thorn

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Posts posted by thorn


  1. Yes it does and Firewatch uses the feature.

     

    I haven't been issued my new super-powered work computer yet, so this one is going to have to hold off a couple of weeks until I return home.

     

    I'm a bit worried about the motion sickness thing, though. It really varies from game to game (I'm struggling through The Witness's narrow field of view right now) but having camera control taken away from me is a big trigger. I may just have to dose myself up with anti-nausea medication and see how I go.


  2. Some disjointed thoughts, typed out for the second time because my initial post seems to have been lost into the ether:

     

    I was somewhat hesitant about the prospect of Psychonauts 2 because I assumed Erik Wolpaw couldn't be involved. And now he is. And I am excited.

     

    Is it just me or is Raz's HD face creepy as fuck? He looks like an elderly man dressed up as a little child. Lily looks wierd too, but not quite as much.

     

    Also, I find it wierd that there are a whole bunch of extras on the Fig page, with little information to explain what they're like. The one that stood out to me was the Psychonauts themed View-Master, which was described as follows:

     

    In Psychonauts, the darkest deepest memories of the minds you've delved into are kept in memory vaults, inside of which are reels of images based on old View-Master reels. We'll take those in-game reels and make them into real world reels. For reals!

    It sounds like a cute idea and the sort of thing that I'd like to have gathering dust on my memorabilia shelf. But without seeing photos and judging whether it's going to be a cool design or just a basic View-Master with a sticker applied, I'm not going to pay a not-inconsiderable sum to add it on.

     

    Tim replied to my question as follows, but I'm going to hold off for now.

     

    EDIT: How do I embed tweets on this damned site?

    https://twitter.com/TimOfLegend/status/672845451498926081?ref_src=twsrc^tfw


  3. Basically.

    Much more energy spent talking about how it's not going to live up to the hype than for any other game I've ever anticipated. Ridiculous and boring and at times irritating.

     

    True. Still less energy than what's being spent hyping it, though.


  4. I'm for sure buying a Link so I can sit on my couch and play adventure games with my trackball. I'm still split on the controller though.

     

    What trackball do you have? I've been looking for a wireless trackball for couch-based Adventure gaming for ages.

    (I'm clearly not getting into the spirit of this thread :P )


  5. It hasn't been buggy for me (on Linux, Steam), but it is definitely poorly designed. Some issues are annoying but fixable, like the fact that to walk through a door you need to click right off the edge of the screen past it. And some seem to be from a bunch of artists making a game without an actual experienced game designer who knows what makes Adventure games tick:

    • The characters barely ever talk to each other so you don't have any explanation of what's going on and why
    • Puzzles just kinda happen with barely any brain power getting involved
    • You pick up objects and have no idea what they are because Tommynaut doesn't describe them. You forget that you have the object because there's no inventory. Then you go up to something that you thought was scenery because Tommynaut ignores objects he can't interact with yet. Then you click on it and Tommy solves the puzzle for you by attaching the widget into the doodad.
    • Similarly, there's a bigarse button on the wall. Nothing happens when I click the mouse on it. Characters don't explain why they're ignoring it. Then I try with the other character and it works. Or I'll do something in an entirely different room and suddenly they'll pay attention to it.

    All that said, it sure is pretty.


  6. You could try updating your Kickstarter backer info.  Can you still access your old email?  Maybe its in there.

    No, sadly. The host has disappeared into the great black hole of the internet.

     

    That said, I'm guessing the 'Beta' only gives it out a day in advance. Steam should just update with Part 2 tomorrow, right? I'll just have to find some other way of entertaining myself tonight.


  7. I got an email from both Humble and Kickstarter telling me it was released.  The instructions on the Humble page for unlocking it in Steam are:

    1. Install Broken Age
    2. Right click and select "Properties"
    3. Click on the "Betas" tab
    4. Enter your code and select "Check Code" (there was a code in my email from the Humble store, I assume it's that)
    5. Select the branch "Beta - Beta Branch"
    6. Wait for the game to download
    7. Play the game!

    I'm still at work right now so I haven't tried any of this.

    I didn't get that email. Maybe they're still working off their old email lists from the Kickstarter and not based on Humble Bundle accounts? I've changed my email address since the Kickstarter happened.


  8. It's out now for backers!  Go play it!

     

    Where are you seeing that? The version on Humble hasn't been updated since July 2014.

     

     

    In a couple of emails they've told backers to expect emails from Humble Bundle about Part 2. Is that only for the DRM-free versions? Wouldn't the Steam version just update itself when it's available?

     

    Why isn't Steam updating already?!


  9. Peripherally related question:

     

    I've got Steam streaming set up to my living room TV. I don't play anything particularly hardcore, but some games (e.g. Adventures) need mouse input. What do you recommend as a couch-based input device? I've considered thumbstick-as-mouse, standalone touchpad, or trackball. My gut feeling is that I'd like a nice big trackball, but a quick google didn't show up any wireless models that would sit comfortably on my lap or next to me on the couch.

     

    Your thoughts? Any models you recommend?


  10. That kind of AR is quite a ways off, power requirements alone really limit it. I honestly prefer VR to AR because I dislike the mixture of CGI and real imagery, I prefer cohesive experiences. The best use of AR that I could think of in my life would be unlimited screen size/space for my work computer while still being able to see when a co-worker comes over to talk to me.

    Actually, I do admit that my favourite part of that video was the early UI/productivity/whateverwanttoyoucallit interaction. Give me some Terminator-vision goggles!


  11. I've been thinking all along that AR is going to be much more interesting than VR. I severely doubt that this video is an accurate representation of the current Magic Leap technology, but even as an aspirational target it's got me salivating.


  12. Have any other backers found that they can't log into the DFA subforum any more? It just keeps asking me for my username and password, despite me already being logged in.

     

    DF don't appear to have a contact email address on their website any more. Not really sure how to contact them about it.


  13. An example that's probably a bit more relevant to Curiosity is TV game shows. At least in Australia, contestants sign a contract that states that they won't see any winnings until the episode airs. Which screwed over a lot of people in the early 2000s when they pre-recorded 10 episodes of a gameshow and cancelled it after three, then told the winners to get stuffed.