drummand

Phaedrus' Street Crew
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About drummand

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    professional lurk
  1. Limbo

    Think it's too soon to say it's just coming to XBL Arcade. Kotaku's carefully wording it "exclusive summer launch," and the Playdead announcement says "LIMBO is launching on consoles this year with a summer launch on XBLA!" Note "consoles" plural. Who knows what that really means. And can a PC release really be that far behind?
  2. Limbo

    Hey all. Sorry to dredge, but I just got word (via email list) that this thing is actually a game now and not just a beautifully melancholy teaser video. It's coming to consoles (I guess starting w/ XBL Arcade) this summer. I guess there's info of some kind on IGN but I'm so not linking there.
  3. Nice ep., as usual. As an aside, but the talk about self-advancing slides on a 5 minute presentation reminded me of the Ignite. Stumbled across that a couple weeks back, thought it kind of interesting; the system itself makes some of the presentations interesting, even if the topic isn't necessarily (though clearly some are better than others).
  4. Oddworld Pack on Steam

    Awesome, awesome. Think I may need to get a gamepad for my pc though. I played Exoddus on PC years ago (disc got stolen, so sad), and I vaguely remember the keyboard controls being much less satisfying ...
  5. BioShock 2

    It's way too early to say anything -- I haven't even read the article or anything -- but my initial response to the 'headline' was skepticism. Big Daddies were a such a big part of the atmosphere of the first game: their whale-moans and thumping footsteps echoing through drippy halls ... their pathetic knocking on the wall, trying to lure out a little sister you knew wasn't coming (you cruel bastard you) .... Their presence was as much what made Rapture an interesting (sometimes nervewracking) place to visit as the seabottom locale. Playing as that sad creature effectively removes it from the ecosystem (at the very least, it softens its place). I fear the whole game will be poorer for it. Maybe they've got something else up their sleeve that'll contribute to the games environment. Presumably they do ... just dealing with splicers, splicers, and more splicers sounds rather dull. The Big Sister thing ... whatever. Smells a bit gimmicky. Maybe it'll be cool, maybe the genuinely interesting stuff doesn't make good News!. I'll keep an eye out for news, but I'm not holding my breath.
  6. Far Cry 2

    Did you get this sorted? You buy guns from the computer on the table there, not from any guy. I was stuck on this for a bit myself. Just buy a gun from the computer, and you should be straight (you may have to pluck it from the wall in the building next door, I can't remember). I just got this Friday, and I'm really enjoying the atmosphere of it. The respawning thing bothered me for a bit -- and I do still wish the spawn timer was a bit longer -- but I kind of got over it. I frequently sneak past the checkpoints if I'm not in the mood to fight. I wouldn't disagree with any of the gripes others have pointed to. At the same time, I've so many satisfying moments playing, whether they be attacks well executed or ones gone horribly, entertainingly sideways ... enough to say it's one of the better games I've played in a while. We're still in our "honeymoon" phase, so I may regret that statement in a week or so, but for now I say :tup:
  7. The All New XBox Gamertag Exchange Thread!

    Been meaning to do this for quite some time ....
  8. Fallout 3

    Isn't the anti-science thread just a part of this kind of post-apocalyptic genre? A "science (or science run amok) has brought us to this" type thing? I'm nowhere near done with the game, though I have put in a fair few hours -- largely exploring and running the occasional errand -- so I don't know if it's spoilery exactly (cuz I'm thinking about the genre more generally), but I haven't read the above spoilers to avoid spoiling myself, so maybe that's redundant, or I might add I'm quite enjoying the game, almost in spite of myself. I don't know if Beth's writers are potboilerish so much as they're crap. Ok, that's harsh. I'd say they're decent enough at plotting, but terrible at characterization. Which I guess is a characteristic of the potboiler. So I retract that statement. But I do wish they'd get some decent animators to populate their pretty environments.
  9. I'm in ur xbox profile stealin ur friends

    Rubbish indeed. I've been through this a couple times (and am actually going through it now). Your friend should call XBL support (it's technically not hardware) and give them the business. They'll make him jump through some hoops (try deleting a game, then re-download it, etc). When none of that works (perhaps emphasizing that the problem is with how they license games, and the repair is what produced this issue), they should escalate it to MS Support. Then he'll have to wait another 20-30 business days for a resolution (they'll call with codes that can be redeemed for the MSpoints so he can 're-buy' his games). Theoretically, the embiggened HD comes with some kind of transfer-mabobble that will preserve your downloads' usability on your console. The scary is that it also *deletes* all content from your smaller HD. So if it doesn't work, there's no going back ....
  10. XBLA Board Games

    I've been enjoying the boardgames as well. Desperately hoping the trend continues. I'd definitely be down with some Battletech (did MS pick up the rights with FASA? I'm unclear on how that biz worked). Only managed to connive a game or two of that before my friends realized it was an ordeal they were less than interested in ... I've seen comments elsewhere that folks on Catan have been more civil ... I suppose that may be true. Though I've yet to play online (cuz I suck so absolutely), my wife's been obsessed with it (and now seems to be developing a similar obsession with Carcassonne) and has moved to playing nothing but online (she's actually playing right now, go fig). I've noticed there seems to be less chatting in Catan than in other games, thus less opportunity for brute incivility. She's still encountered a fair share of asshats, but the nature of the game seems to tone the asshattery down a bit. Emoticon abuse relatively common but fairly ignorable. A handful of folks seemed to like selecting and unselecting and reselecting settlement/city locations ad infinitum, which is super obnoxious (I gather there's been some talk of that artificially inflating this or that stat to bump one's gamerscore, and it's died down as the weeks have passed). Also, the player pool seems to be much smaller. I see lots of the same names coming up when she plays, which also reduces the opportunity for encountering random idiots. What particularly pleases me about Carcass (and Band of Bugs (which I've found pretty appealing)), is offline multiplayer. I tire of being relegated to the computer while my lovely wife gets her Catan on. I can only hope there are more games that provide this option. Well. Games I'm interested in (which drastically reduces the likelihood)
  11. Oddworld is back (to making games, that is..)

