Cbirdsong

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Posts posted by Cbirdsong


  1. I've just gone through the Upper Cathedral Ward, and

    man, those tentacle face insight sucker enemies are perhaps the most unfun enemy in the game. They're acceptable enough in the way they're deployed earlier, as random hard enemies you mostly fight one-on-one and can mostly avoid if you wish, but holy shit, I went in the area with 50 insight and came out with 30. (Or maybe I just suck?)


  2. I explored the unseen village last night. Random spoilery questions:

     

    - Those three hunters you have to fight near the gaol lantern were quite a challenge. Notes made me think Eileen would have been there if she hadn't died in my game?

     

    - Also, I guess there's no way to fix that lantern. I guess the elevator shortcut isn't too bad.

     

    - What's up with those weird bodies that are on fire in the streets now? You can put them out if you hit them a few times, but that doesn't seem to matter.


  3. Yeah, cleared out Cainhurst! Boss only took two tries. That was the most Dark Souls-y area I've gone through yet.

     

    While wearing the crown, I found the Vileblood queen area. Do I need to go back through the entire castle to look for other illusory walls, or is that it?

     

    It's really baffling that the enemies in the courtyard are so damn difficult. Even the little worms down the hill are crazy strong. I guess that tiny area is this game's Valley of the Drakes.


  4. Finally beat Rom, at around level 55-60, and I'm trying to figure out where to go next. The area that you're dumped in post-Rom is bonkers,

    with how enemies keep respawning. I've pushed in there a bit by running past that huge staircase of guys. Past that I can handle things okay, but as soon as things go a little out of hand I'll probably die. Killing the bell maidens doesn't seem to stop the respawning?



    Other areas I can go:

    - I am up to the boss in the nightmare frontier, but I was doing single digit damage amounts, so I probably shouldn't worry about that right now.

    - Cainhurst Castle, where the horrible tick monsters in the courtyard absolutely wreck me, so I definitely shouldn't worry about that right now.


  5. -Yay, Drop7 email read. I forgot to add that doesn't actually pause the podcast, but it mutes it. And of course, the ads never have audio, so it just goes silent until I can skip it, and then I lose 10 seconds of the podcast. But if I pay, I'm throwing money at Zynga. But if I don't, they probably make more money off the ads. Argh.

     

    I don't mind paying Zynga to remove ads because it sends a message that there are people who are willing to pay for quality ad-free/consumable-free games. It's voting with my dollars!


  6. Having to return to the Dream to reset your vials/bullets means you can't just hang out and co-op a boss or area over and over, which is a thing that can be really fun to do, especially if you just want to help people through a hard spot or particularly enjoy an area/boss.

     

     

    The fact that you have to burn through your stack of consumables also makes me feel a lot less excited to try and co-op. I tried to help people fight Rom last night, and after three failures all I had to show for it was the need for a trip around Central Yarhnam to top off my blood vial stack.

     

    Related: Before doing that, I was trying to get help for my fight with Rom. Rang my bell / burned an insight, and half a second later a message popped up saying the server was going down and I needed to reboot the game. That felt great.


  7. I was convinced that Guitar Hero was brought back purely because Rock Band was back.

     

    Rock Band is back because for Harmonix, Rock Band is a platform, and even if the fake plastic rock genre is dead, there's still money in it and it's still something they'd have an emotional investment in.

     

    Guitar Hero, by comparison, was positioned as a fad, so Activision released a fuck-ton of them, as physical products, into stores where regular people would buy them, and moved on when the fad died. I'm actually a little upset that Activision's been working on this for three years, because wasn't the whole point that Guitar Hero was a fad that they'd exploit as long as possible?

     

    Looking at the way this has been designed, Activision seems to have learned the lessons of the previous instrument boom-bust cycle, and they're setting up the new GH to create a sustainable long-term business, just like Harmonix did (and wants to continue). This time, they are not cashing in on a fad, just building something relatively modest, and designed around the series' still-compelling core.


  8. Iosefka: 

     

    I didn't know she existed until last night when I was poking around the start area after using that poison shortcut. Seems like I accidentally sent the asshole guy from the Cathedral Ward there?

     

    Shortly after finding the door right at the beginning of the game, I found my way around the back and into the clinic itself. There were two aliens, one dropped Iosefka's blood vial. After a few tries, I beat the lady (not actually her, if previous posts are any indication?) and got a rune that gives me +2 bullets after a visceral attack. Have I missed something I might need for the secret ending?

     

    Also: What happens if you send the bandaged murderer-beast there?


  9. Hidden information is key to Ticket to Ride, so you'll need multiple screens, but the Steam version can play with the Android tablet and iPad (but not iPhone :huh: ) versions.

     

    Catan is also heavy on the hidden info. I can't speak to the quality of that version, but I doubt it supports any sort of local multiplayer.

     

    Small World might support hot-seating. The iPad version is a great pass-and-play game. It's a pretty okay game overall - much better when you can speed through a game in ~10 minutes like you can on the digital versions. I think they all play together, like TTR.

     

    Talisman is overlong roll-to-move trash and it makes me sad that it is one of the few board games with a nice Steam version.


  10. How exactly does the co-op work for that stuff? I'd be willing to do it, although I haven't even dove into my first yet (though I obviously just got it last night).

     

    It has nothing to do with PSN names and is very confusing: http://kotaku.com/a-helpful-guide-to-bloodbornes-confusing-multiplayer-op-1693582137

     

    I think the process is trying to evoke a feeling of unknowable cosmic horror.


  11. hy are there no Mimicks in Bloodborne? I charge attacked every single chest I found, only to be disappointed when a health bar didn't appear and take a shitton of damage. 

    Old habits huh?

     

    Mimics are a pretty classic dumb D&D fantasy trope and would feel pretty weird in Bloodborne's setting, I think. I wasn't really expecting to see one (but I still hit almost every chest I see).


  12. As for healing, invaders have previously been barred from healing in other people's worlds, so couldn't heal, and people being invaded should always heal because they didn't ask for some asshat to come try to murder them. 

     

    This is related to another annoying thing about the healing system. Previously, when you were helping someone with a boss, you could take a few hits here and there and get healed by their flask, but now you have to spend your own consumables. A few failed summons in a row can leave you having spent half a stack of vials with nothing in return. It makes it feel like you have a lot more to lose by trying to help people, and it feels a lot more frustrating when the host does something fatally stupid halfway through a fight.


  13. The most efficient route I've found to farm up blood vials: spawn in at the Great Bridge, kill brute (2) + two werewolves (6), walk down through the house and kill the four regular dudes in there (0-2, plus some bonus bullets), head out the back door and clean out the area with two brutes (2-4) on your way back up to the Central Yharnam lamppost. Pretty short route, and you get 10-15 vials plus a bunch of echoes you can buy more vials with.

     

    (The consumable system is easily the worst part of this game.)


  14. I didn't trust him so I backstabbed him upon which he turned into a lightning werewolf (!?) and murdered me good. Then I came back and cheesed him to death from inside the windmill.

     

    After losing when he had only a sliver of health left, I ended up cheesing him in a similar way.

     

    If you invite him back to the chapel,

    he will slowly murder the people you have brought there. First he got the old lady from Central Yarhnam, and the next time I returned he had killed the creepy red-haired?/cloaked? legless guy who tells you to bring people back to the chapel in the first place. The only character I have left alive is the blonde lady from the Cathedral Ward.