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About kuddles

  • Rank
    Thumb Resident
  • Birthday 10/06/1979

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  • Location
    Ottawa, Ontario, Canada
  • Occupation
    Proposal Writer
  • Favorite Games
    Half-Life 2, Neverwinter Nights, Disciples 2
  1. Chris, watch "Tickled". I think the stretching the story to a full length movie is a little rough, but it is an entertaining enough watch. However, like a lot of this stuff, it'll leave you with an extra dose of cynicism...
  2. This is the overwhelming issue with interpreting David Lynch and his work. With his bizarre dream logic and refusal to ever talk about what anything in his work means, the difference between a deliberate clue of significant importance and a genuine coincidence or continuity error is nearly impossible to distinguish.
  3. http://www.indiewire.com/2017/09/twin-peaks-return-cinematographer-peter-deming-david-lynch-1201878462/ Interesting interview with the cinematographer, with yet more evidence that Lynch definitely viewed this endeavour as an 18-hour film from the start. I wonder if there will be a fan edit once the Bluray hits that does this, taking out the opening theme and removing the end credits from the music scenes.
  4. It's kind of bittersweet how many great actors managed to make it for one last wonderful performance in the new Twin Peaks.
  5. Didn't mean for my post to step on your theories. While I don't feel like I need to strain myself to make everything "fit" to enjoy it, I certainly love everyone making their own interpretations and connections. It was more just an unrelated interesting note about how even back in 1990, Lynch makes it clear that he hates explaining things. Which just makes it funny that people still don't seem to grasp that with everything he has made so far. I mean, half the discussion online revolving around Lynch saying that a Season 4 is not impossible still has people saying things like "I can wait 4 more years to find out what happened to Audrey" or "Maybe then we'll see if Cooper succeeded." Like, even after taking everything Lynch has done through his entire career, so many people STILL go "Well, maybe this is the time around he'll tie up all the loose threads." Talk about setting yourself up for disappointment. https://imgur.com/a/b5fHx
  6. Someone on Reddit found this old article that was posted before the pilot of the original Twin Peaks even aired, and the quote David Lynch gives at the end is very telling about how his mindset was even at that point. When it is pointed out to Lynch that television shows almost always catch the bad guy at the end of each episode, that the audience likes its criminals behind bars before they go to bed, that it gives them a sense of "closure," his soft-spoken patter erupts in disgust. "Closure. I keep hearing that word. It's the theater of the absurd. Everybody knows that on television they'll see the end of the story in the last 15 minutes of the thing. It's like a drug. To me, that's the beauty of 'Twin Peaks.' We throw in some curve balls. As soon as a show has a sense of closure, it gives you an excuse to forget you've seen the damn thing."
  7. Lynch has said himself as much in interviews. I remember him comparing it to how you really want a magician to tell you how he did a trick you were fooled by, because it's not enough to have a theory, you desire someone to validate it. But if the magician tells you exactly how he did it, you usually end up disappointed because it seems so obvious now and you feel foolish for not figuring it out.
  8. I'm now getting excited to rewatch all Twin Peaks content in a row. I wonder if Showtime will be picky with rights, or if something can be arranged for all Twin Peaks material to be part of one box set. If so, I wonder what they would call it since the current box set calls itself "The Complete Mystery".
  9. Haha, I was literally thinking the same thing. And it's especially hard with someone like Lynch who loves using symbolism. Makes you wonder if theories of his past movies are based on "evidence" that actually was just a forgetful accident. Just another wrinkle in being left to interpret something that will always have gaps, and nobody to tell you which parts of your ideas are right and which are off-base. Not much difference from finding anything of significance in something the director planned as a pointless aside, I suppose. Although we're talking about a series where a lame bit about Lucy's confusion over cell phones led to the demise of an antagonist so it's hard to think that anything is meant to be a meaningless aside. That said, I think the lapel pin thing works out. They even repeat a bit of the red room scene from Episode 1 in the end, and that combined with the "is it future or is it past" line suggests that maybe that's when that discussion took place.
  10. I love stuff like this that happens after only Lynch films or a small selection of movies and TV shows, many of which seem at least partially inspired by Lynch. Even though I never agree with everything being posited. (I'm sorry, the "last two episodes should be played in sync" theory holds no water for me. It feels way too close to stuff like The Dark Side of the Moon mixed with The Wizard of Oz or the theories espoused in Room 237, where it feels like coincidences and confirmation bias is making up for a lot.) Of course, no interpretation is ever going to be 100% satisfying, because there are always things that you have to "feel out". Lynch himself has admitted this in interviews. I think that Waggish theory is really interesting and gives me more to think about - in particular, the idea that RR2GO does not exist in the "new" Twin Peaks because neither Dale nor Laura would know it should be there. But I agree with Jake in that it doesn't "ring emotionally true". For all of Lynch's diversions and playing with expectations (can I just say I loved the scene where we all are forced to wait an agonizingly long time for the lady to leave the room before one sentence of information is exchanged?), he is nothing if not wholly sincere in how he presents things - and this has been true in everything he has created in the past. If something is supposed to be funny, happy or playful, he makes that clear. If something is meant to be dark and foreboding, he also makes that clear. That's why he couldn't even provide us with that final battle in Episode 17 without letting us know "something" was wrong about it. Nothing about the last few minutes of The Return gave off the impression we were supposed to feel Cooper succeeded in his mission. Of course, maybe that means everything in that theory is correct except the absolute ending.
  11. So, there has already been a ton of writing and I don't want to repeat too much, so just a smattering of my thoughts below: - Boo to no more "Invitation to Love". - Boo to the original Sheriff Truman not being there. - Maybe it's because I binge-watched it after the whole series came out, meaning I always had a new episode to watch, but I thought the Dougie Jones stuff was amazing and I couldn't get enough of it. - I wonder if that creepy, gross drunk guy in the cell was a doppleganger that went wrong. He was repeating everything being said, Dougie-style. - With how much this tied into weird asides from the original series and FWWM, and even re-used footage so that they made more sense in this new contect, I'm curious how much of this Lynch and Frost came up with now and how much of this was maybe a version of how they originally planned to end the series had it gone for multiple seasons, with the required changes due to time passing (i.e. The new season of Twin Peaks is like the new season of Gilmore Girls!). The fact that the new season needed a "Sheriff Truman" despite the actor not coming back and other significant attachments suggest this might have been Lynch's plan all along. But then again, it's just as plausible that Lynch had a new story and Twin Peaks was the vessel where he could get his 18-hour story funded. - I definitely get the feeling that at least part of the show is meant to mock the trend of nostalgia television as a whole. Dougie was basically a hilarious version of how ridiculously intuitive Cooper was. The show basically starting with someone staring at an empty box, waiting for something to happen, and eventually something does happen and he dies while not really paying attention. The original stars of the show are now old and it's the younger generation telling their stories and replacing them with interesting drama. The bits about the original cast that are there - most of those characters have changed so much in time passing, they aren't recognizable as their current selves (Bobby is an understated police officer, Dr. Jacoby is a raving Alex Jones-style lunatic). The boss obsessed with his time as a young boxer, several instances of characters being stuck in a lobotomized state re-watching the same content over and over again, watching something we just saw in the context of the show, re-shown on a screen inside the show being watched by other characters. You get the gist.
  12. Half-Life 3

