Cigol

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Everything posted by Cigol

  1. beat-em-up > fighter

  2. Expensive Peripherals #1

    We haven't heard anything. I hope his brain didn't dissolve.
  3. Soulcalibur IV

    I found it boring. I'm sure it's great for beat-em-up fans, and I'm sure if I had patience I'd uncover more depth to it than this button basher can currently see, but I just don't have the desire. Not my sort of game admittedly.
  4. Expensive Peripherals #1

    ... I know we've made great strides in this area but I really wasn't expecting someone to say they've gone out and bought some brain control interface for at least another ten or twenty years, lol. Reading the review it sounds like a lot of hard work, but let us know how it goes as in theory it sounds ace. "Unfortunately, no one can be told what The Matrix is. You have to see it for yourself."
  5. PixelJunk Eden

    Looks like a rip-off of the aforementioned game Playing some more (very addictive) Eden and for a game with such a simple premise there are a few little 'surprises' which help to momentarily buck the trend and break up the tedium. ...in Level 5 for example was a nice feeling when it eventually clicked. I mean, it's completely obvious in hindsight but it's a real 'huh?' moment because you're not expecting it, the game has made no allusions to such gameplay. The 'night/day' emblem you can hit on the home level is a nice touch too - I just wish it worked in the gardens as some of the backgrounds are so bright it's hard to see the pollen! *I thought spoiler tags nestled with text?
  6. Soulcalibur IV

    I have it on my lovefilm rental list, from what I've seen it appears pretty 'ho-hum' (whatever that means), but I've not played a fighter in many years so it might be worth a punt. I think a revision of the beat-em up genre is long overdue right?
  7. PixelJunk Eden

    No, it wasn't that (although looking at the youtube videos it seems like such an ace game for the time!), the game I'm thinking about had a stick like man who was able to jump very high. Anyway. Very much still enjoying Eden, surprised to see it has 10 levels (I'm still on the second and third) and I'm liking how you have to grow your home garden in order to reach higher levels - and how it introduces new concepts and design styles as you progress. I also like how I'm ranked higher than Ben and Miffy
  8. MGS3: Fail? :(

    Are you playing the subsistence version? I thought that had a nice new viewing angle to help with the difficulty of moving around. I had to play the original and it was tough going, you get used to it, but there's no point ignoring the jarring sense that the game is doing a Resident Evil on your ass for no apparent reason (it has a first person view mode for godsake).
  9. MGS3: Fail? :(

    Remember, you're playing the origin story for 'Big Boss', you're not Solid Snake in this one. I think a lot of the problems with Snake Eater result from poor realisation of potentially interesting theory. Having to survive in the jungle by living off its many offerings sounds ace to me, as does having to treat various wounds and injuries (and their effects impacting upon your performance). But the difficulty in implementing this in a meaningful and entertaining manner was obviously too much for them, and what we get instead is frustrating, painful and jarring. I liked the introduction myself, and whilst the game is different you should get used to it eventually. keep playing, you'll appreciate it.
  10. I made a multiplayer game, whoopdee

    Post of the century, surely?
  11. New people: Read this, say hi.

    It took me a little while to muster up the courage to post, but seriously; three years?
  12. PS3 Trophies

    It would have been better to have called them what they are; achievements. Everyone knows they are 'copying' Microsoft on this one, so calling them something different won't disassociate them - in fact if anything it provides a vehicle for calling into question their obvious copycat attempt. Trophies are always going to stand out now, and for me they don't 'feel' right. Why am I getting a trophy? It doesn't make any sense. The numbers don't add up either - assuming every game from now on implements them I'm going to need one big mother of a trophy cabinet. Surely we should be getting medals like in Uncharted, and perhaps leave trophies for those truly memorable achie...trophiments (?) Still, I'm not big on the idea of achiements, or trophies. I do like statistics however. Why does the PS3 not have a player profile and statistics. That's the interesting shit. EDIT; The Uncharted PS3 trophies patch is out in PAL territories. A nice incentive to play it again I think and bound to boost platinum sales.
  13. $t34md!

    This thread is depressing. Would you mind at all Toblix if I just ignored your plight and went back to living in ignorance I can't believe this is how STEAM works. Somebody needs to stand up to them. Not me personally, but someone damnit.
  14. PixelJunk Eden

    The screenshots looked 'nice' but I couldn't really 'understand' them, whilst the streaming videos didn't pique my interest either as it all seemed a bit pedestrian and pointless. Still, considering it cost just five pounds and you guys were impressed I bought the full game anyway and nearly two hours later I was still playing, having fun, and in the throes of addiction. A highly recommended PSN purchase from me too then If you've looked at the screenshots or watched the videos and you're still not getting it don't worry, download the free demo and you'll soon understand. It's not an earth shattering game by any means but for £5 you're getting more than your moneys worth. Incidentally I noticed a comparison to FL0W earlier, which whilst it shares a similar vibe in ambience, you'll find Eden is much more of a game with a challenge* *I particularly like the trophy which requires I buy two extra controllers, run out onto the street to make friends with random passer-bys and coerce them into a game of multiplayer Eden. A couple of others have already been mentioned but it reminds me of an old Amstrad title (for which I've forgotten the name) where you had to progressively make your way up through a cavern avoidi.... oh shit, did I just say that out loud, an Amstrad? I, umm, never mind! Forget I spoke.
  15. Fallout 3: Proving the haters are right?

