The Devil Tesla

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Posts posted by The Devil Tesla


  1. So Eurogamer gave the super nichey Darkfall a 2/10. The developers claim the reviewer didn't give the game a fair shake. Then

    .

    Aw2-3IiOPA8

    If you didn't get that, someone created a guild named EUROGAMER.NET so everyone could declare war on it.

    Maybe the game isn't all that bad, and according to the Eurogamer editor's blog the Kieron Gillen will re-review the game so we'll know for sure, but if everyone in the game is like this I don't know if I want to play...

    Although, it's kind of adorable when he talks about how he'd give the game 9000/100 and his voice kind of gets really, yay passion?

    Also, pre-patch firekicks baby. And Ed Zitron is a carebear hater.


  2. It was the most intense feeling, and I'm having trouble putting it into words. Sure, coming to grips with the loss of a friend played a big part, but the theme and general mood of Shadow of Colossus fit so well... To be honest I can't even clearly remember the ending in detail. I just remember the feeling of loss that carried through the entire game, and how well it fit the situation.

    Great story. But yea, it does show just how ridiculous that whole exchange was. No one has ever created something so great that everyone weeps at the sight of it, art is in a large part made by what you bring into it. That fact is why the design of Ueda's games is so effective, they are so simple that people can pile up their feelings on top of them. New technology isn't going to make things simpler by any means, so if you want to emotionally connect with gamers adding pixels isn't the be all end all. Speilberg should know this, Schindler's List was made all the more effecting by the decision to film it in black and white.


  3. When I was writing it I was concerned that it would be suspicious to reference a throwaway line of UK TV dialog from 10 years ago, especially on a forum full of British people. Maybe not?!

    You forget that this is a forum full of geeks.

    On a side note,

    If I ever got one I'd probably make it bigger and smaller over and over when I'm bored.

  4. On Killzone 2: Okay, I haven't played it, but it sounds like the kind of game (AI heavy combat oriented shooter) that would suck on lower difficulties and become actually really awesome when it's a challenge (it's a totally different kind of game but Dead Space was like this). Maybe it's better if you make it harder, Remo?

    Secondly, I can't find the "hooray for you" think on youtube. Do I want to see it?