Aon

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About Aon

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  1. Thanks. It's not often that people on the industry's inside are willing to dispense with formality and speak their minds on things that are awful. Every other cast out there can tell me why I'll love something, but yours was one of the few not to tiptoe around why I ight hate a trailer. Looking forward to the Episodic Games series, Aon
  2. So where do you all think Mirror's Edge belongs next to DOW:2, Sf:4 and Burnout Paradise for my February purchase? Obviously having played none of those except burnout. Everyone seems frustrated by the combat yet seem to have a glow about the game at the end. Is that glow enough to warrant ME's purchase over one of these other games, if they turn out to be a high and consistent quality. Is it's uniqueness one of those things that 'has to be experienced'?
  3. Fallout 3

    Are you honestly complaining about having Liam Neeson as your father? And furthermore, are you asking Bethesda to have a unique voice actor for all of it's hundreds of NPCs? While it may be possible with the more prominent characters in GTA, it is unfeasible in FO3, especially considering that people who do not play the game day in, day out would have a very difficult time recognizing that a voice is recycled between Arefu and Paradise Falls. While the guards all having the same voice is immersion breaking, so is hearing the voice of a pedestrian I swore I run down five minutes ago.
  4. When I first played the Fire Emblem released for the GBA I couldn't stand it. The tutorial was frustrating, the interactions seemed bland and the games random elements seemed overly punishing. It was only when I was forced to actually work my way through it when traveling through Europe with a DS that I learned to appreciate the game's faux historical English charm and the emotional attachment permanent death assigns to your characters, turning them from generic pieces in a large game of Rock, Paper, Scissors to characters whom you actually care about.
  5. Five BioShock sequels

    Yeah, but control all leads back into choice. The control element of the game is juxtaposed against the binary nature of the games 'moral choice' so it is disingenuous to completely discard the good vs evil dichotomy when describing what the game is really 'all about' That moment in the game, while I agree it was the most powerful would not have been so much so without the little sister dillemma you were forced to deal with.
  6. New people: Read this, say hi.

    Hello all. My name is Aon and I'm to be your new member for the day. I'm a teenage FPS junkie and I'm hoping this community will be arrogant and elitist enough to suit my internet larger community needs. So please treat me kindly and continue offering more intelligent discussion than the average GAF thread.