ak79

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About ak79

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  1. On OnLive, I get that they've been working on this for '7 years', but unless they're putting their huge intellects together to defeat the speed of light (psionic wormholes anyone?) there are some hurdles they just can't overcome. I missed part of the presentation yesterday, but during the QA there was a brief mention of perception I believe, and on MTV Multiplayer Perlman mentions 'fundamental work in psychophysical science'. That, plus their reluctance to actually discuss what's being done suggests that their solution to frames of latency is to 'fake it' (aggressive prediction?). Which will probably be acceptable to a whole bunch of people -- but are these the people who are going to pay a monthly fee for a game service? Are these even the people interested in (from the titles listed) Crysis, Far Cry 2 or Prince of Persia? Or are they more likely to enjoy Lego Batman?