Cbirdsong

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Posts posted by Cbirdsong


  1. I feel like a great many of those reviewers would have no idea who Miller or Paz was or what Big Boss was up to since Snake Eater, since they (like myself) skipped Peace Walker. If I wasn't able to ask my buddy who kept up on all the Metal Gear lore nonsense what was going on, I would be totally lost (and would've never bothered with any of the cassette tapes). The plot not concluding properly might not really register because it's been nonsense the whole time. But the open world is super fun, and probably worth all the critical acclaim despite the extraordinarily uneven and weirdly delivered plot!

     

    (Edit: I do agree that those sort of review events are kind of inherently shitty but there's a lot more to this game's whole situation than a review event)


  2. I am sort of in the same situation. Had a 360, now mostly play on PC, but if buying a new console I would lean toward PS4 because of the PS+/cross-buy game library I've inadvertently built up. Right now, getting Rock Band 4 would cost me like $400, so I'm just planning to wait for a price drop or two on the XB1, or maybe a black friday sale. (though I might go ahead and pick up the old instrument adapter dongle in case they stop producing them)


  3. Is this the previously-mentioned-in-thread crazy secret room? Do I need to build the medical platform to find it?

     

    I'm very early on and just unlocked some side ops that are target practice on various platforms, and wandering around samey Mother Base environments looking for targets to shoot is not a very fun kind of mission.


  4. MGS V looks intriguing to me in a way that no other Metal Gears Solid have ever done. I'm excited kind of in the way Jake was excited upon hearing about it. I was just gifted Ground Zeroes, going to try that out. If I like it... is MGS V for me even though I don't care at all about Metal Gear or Plasma Snake or Gundam Hippo or whatever the hell the characters are named?

     

    Ground Zeroes has MGS V's basic movement and shooting mechanics, but almost none of the dense systemic stuff that earns a comparison to Far Cry 2, since you're confined to a single military base to perform a 90 minute long mission. In a world where Konami wasn't bleeding cash making the proper game, it would've been the demo.


  5. When watching Giant Bomb's recent Armello video, I was initially excited because I thought someone had made a digital riff on Mage Knight, but there is definitely only a surface-level resemblance to that amazing game, and this cast seems to confirm my fears about it looking rather arbitrary in that classic Ameritrash board game way. I will still likely give it a shot sometime in the future, but my enthusiasm is dulled pretty considerably. Good episode, though!


  6. Overall, it's just a much better game, because it encourages people to actually interact rather than trade cards that tell half-intelligible madlib jokes.

     

     

    I still haven't gotten a chance to play my copy of Funemployed, but Snake Oil and Metagame are the two games that led me to this same conclusion. This style of game is much more fun if you're encouraged to be creative and forced to own your plays.


  7. Oh, that's another favourite of mine. I wonder what Reynolds is up to these days with Zynga being in rough straits.

     

    He bailed on Zynga a bit ago, but is disappointingly still working in free-to-play. Apparently, he rescued the Big Huge Games name from the garbage fire that was 38 Studios, and actually put out a game earlier this year: http://bighugegames.com

     

    It looks like a Clash of Clans clone :(


  8. For me the problem is even more fundamental: I absolutely 100% don't give a shit about using "different bears." I want to succeed because I did a good job at the game itself, not because I did a good job and also had "good bears." They're just arbitrary score bonuses you get for doing nothing. You could play a much worse game and get a better score because you have a better bear. It's a big turnoff for me. It doesn't add anything to the actual experience of playing. I always just pick whatever random bears aren't on a cooldown because it's so incredibly boring to me to have to look at all my available bears and determine which ones I should use.

    I agree with all this. I wish there was a mode without any bear modifiers that was just a game I could try to get a high score at. That's another casualty of the metagame - you can't compare scores with friends or try to beat your previous best. Scores feel completely meaningless.

    (In the defense of the bears, they are pretty goddamned adorable. They should just be fun cosmetic items you gather through play, like Crossy Road characters.)


  9. I've just gotten past the Forest of the Fallen Giants, and I feel like nowhere I can go feels like the right place on the difficulty ramp. One of the big guys in Heide's Tower of Flame eats six or seven soul arrows before going down, which means I run out of spells pretty quickly, and using a melee weapon is pretty impractical if I can't finish off the enemy quickly. I've poked around a bit in The Lost Bastille, but it seems a little more difficult than this. Same with the Shaded Woods, but harder.

     

    I'm trying what may be a weird sorcerer build - left hand wand, right hand mail breaker - which could explain things. (Hiding behind a shield after Bloodborne feels boring.) I'm also sticking to almost no armor since I want the fastest possible rolls. Should I reconsider that policy?

     

    Spoilertown:

    • The Pursuer keeps showing back up in random places, even in Things Betwixt near the sex-change coffin, and he seems way too powerful for me to kill right now. Is that weird sound I keep hearing him?
    • The Pursuer is a cool idea.
    • It is hilarious this game has a sex-change coffin.

    Aside: I can't believe both Bloodborne and this game ditch the pitch-perfect healing/resource system from Dark Souls 1 in favor of systems that make death have long-term consequences. When dying takes another chunk off your health bar, you aren't encouraged to experiment, and it makes death feel less like a lesson and more like punishment.