OssK

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Everything posted by OssK

  1. The game is the very demonstration of "you are defiiiiined by yoooour actions" And as it is a game on rails in which even if you're not really told: your actions are predictable, Gordon Freeman is predictable, he's the one that can single handedly manipulate the gravity gun when everybody finds it so heavy, he's the one that can save the world, not because he's bad ass, not because he's smart, but because he will, because he can, he's hope... Gordon Freeman is Barack Obama.
  2. Pantscast

    Probably because when you listen to Idle Thumbs on pantcast you wet your pants ? btw I fully admit wetting my pants during the manipulated through time podcast "and there's a lady with 6 loaves of bread dazzles a wall run to get to her house"
  3. My exact feeling, I don't know what weapon I will have but every single ammo will have a place in their heart.
  4. (IGN.com)

    "This game will play you" IGN.com
  5. J Allard Missing Link discovered!!!

    Nope but it did cost me quite a lot of pants.
  6. J Allard Missing Link discovered!!!

    I don't know if it makes sense but every single post of this thread made me wet my pants in laughter...
  7. Watchmen arcade game...

    How much did it get at the replayability and the scenario bullets ?
  8. I am in deep pain right now because I saw this: Jake's life My life will not be the same ever again
  9. Gods in heaven that cannot be true...

    He would have beaten us hands down on his joystick at the cyborg contest though...
  10. Gods in heaven that cannot be true...

    FUCK ME (about the prince of persia epilogue) the add states "More than 3 hours of play through a new environment: the underground palace" and a new power for elika "she restores destroyed objets so you can get through passages"... FUCK YOU you just watched the trailer of singularity and found it cool... And you don't really restore anything you just press the button to unlock the passage, so long innovation... What a bunch of douches, "wow 3 hours of play, I wonder if they're gonna charge me 10 or 20 bucks for the end of a story they didn't want to finish the first time..." I mean, one level ? Three hours ? Why wasn't it in the game in the first place... Er I'm off to play EA's bullshit, at least their ending "it's in the game" and not in the 20 bucks expansion pack...
  11. No, you often say things and do not add shit and fuck and cunt and rape around them that is pretty interesting, even in the podcast (which is the lowest point of human discourse ability you would agree) you often pull some awesome shit out of your ass... In conclusion: you're awesome !
  12. Yep, Passage and I-don't-remember-the-title-but-it's-a-game-where-you-play-with-a-kid-and-a-ball-and-fetch-ice-blocks are pretty much the same, but they are both kind of the demonstration of why games shouldn't be 3D or whatnot like Jonathan Blow and some others (asses might I add, this article is hilarious to me as much as this one is btw). The point is, when you remove everything else, you leave way for interpretation of game mechanics, when you make a short game, that has practically no gameplay elements (1, 2, 3, 4 arrows plus the girl and the boxes, not much interaction so to speak) no story told or no...thing really then yes, you basically let everyone take anything out of your game. 1)Nothing happens in the game but you, you are the only thing happening and the one NPC is practically all you have to care about, so yep, you focus on her and it creates empathy. 2)The game is not explained, the whole thing is "you have to figure it out on your own" so it just throws interpretability in your face 3)No point is exposed, and so you just HAVE to create your own. So you would then create another video game that has no story whatsoever and has to be kind of easy because you must not explain it, with not much happening in it, just you interacting with the world.
  13. This video is not really a game but almost made me cry. Fuck for once I felt my english was pretty good...
  14. And besides from Ico, Shadow of the colosus when at the end the world is just deserted and you're like "okay... that was already a wasteland, now it's a fucking nothing, just a beautiful paysage with nothing in it, and nothing will ever grow back..." I was really feeling something gripping my throat...
  15. Nope, that argument is valid, totally valid to me. Just as you or anyone saying you felt distressed in MGS when you had to shoot Sniper Wolf after the fight when the boss was unarmed and on the floor and the game was waiting for you to take responsibility for your actions. Surely, but could you make your own story watching a movie? Not really, the movie does tell a story, but everything in the movie does tell it, there is nothing you can do to influence it, it's not your pick not your story, it just exists. And my actual project is a lot based on an assumption I made: what makes you cry comes from the outside, it just resonates with the compassion inside you that makes you sad for what happens but when YOU do something sad or something bad you just don't get it, because you did it and in your point of view you are not a person, you're you. Of course I do realize that it's not always the case, but my pick would be rather that try to make the player get into the character and feel distressed for himself, you'd better make a strong character in front of you interact with another strongly defined character and have them live a story when the other can not die. Then, at a certain point, you just release the rule and let the other character die if you don't care about him/her but you musn't allow the player to go back
  16. Because you're the act in the game, you're the one that makes what is happening. If you miss something, if an NPC dies before your eyes, you're just gonna go "fuck I'll just reload the game where I last saved" and if it's not in a cinematic but while you're playing he just gets a bullet in his head and there's nothing you can do, you'll feel cheated. He argues that the solution of killing an NPC and not giving you the ability to go back not to have him die will probably make you cry in anger rather than sorrow. For instance you make a character sick and you have to live with him until he finally dies... You'll still won't be the one making decisions here or letting events happen.
  17. Do you think that game could actually curve tears ?
  18. (IGN.com)

    Don't worry, it's well hidden in the depth of the first page of the gaming forum... But it's also embarrassing me so I'd vote for a restricted access to people that can understand the lack of ethic
  19. That wasn't my point of view actually just one point of view that I find pretty solid. But his argument mainly is in this paragraph: And so the whole thing to me is pretty clear: for now games haven't made me cry, but I'm a game designer now, I can try and integrate these systems, and I'm actually working on a make-you-cry project
  20. (IGN.com)

    I do admit Berend Jan and Scrobbs are both horrible persons.
  21. Resi 5

    No but really, giving me the same game at night with bitting zombies would have been really awesome !
  22. You're quite right, I hate timed missions, but very often games try to pitch you some kind of sense of urgency "the city will explode soon, let's get out of here" and you could stay one week and it wouldn't... From a design standpoint do you see a way out of here ?
  23. What about a contest with the remaining DoW 2 from the cyborg contest "pitch us a game that'll make us cry" and then you'll propose it at GDC
  24. NOOOOO a game canNOT make you cry! ever! NO ! http://blog.ihobo.com/2008/12/a-game-has-never-made-you-cry.html