24. Dreams!

    Something was nagging at me about the dream that I wrote about a few days ago... it seemed familiar. It turns out there was something weird going on... here's a post I made about a year and a half ago in this very thread: Yes, that makes two dreams where I beat a stranger to death with a baseball bat in their own home. I don't really know what to make of this, but it's definitely a bit worrying.