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Content count
241 -
Joined
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Last visited
About Psych
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Rank
The Infernal
- Birthday 02/13/1982
Contact Methods
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Website URL
http://70-seas.com
Converted
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Interests
art, science, comics
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Occupation
I WANT to be a videogame concept artist
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Favorite Games
Rocket Knight Adventure, Company of Heroes, Far Cry 2...duh
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I'd love to Rodi but I'm not sure how. If anyone here is familiar with the Webcomic plugin for Wordpress I'd love some instruction on that.
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I made a comic that technically isn't about Legend of Zelda, but TOTALLY is about Legends of Zelda.
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So you don't like to laugh?
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So far I've played through just three levels of co-op. So far my impressions are that the story is garbage, but the brawling is bliss. It's super fast and chaotic just like a good brawler should be, if not for a couple odd difficulty spikes it'd be perfect.
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Perhaps not all wizards are cool.
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I don't know about no remake, but I absolutely loved the original 3:10 to Yuma.
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I think he'll either cure cancer or commit genocide.
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The snail killing scene seems like a great opportunity for multiplayer, two players each attempt to compel Milo towards either good or evil actions, ultimately winning when he either donates one of his kidneys to a stranger, or sacrifices his baby sister to the 'horned beast'.
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The demo didn't do this game a lot of favors, its got some interesting things going on (shakey cam, digital artifacts, getting knocked down) but the actual running around and shooting guys was downright boring.
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That last one took me like six tries and a bit of route memorization. How about you?
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You press buttons to punch bunches of guys, that seems like a brawler to me. Whenever I tried hitting anyone when they were down my guy just picked them up. Which would have been alright except that hitting a one guy against another doesn't hurt the guy you're holding, and throwing the guy does very little damage. So I found it was generally quicker to wait for them to get up. Now that really addresses my concerns, it seems I was right to suspect that the demo wasn't indicative of the product as a whole.
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I think the reason accessibility is considered more necessary in games is because in games are generally less accessible then other forms of media. Just about every game has some unique mechanic that its players will have to learn to master in order to progress. Considering that it's understandable that some players will feel fatigued by elements that take more than just the usual amount of time and toil to penetrate.
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Please do not assume that just because I disagree with you that I am an illiterate moron. I have played brawlers before*, and in all my experience I cannot think of one that was as plodding as this demo of Scott Pilgrim. Perhaps Scott Pilgrim is better than the majority of PSN and XBLA games, but if that is the case then it is for only one of two reasons. Either; 1. The complete game is better than its demo would indicate. or 2. The majority of PSN and XBLA set a very low bar for quality. *and since I know you'll ask here's the short list; Final Fight, Double Dragon (nintendo version), Castle Crashers, TMNT: Turtles in Time, Sunset Riders, Alien Vs. Predator, Ninja Warriors Again, Bad Dudes, Bayonetta, God of War, Devil May Cry,
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I was playing on the easiest difficulty. I didn't look up a moves list, but it's 2010 I'm not going to read a manual just to play a game.