    More detailed info on the project in an interview on Gamespot. Not going to be in the Oddworld universe. Sadly, seems this story will take place on Earth in the nearish future.
  12. Girls and Games: Some Statitsics

    I've had mixed experiences with the ladies and games ... ferinstance, my wife is gaming at the moment (thus banishing me from the console). Her best girlfriend saw our 360 and said it seemed very cool, but she wanted to try a game where she wouldn't be killing (things/ppl/etc). If you follow the developmental psychology business that I got smacked with in my women's studies courses back in the day, you'll be of the opinion that womens would rather play together than compete. Along these lines, I think of how we introduced my friend's wife to our little Halo multiplayer club, back in the day. And frankly, how about every non-Xboxer got engaged: Co-op Play. I'd say we need more of that, as a general rule. Not just cuz I'd rather be playing with my wife right now rather than jabbering at youall (awesome tho you may be). Playing *with* someone rather than against them is an excellent way to get nongamers engaged, at least by us gamers. That's the next inlet. Like edwierd said, guys started gaming cuz of technology. On one level or another, I'd say the gadget-factor is what got us (mens) into gaming (please, tell me if I'm utterly wrong in this presumption). If we want to get nongamers onto the scene, it'll start with us getting them to play with us. Along these lines, I think the online-console thing has a huge potential for getting womens (and other nongamers) to start playing. I say *console* here, because the hookup factor is so much lower (get console, plug in tv, plug in internets, drop disc on platter, done). I really think the key to getting women into our game isn't in simplicity of controls. I think the cute factor will help, I think theme will help. But the real key will be in reproducing a web 2.0 (I hate that term, but you surely gather my meaning) experience in a game environment. Shared experiences that don't revolve around slaughtering teh Horders or whatev. Something that's creative, and that allows players to create, share, and compete together against a common enemy. Yeah, the mans in me still wants some kinda competition. After all, isn't that what makes a game a game (isn't it?)? No, not really. That's the predisposition talking.
  13. Peter Molyneux gets homoerotic *snigger*

    All so harsh. Sure, Moly frequently talks bigger than anyone can deliver, but I at least appreciate the sentiment. And I appreciate it being articulated by someone who's apparently respected in the field. Not saying it's an entirely new idea. Or even a little bit new, for that matter. And yeah, "love" is pretty doggone hyperbolic (and abstract enough that you can winnow it down to something more attainable). But I'm all for anybod who's willing to spotlight their attempt to create an attachment between the player (not just the player's character) and the game's AI characters. So that GI blip was a chockablock of hyperbole. I at least thought it interesting; made me wonder what's really going on in the guy's head, where he'd go had he unlimited resources and no worries about sales. He's enthusiastic; is that really so wrong? I'm kinda bummed he got so beaten over Fable's lack of delivery; the ideas there were interesting, even if they couldn't be implemented (for whatever reason). And I miss that part of the scene; the conceptual game that exists in my head, based on the ravings of overly-vocal designers. Maybe my fault is mine. I do so dig ideas and respect attempts (even if their execution is imperfect). And I enjoy the game conceptualized sometimes as much (and sometimes even more) than the game played. Thus, I returns to teh lurk
  14. Tainted heroes or good boys

    While I totally agree that a character-driven game would need to be more focused on NPCs (at the same time pushing the player to interact with them), I don't think the fact that games are designed to be experiences precludes a character-driven storytelling style. It seems to me an RPG *should* be more character driven, that I should feel as though my decisions (and my character's actions) are having a significant effect on the gameworld and the characters in the gameworld (rather than the current scheme of following a series of linear or narrowly branching scripts) ... While I think this is certainly true of certain types of games (RPGs, for example), I don't think it's necessarily true of all or even most games (action games & shooters, for example). The current scheme of gameplay/cutscene (or a variation thereon) would certainly work for a character-based game.
  15. Tainted heroes or good boys

    I think the real reason decent characters (ambiguous or otherwise) are rare in video games is because of the type of stories we generally get. You can pretty much divide all fiction into three general categories: character-driven, plot-driven, and theme-driven. Most games fall into one of the latter two categories (as a sidenote, I think 'sandbox' style games fall into the 'theme-driven' category). As a result, the characters (including the PC) tend to be servants of plot, rather than vice-versa (as you'd get in a character-driven story). They function less as true three-dimensional characters, more as catalysts for moving the plot. Thus we tend to get archetypes who don't develop much over the course of the game. Factor in this 'immersion'-thing, that devs want the players to feel as though they are their game characters, and you lose a great deal of the ability to have a character grow over time (unless you can somehow get the player to grow as they play). Along these lines, I think that the recent Prince of Persia trilogy might qualify as character-driven, though each individual episode/game is really plot driven.