Donk

Phaedrus' Street Crew
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Posts posted by Donk


  1. Is it not available in Europe on Steam? I saw the links to the Steam store when it came out but it said it wasn't available in my region :((

    Still not showing up for me in Steam search or in the Double Fine catalog page. I'm in Iceland to be precise.


  2. Thanks I_Smell and Poo for those tutorials. I watched most of the first two WUUG videos and I'm going through the Walker tutorial now. It's very thorough and I'm feeling pretty good about my chances of being able to pick it up. Problem is, it's not going to make me a better 2D or 3D artist.

    Don't get sucked in to making art and assets, it can be a huge time sink while developing and it will not further the games progress at all. It's fun to play with it but I really have to force myself to stick with placeholders to be able to get anywhere. I always tell myself I'll get some help with assets if the game turns out to be something I'd like to see through.


  3. Many times, I always find myself in too ambitious ideas and I run out of steam. However I made an effort the other day in finishing a game. To do this I scaled everything back as far as I could, algorithms, code design (hardcode ALL THE THINGS), art and assets (i.e. NO ASSETS), gameplay mechanics (input wound up being just one button).

    The gameplay was done in a few hours, what really took most of the time was setting it up as a game, level structure, menu, scoring, health/lives, game state management.

    Anyways I already posted about it here in the "Plug your shit" thread but here it is again.

    I just realized it doesn't have a name, you will get a mention in my next game credits if you come up with a cool name for it :)

    https://dl.dropbox.c...esta/testa.html


  4. Yeah this sucks, Jinro was one the first players I started following, watched his stream, his more recent training for the Code A qualifiers and how close he was to winning his qualifier games. I wonder what would have happened if he had made it :/


  5. Just finished El Shaddai: Ascension of the Metatron. What a crazy game, story could only come from Japan and the visuals are very stylized and spectacular. A brand new visual style and theme every chapter felt disjointed, like their shader and graphics libraries they had but never got to use were all dumped in to this game.

    It's a red orb action game but the combat is very simple compared to other similar games, one attack button, 2-3 combos per weapon (there are 4) but for the normal difficulty playthrough I did it was rather satisfying. I'm curious to see how it actually works out in the hardcore modes that were unlocked when I finished (2 more difficulties, new game plus, leaderboards). I'm doubtful it holds up.

    I had my stream running, you can see my journey through the Book of Enoch right

    .

  6. I want to start paying for music too but living in a small island country with a population of 350.000, pretty much everything is "Not available in your region". Can anybody explain to me again why, in the year 2012, in the age of communications, people won't take my money?


  7. It seemed like the hitbox was just at the very center of the boss. In other words, the boxes that surround it are more a health indicator than anything else.

    Yeah the hitbox was lazy :) It's just the center mass, I didn't feel like adding the rest, it's 10 min of work but boring 10 min :)

  8. Had a kid 5 days ago, that was an experience, and has been since then. He's already proving to be a chill dude, sleeps a lot drinks a lot and otherwise just likes to hang out. Here he is on his way home for the first time

    dd1Nhl.jpg