    As someone who adores Half-Life 2, I would like to believe otherwise, but I feel like this is exteremely plausible. Everything Valve has been focused on recently involves it's employees doing whatever they feel like; community engagement; multiplayer with a cooperative component; releasing products early and altering them constantly based on feedback; free to play models that work; reaching out to as many gamers as possible, etc. Everyone hunkering down for years to work on a single player shooter campaign feels like the antithesis to all that.
  13. Mass Effect 2

    I know it's obvious they wrote it to get quoted by EA's marketing, but I thought this line by TIME magazine was hilarious: With beefier combat added to the role-playing, it's the Avatar of video games — except it's better written. Also, while I loved the intro, I almost wish I'm playing on the PC so I don't know if it's different on the 360 version, but I also post at Something Awful and Gamers with Jobs, and I haven't read a single other person (or review for that matter) who doesn't agree that the combat, cover mechanic and interface are far, far better than the first game. Not to say mikemariano doesn't have a valid opinion or anything but he is in the extreme minority in this case so I wouldn't let it get to you until you experience it yourself.
  14. Mass Effect 2

    Five hours in and it just continues to get better. The only thing I don't like is the whole "Mission Complete" thing that comes up between intervals, it's a little gamey and it takes me out of the cinematic moment a bit. But I think it speaks volumes that I have to look at stuff like that to find complaints. I have to admit, I like the customization options to your armor way more than I should. My Jane Shepard just looks so adorable in her baby blue helmet. Also, I was kind of turned off by the change in music to a more traditional symphonic sound since it seemed like such a unique style in the first one, but now that I realize it fits better with the different tone of the sequel.
  15. Mass Effect 2

    Holy crap. Nearly every review says the game is between 35-40 hours long. I'm a little wary that it might start to wear out it's welcome at that length but considering they managed to improve nearly every every problem with the first and doubled the size at the same time suggests they really hit it out of the park. I managed to force AA using nhancer so this game is looking gorgeous now.