    I don't suppose it's much consolation for those who had to endure all the criticism and ridicule for not following suit. And besides, thanks to its (undeserved) circus of hype they are bound to garner enough critical acclaim and attention to gloss over any deficiencies the game (and they as a company) might have. From what I've seen it's looking a lot like a 'piece of shit' - and I say that sincerely as someone who thoroughly enjoyed both Oblivion and STALKER. Admittedly there's still a chance they've been keeping the meat of the game locked behind doors and plan on unleashing it as a big surprise hurrah come September, I'm not so sure personally, but here's hoping.
  16. Avast, it be Thumb Island!

    I added an extra chair, a poster, a plant pot and a sofa, I circled the island, got bored and logged out. Like Sony's HOME I'm having a hard time coming to terms with what use it will actually be, though I did like how it works straight from the browser (as is all the rage). I'm sure there is an audience for this sort of thing (3D chat application) but it's just another in a long line of products which goes to show that nothing, nothing, beats Microsoft Comic Chat. Seriously, that was the shit!
  17. U R Left 4 Dead

    The AI director, as amazing as it sounds, is ultimately just going to spawn enemies and adjust the difficulty on the fly. When I referred to pacing I was talking more about the way characters zip around the place like they are skating on ice and the non-stop-fast-chaotic nature of the combat. I guess I'd just like it to have all that but a more cerebral element to balance it out. I'm sure it will have 'scares' but its not going to have survival horror type elements that I most closely associate with the Zombie genre. It seems to be more about hosing down the undead whilst getting away as fast as possible. Which, you know, is fair enough. I'm not sure why you think it's going to be a 'flash in the pan' though? At least on the PC we've been crying out for a good CO-OP game, and I often hear people cite CO-OP as a feature which elevates mediocre titles on consoles?
  18. $t34md!

    What I mean is that they may say one thing publicly (on their website for example or in their first emailed response) but if you press them they tend to take it more seriously. It's kind of an unwritten rule in my experience, and although I've never had a problem with STEAM (touch wood) I have had issues with other online services (such as iTunes, Trymedia, Sprocket, etc) that have required a few emails to sort out. The idea that someone can hijack your account, purposefully invalidate it by cheating and then leave you without any solution isn't exactly comforting... so yeah my question was; did you push them. Did you give them a reason to check it out? Because if you did, and they still weren't interested, then that's worrying to say the least
  19. U R Left 4 Dead

    You could always create a new account and buy it for that. I'm looking forward to this despite being a little wary of the pacing. I'm not a fan of RUNNING ZOMBIES and much less a fan of roller-skating FPS games which don't let you breathe and take in the atmosphere, but the more I see of this the more I want to play it. I can't wait for the custom maps... Dawn of the Dead mall anyone?
  20. $t34md!

    Come get your WoWz Golds here folks. Did you even try and contact them? It's not uncommon for them to be more accommodating when approached directly. It would certainly put my mind at rest if you just admitted you're a dirty little cheat and you couldn't be bothered coming up with a half-decent cover story. All the games I have bought and am going to buy on STEAM are just a vindictive little 'haxor' away from being invalidated. If someone is inclined to hijack an account then they aren't beyond being a huge wanking shit and getting it banned either. Bonus points for it seemingly being a dead end in the investigatory process!
  21. THE MEDIC IS REAL.

    I smell a conspiracy, it's clearly an inside job. I'm the emperor of Pluto, trust me.
  22. Clearly it's a joke, it's so amateurishly put together, but it outstayed its welcome for me; what was intiially funny ended up annoyingly pretentious and condescending.
  23. I made a multiplayer game, whoopdee

    I've experienced the odd bit of lag but it goes as soon as the next round begins. I also had someone explain that going round and round in a circle whilst everyone else crashes is a 'strategy' maybe you should be required to have eaten at least one apple before you can be considered for the scoreboard?
  24. I made a multiplayer game, whoopdee

    Indeed, I've gotten the illustrious 5 in a row achievement. 50% complete
  25. I made a multiplayer game, whoopdee

    So I played a couple of games and it's quite fun, the extra fidelity in control is a nice touch. Saying that (and trying hard to make this a constructive post by nitpicking), I would make it clearer your version of snake is 'walled in' by graphically representing it with some sort of frame. It took me a couple of splats to realise - I'm afraid I don't read instructions! Anyway I prefer it without walls so it would actually be pretty neat if it were a toggable option. Unless I'm mistaken the fruit doesn't time-out (?), in which case a two player game throws up an interesting exploit whereby one player circles endlessly around the fruit leaving the other player powerless. Might be worth looking into. Oh and I think it would be nice if it just zipped past that intermediary screen detailing scores after someone wins and got straight to the good stuff. ...and wishlist; - increase the size of the playing area - 32 player upper limit - team deathmatch snake!