Phaedrus' Street Crew
  • Content count

  • Joined

  • Last visited

About Sloane

  • Rank
    Advanced Member
  1. [RELEASED] What Remains of Idle Thumbs

    Released a final update mostly changing the balancing a bit. That was a lot of fun overall! First week went incredibly well, like, everything was pretty much working instantly -- something I hadn't experienced before -- and my code looked kinda clean. (Maybe these two points are connected, I wonder...) Second week got a bit messy but that was partly due to us slightly changing focus. Happy with the result though, scope felt right for the time frame.
  2. [Dev Log] The Wizard

    That was fun!
  3. [Full Release] Farewell, Video Games

    Yeah, reminds me a lot of Commander Keen - fun game! Really liked the PH... "attack".
  4. [RELEASED] What Remains of Idle Thumbs

    Yes, I played Evil Genius and I kinda miss games like that or Dungeon Keeper where you are the bad guy and where there is a more interesting goal / background than just making the most money. As for this game, yeah, figuring out the balancing isn't easy and we are "not great" at 2D/UI which probably makes a few things more confusing than they should be. For the latest version, we actually went back to the initial tower-defense idea because the path-building didn't really add much and complicated the progression unnecessarily. For the "old" sim version (with path-building), annoyed, food, Spelunky, puking probably was the way to start, yeah, followed by drinks -> restroom usage / littering, benches, and another ride. Probably should have dropped Hitman from being available at the start to make it clearer. Decoration buildings (like Luigi's eyes or bones) were initially a bit overpowered since they require no usage, probably nerfed them a little too much. The latest tower-defense build should be somewhat easier. I'm planning on releasing a final update today or tomorrow at the latest which hopefully improves the balancing (a lot easier to test, too, with waves coming in marching towards the exit), clears up the hints and tool tips a bit, and irons out the remaining bugs. Thanks for playing!
  5. [Release] Decrepit (GOOD... BYE)

    Ah, got it! Originally, I had thought I'd always have to destroy three items. I feel like I got attacked back once despite killing the enemy first but maybe I didn't pay attention to something. Difficulty was fine, managed to beat it on the third try, I think. Before, I died getting boxed in by two skeletons but I always had more than enough items. Final level and are great.
  6. [Release] Decrepit (GOOD... BYE)

    Played it for a bit yesterday, really does look and feel like a Brough game -- so good! I wasn't quite clear though on how the exit opens up exactly... does it sometimes count both items and enemies destroyed? And do the enemies always counter even if you strike first and kill them?
  7. [RELEASED] What Remains of Idle Thumbs

    Pretty much done but I stumbled into an issue with characters getting stuck after a few minutes that I couldn't immediately solve yesterday and stopped me from releasing. I'll make the download available later today! Edit: Think I've fixed it, uploaded. Still has a few bugs (missing icons, characters facing the wrong direction) but those should be mostly cosmetic. I'll put out another update later today. UI isn't looking great overall but should be functional. Download:
  8. [Released] Beppo's Hole (in one golf)

    Very good! That's a lot of RAM though, please post autoexec.bat and config.sys settings.
  9. [Released] Beppo's Hole (in one golf)

    Oh, space bar does work much better!
  10. [Released] Beppo's Hole (in one golf)

    Okay, this is great! Really captures the DOS vibe, fun to play, and the commentary is hilarious. One small issue I maybe encountered is that the input lag seems pretty high? I’m not sure whether that’s a bug or a feature or I am just imagining it though.
  11. [Released] Beppo's Hole (in one golf)

    Windows 10 Home German for me. I tried re-saving the text files which the courses are loaded from with different formats but didn't manage to fix it that way.
  12. [Released] Beppo's Hole (in one golf)

    That order form! I'm running into a bug though whenever I'm starting the game, no matter the settings. Edit: Looks like it's just the course never loading (or at the wrong position, see distance?), I can shoot and get commentary (out of bounds).
  13. [RELEASED] What Remains of Idle Thumbs

    Yes, and the base of the carousel is kinda the Spelunky hat! I'll turn a snake blue to make it more obvious, gotta work on materials a bit anyway.