thorn

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Everything posted by thorn

  1. The Witness by Jonathan Blow

    I'm like that too. Normally I don't give a crap about spoilers, but everything I've read says that this game is about the mental experience of solving the puzzles, so I don't want any of them solved for me.
  2. Bioshock Finite: Irrational Games shuts down

    To all the people trying to speculate based on the fact that Bioshock Infinite took six years to develop - wasn't a large chunk of the project done with only a small team iterating on ideas, after various members of the Bioshock 1 team left to set up 2K Marin? I'm sure I read that in an interview somewhere. That should tweak those budget guesstimates somewhat, and bring new light on the fact that Levine wants to play around with ideas in a small team again. Still, it's shitty that they let all those people go instead of letting them stay on as a team with a different leader.
  3. General Video Game Deals Thread

    I don't get what basis they're using to dole these out. I got two, Dewar got three, and some guy I know got four. The best guess I have is that you get one code each for certain DF games. The only ones I don't have on Steam are Spacebase and Iron Brigade.
  4. Kentucky Route Zero

    Should I play this now, or wait until all the episodes are out? Also, I've already bought in on Steam, but the store page is ambiguous. Have I bought a season pass, or only the first two episodes?
  5. Loadout: Am I the only one seeing this? [NSFW]

    Somehow that nudity is even worse when animated. *shivers* I agree with spork armada. I didn't get any particularly racist/minstrel vibes from the pictures of T-Bone. I mean, it's certainly not an attractive design and he's made to look batshit crazy, but that doesn't necessarily make it racist.
  6. Double Fine's Amnesia Fortnight 2014

    Am I the only person who doesn't care to vote? Even last time I mainly signed up to watch the documentaries because I like to see the process of the games being made (and the drama of DF's various people frictioning up against each other*). Part of me doesn't care which games get made. Another part doesn't want to watch the pitches in case I see something awesome and it's not selected. * Or is that just in my slash fanfiction?
  7. Broken Age - Double Fine Adventure!

    I know they haven't announced a date for Act 2, but have they given an approximate timeline/month/season/year/lustrum?
  8. Getting into the industry?

    I don't work in industry myself, but I work in a university that offers a game dev course and taught a bunch of its students. From what I've heard from them, game companies care less about the course than about the games they have personally worked on. The advantage of doing the course is that they have plenty of opportunities to work on games as assignments, both individually and in groups. Assuming you have a requisite level of skills, your game(s) will count for more than the degree will.
  9. Broken Age - Double Fine Adventure!

    Ah, thanks. Do you know if it's just the music from part 1? If it's the music from both, I think I'd prefer to wait until I've played part 2 before downloading it. In the past when I've listened to music from games before hearing them in-place it has become distracting.
  10. Broken Age - Double Fine Adventure!

    Has anyone received their digital copies of the soundtrack via Kickstarter yet? Seems odd that they'd release it on Bandcamp before sending out to the backers.
  11. Broken Age - Double Fine Adventure!

    I didn't realise that was possible. Thanks!
  12. Broken Age - Double Fine Adventure!

    They're not abandoning it, though. They've captured the behaviour but instead of implementing the skip they put in a message telling people to use the spacebar instead. It's a strange decision. I wouldn't be as perplexed if nothing happened at all when I simultaneous-clicked.
  13. Broken Age - Double Fine Adventure!

    Okay, ignoring the double-click, what about the simultaneous click? Do you ever do that accidentally? These are habits that have been ingrained in me from years of Adventure gaming. It worked fine for all that time, so I'm wondering why DF decided to implement it differently.
  14. Broken Age - Double Fine Adventure!

    There was one thing that kinda bugged me about the interface and I'd be interested to hear if anyone else felt the same way. When you do the actions that skip cutscenes in other adventure games (double clicking the mouse or simultaneous left-and-right click) the game detects it and tells you to press the spacebar. If they're detecting the action, why not just skip the cutscene and not force me to move my hand on to the keyboard? I also found it strange that there was an option to skip cutscenes but not individual dialogue lines.
  15. Broken Age - Double Fine Adventure!

    Holy crap! I totally missed the significance of that until you pointed it out. I will say that I predicted the twist ending pretty much from the first moment that Tim described the two characters and what they're trying to acheive. Now to see if my other prediction comes true in Part 2. On the whole, I thought it would be a bit longer; I had figured that the entire game would be about the same length as a 90s Adventure game. Assuming the two parts are about equal length, I think it was a fair bit shorter. That might be because - as someone else said a few pages ago - I never really got stuck. It's a rare Adventure game that doesn't make me frustrated enough to resort to a walkthrough, so I guess that's a good thing. Wouldn't have minded if it was slightly more challenging, though. Goddamn, it really is beautiful though. And I really liked the way they used parallax and zooming to give the locations depth and extend the area that we're able to explore. Good characters, and the dialogue in Vella's world made me crack a smile a fair few times. There were a few minor graphical glitches; the main character's necks occassionally popped over their faces. And one time Shay's mouth ended up at the back of his head. The only major annoyance for me was the way it handled savegames. There seems to be no way to load games without quitting back to the main menu. And there seems to be no way to quit to the main menu without saving. And saving while quitting to the main menu is always an autosave, so you could easily overwrite the save game you want to load. That's just a bugbear for me, though. Overall, I think it's great.
  16. The Big LucasArts Playthrough

    I figured it wasn't a suprise because he hadn't played Grim yet.
  17. The Big LucasArts Playthrough

    Not intended as a zing, but you can interpret it that way if you like. I don't think any of this has really been spoilerific. Manny's presence in CoMI is a non-sequitur rather than a plot point, and our discussion on the two games didn't involve any spoilers that I can see.
  18. The Big LucasArts Playthrough

    I actually really love Rubacava. It feels like a real town and many of the characters have relationships that you discover as you explore. Plus, the puzzles are really good and you always know what the short and long term goals are. CoMI, on the other hand, just felt like a huge unstructured pancake of a town. From memory, each individual building had its own set of puzzles - I felt like I was just checking them off the list rather than properly exploring. Plus I just didn't care about the characters - the only one I can even remember is Manny Calavera.
  19. The Big LucasArts Playthrough

    I remember finding the first act of CoMI somewhat tiresome. Perhaps it's just because there is just so much area to explore and so many characters to have long dialogue trees with, while from memory the puzzles were reasonably straightforward. I guess I prefer Adventure games when they're a little more closed and directed.
  20. The Big LucasArts Playthrough

    Nope, I was wrong. In the inventory it showed as pale blue, with the name 'Creator's Engraving'. Assuming you have used up all of the conversation topics (you need to click on the 'Alien Device' one several times, then the 'Eye Part' one twice), the Creator places his engraving on the ground in front of himself. The colour in-world is similar to the background, so it can blend in and not be obvious that it's there. Do a bit of pixel-hunting and see if you can find it.
  21. The Big LucasArts Playthrough

    I think it was green, but when I get home today I'll double-check.
  22. The Big LucasArts Playthrough

    Check your inventory more closely. The alien gave you a rod. The map isn't actually too helpful though, as the image it shows is small and vague. I pretty much worked out where the piece was by going to the one screen that hadn't previously been useful in any way.
  23. The Big LucasArts Playthrough

    Just go back and read my first hint. Seriously. It's really very vague, but it'll get you on the right track.
  24. The Big LucasArts Playthrough

    Nope. Nothing to do with Brink. I'll just say that you were on the right track previously.