Obscurity

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Posts posted by Obscurity


  1. I tried this at PAX in a crowded room without much in the way of tutorial or developer attention and I bounced off pretty hard. It seemed really really easy, until it was suddenly really hard and I died in a few seconds. Obviously not the most optimal conditions though, so probably worth another try.

     

    Yeah, it has some simple tutorials now and they said they have tweaked it to be slightly less punishing since PAX for the Early Access release due to feedback like yours.


  2. Yeah, as a 3D artist I am super jealous of his workflow for Brigador. He essentially gets to kitbash models together in 3ds max without concern for poly count or UV layout, since they are just 360 rendered into sprite form. That's how he is almost single-handedly able to churn out the crazy number of assets for this game.


  3. Great Leader is dead.

     

    You have one night to liberate Solo Nobre.

     


     


     

    What is it?

    As they say on the website: "Brigador is an isometric vehicular action game. Choose the right vehicle and weapons to suit your play style, and face off against the occupying factions. Discover tactics and unlock new vehicles and weapons as you clear the city or die trying, then do it all over again."

     

    It has been compared to Syndicate, Crusader: No Remorse, and Jungle Strike. Despite being in early access the game play loop is already tight and refined, more along the lines of Hotline Miami. You can dive in for a few minutes of action, or alternately spending a couple of hours trying to achieve the perfect run.

     

    One thing that it is not is a twin-stick shooter. There are several systems being modeled under the hood, including ballistics and penetration, which means that it takes skill to make sure that you don't over or under shoot your targets. That along with the tank-style controls, means that each successful run feels well-won.

     

    There are a handful of very different vehicles to start off with: tanks, mechs, and anti-grav; all of which require their own play style and tactics. They will be including more in subsequent updates, along with maps, and more enemy factions. In fact in the first update post-launch they should be adding in these bad boys to play with:

    Loyalist Light Mech  http://i.imgur.com/9xiA2Wf.gif


    Corvid Anti-Grav  http://i.imgur.com/taF7wNS.gif

     

    Here are a few early access review/play-throughs as well:




     

    Who did that awesome soundtrack?

    The soundtrack is from Makeup and Vanity Set, and they are actually making even more tracks than are currently in the early access release. It should be over 2 hours total and will be available as a separate purchase eventually too. Here is a taste:


     

     


  4. I'm glad the guys finally mentioned some thoughts on GTA V. It felt odd to have the past couple 'casts go by without mentioning the game that it seems everyone is playing.

     

    I'm also glad that I'm not the only one who finds it disturbingly hilarious to be around someone using a Rift in public. I had the exact same experience that Chris mentioned while I was attending the SIEGE conference in Atlanta last weekend. Why are you staring at me with your weird matte black eyes?

     

    Regarding the Boston Dynamics robots; I always think that they come across as delicate and silly. How humiliating it will be when we are exterminated by a bunch of prancing machines that look like they need to pee.


  5. Ha, the nice part about following a dev team from down under is that when I wake up in the morning here in US EST-land there are updates.

     

    Check out this

     to go along with that per-pixel reflection shader screen shot from earlier. They show how they are testing it in the environment. It looks great in motion. It really lends itself to a rainy Bladerunner look I think.

  6. I was in on the beta and I can tell you it is a solid game. Definitely in the vein of classic computer RPGs. The combat reminds me of the recent XCOM also, which is a good thing. The only complaint that I and other people seem to have is the autosave-only save system. But even that's nothing to really complain about. You just have to wait to quit your game when there is a scene transition.

     

    I think that considering the small team working on it and the relatively short time frame that it was developed in, this can be considered a great success for Kickstarted games. The fact that they managed to create a robust editor of their own on top of Unity is both impressive and should hopefully extend the life of the game a good bit.


  7. Yes, real time is what separates it from X-COM. That plus a smaller squad. There are separate management/fight parts, at least in the original (I haven't played Syndicate Wars).

     

    They have mentioned the possibility of one of the agents' drugs or abilities being something like Slo-Mo from Dredd, which while not exactly pause or turn-based would give you some more leeway while desperately clicking around to control your four agents in real-time. It was just thrown out as an idea as they were talking though, so no telling if it ends up actually being implemented.


  8. For someone who's never played Syndicate or Syndicate Wars, can you recommend an article or two that talk about what this game is trying to be without using too many refrences to the older stuff?

     

    TychoCelchuuu covered it pretty well. There really isn't another modern game to compare it to, which is the primary point of the Kickstarter. It's like this awesome genre was just left behind in the nineties, along with grunge and dial-up internet.

     

    The interview I linked in the OP covers what they want to do pretty well. It's mostly about having a cool set of systems that allow for emergent gameplay as you use your agents to try to take over the city. Even though Satellite Reign will have one big open city, as opposed to the separate maps in Syndicate/Syndicate Wars, they have said that you'll definitely have some management time set aside for research and upgrades.


  9. I'm not a syndicate fan or anything, but I read this article the other day by one of the devs for this and it was really interesting, a lot of good Kickstarter tips that I wasn't aware of.

     

    http://www.gamasutra.com/blogs/MikeDiskett/20130722/196705/A_Letter_from_the_trenches_of_a_Kickstarter.php

    Glad to see he got funding.

     

    Yeah, I meant to add that to the OP after I read it. Good insight into the potential pitfalls of first-time Kickstarters.


  10. They're almost to the goal and still 4 days left to go! Whew, I was getting worried.

     

    Here's a funny little TwitchTV stream they did yesterday wherein Mike Diskett plays Syndicate Wars and gets his agents killed multiple ways. They also discuss beards, Satellite Reign and even show a quick peak behind the curtain of a white box level which he's using to develop his AI.

    http://www.twitch.tv/5livesstudios/b/434914769


  11. EDIT: Satellite Reign has been funded as of 1:11am Brisbane time on July 24th 2013!
     
    I have been a devoted listener of the podcast for years now, but I rarely venture into the forums here. I decided to make an exception to share this cool (potential) game. It seems like something the Thumbs would dig considering it is all about emergent gameplay and living systems.
     
    Satellite Reign had me at "spiritual successor to Syndicate." I have fond memories of playing Syndicate and Syndicate Wars on my old IBM Aptiva.
     
    This new game will be a real-time strategy game in which, like Syndicate, you control four agents in your pursuit to take control from your enemies in a dynamic open city, using whatever means are at your disposal.
     
     
     
     
     
     

     

     

     

    The Support Agent

     

    The Hacker Agent

     

    The Soldier Agent

     

    The Assassin Agent

    Steam Greenlight page:
    http://steamcommunity.com/sharedfil...s/?id=157080530

    Kickstarter site:
    http://www.kickstarter.com/projects...satellite-reign

     

    Here's the full pitch:
     
    "Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city.
     
    The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!
     
    Customize your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.
     
    Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?
     
    concept_031.jpg
     
    concept_021.jpg
     
     
    The city is huge and you can move around and tackle objectives however you want to. You won't be spoon-fed one mission after another, you'll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force."

     

    Sounds good, right? I certainly think so. I really hope they succeed.
     
    In the meantime, what do you guys think? Have any great memories to share of Syndicate or Syndicate Wars? Hopes for the "remake?"