RubixsQube

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Everything posted by RubixsQube

  1. SGDQ 2018

    I watched all three of these runs, too! I was especially sad about the fact that Dragonfangs' console died because he is only 47th on the Zero Mission 100% leaderboard, and I was hoping to see him get a result that pushed him up a bunch. Also, it's a good race just in terms of how everyone was getting quite a few major tricks all at the same time, causing the commenters to have a hard time keeping up, which is always fun. If you haven't played Samus Returns, you should, but know that Mr_Shasta made the game look profoundly easy. As was said a bunch throughout, everything does indeed "hit like a truck" and for me, I definitely did a lot more meandering around the map, barely clinging to life. It's a pretty good game. I was a little annoyed about the 100% Map Completion run because I don't find some of the couch commentators particularly funny, but they think they're very funny, which is always a frustrating aspect of GDQs. There are a few commentators who come back again and again (see: Patty) and like, act like an asshole as a way of Being Funny, and the audience eats it up, but it mostly comes off as shitty.
  2. [Released] Stream Frasier Online Free

    It's done and it's very weird. I don't know if it's successful. And I know that it's likely pretty buggy. OH WELL FOR NOW. https://rubixsqube.itch.io/stream-frasier-online-free
  3. [Released] Stream Frasier Online Free

    Tonight I finished a full "episode", with multiple scenes, and a kind of sporadic laugh track throughout. This is good, since it means that now I can spend the time between now and the end of the Jam tweaking things here and there. I need to overhaul some of the quotes to split them up based on the scene they correspond to (too often, one of the characters will say a name of someone not in the scene with them), and I need to better randomize the chapter titles. But for now, I've reached that point that's pretty great in a Wizard Jam where I have something I could release if I absolutely had to, but some tweaking will only make it better.
  4. [Released] Stream Frasier Online Free

    I'm using the most up-to-date version of Unity, and Fungus has been a dream for making this exact type of thing. It's built to be very accessible for people without much coding experience, and you can think of it like a graphical version of twine, maybe. You can create branching conversations, with multiple text options, and simple animations. It's very slick. It was a little tedious trying to figure out exactly how to manipulate variables from C#, outside of the Fungus GUI, but I wanted to do some randomization that was not immediately supported. I'd look into it if you wanted to code up a kind of simple story-driven game, or at least throw in scenes with dialogue into something you are working on. I am NOT A GAME DEVELOPER, but I have been able to fumble around enough in Unity that this was pretty easy to use.
  5. [Released] Stream Frasier Online Free

    Ok, so, after a few days off, I managed to find some more time to put this together. I have successfully parse all of the quotes from every line on Frasier into large files for each character, and I went and created giant files with random Markov quotes for everyone. I've fumbled around (thanks to @elvaq) with Fungus enough to get it to randomly select lines and assign them to variables which are then put in as quotes. Now I need to come up with my episode outline, and then grab a lot of the art. I think that I want to go through and pare down the quotes until they make a little more sense, it turns out that finding funny Markov quotes is a bit of a tough game. But for now, it's been making me chuckle, which is the real reason I participate in every Wizard Jam.
  6. Grim Fandango being remastered for PS4 and Vita

    Ugh, watching this made my heart swell (even though Jack Black is doing a Latinx accent and I'm not super happy with that). This soundtrack is one of my favorites, and it was wonderful to hear it live.
  7. [dev log] A Wish Upon A Star

    fabian, this looks really pretty already. I like the simplicity of the style, and I'm excited to see your twist on the genre. (That red-background image definitely looks like a fat hand holding onto a red bar. I kept waiting for you to reveal you were clicking around to make the hand flip the bird. )
  8. [Released] Stream Frasier Online Free

    Oh, this does look like what I want. Thank you!
  9. [Released] Stream Frasier Online Free

    That IS a good idea. I was originally planning on using a karaoke backing track and singing a few different versions of the theme song myself, although now I wonder if I can get the isolated vocal of Kelsey Grammar singing that weird song. ALSO, I am going to pass the weird lines through various Mac voices to create individual audio readings, so that the final version is super surreal. I think that I am getting more and more excited about this, although I'm still SUPER uncertain how to use Unity to actually code this up, especially since this is so different from my last few games. Is there a system that people recommend for just coding up simple dialogue between two characters? @Teljoor coded up his own dialogue system for The Rooster's Stupid Secret, but it would be nice if there was a more straightforward way to do this.
  10. WIZARD JAM 7 // Welcome Thread

    Actually, this was done frame by frame in photoshop for my game from Wizard Jam 1. It would be awesome if there were a generator, especially one that rendered it in the GBA style.
  11. WIZARD JAM 7 // Welcome Thread

    I think that I am going to make a game, since I don't want to ruin my streak. I would really urge people to participate in the showcase weekend, too, since people put in a lot of hard work and it's nice to have your game played! (ALSO I need to stop making two player games since I have discovered that most people do not have another person in their life to play games with apparently)
  12. WIZARD JAM 7 // Welcome Thread

    Wow this year's jam is gonna go for quite a while.
  13. Jeff Goldblum

  14. I'm sure someone in the chat brought this up but in 2007 they released Pirates of the Caribbean 3 At World's End: which didn't win the Academy Award for Best Picture that year, probably staving off the doom foretold by its subtitle. That being said, in a very monkey's paw curse turn, instead of the world ending, the world kept existing and WE GOT OUR CURRENT SITUATION
  15. I played two rounds, and in the first one I got 11 kills and a chicken dinner, because yeah, most of the bots seem to shoot at you and then stand there, staring. I agree with you @eRonin, it's a pretty smooth experience, even thought it's a little janky because of the on-screen controls. It feels like the map is shrunk a tiny bit, and a lot (a lot) of the geometry has been cleaned up for the mobile version, but like, everything is there in some form or another. I am confused about how your character auto picks up items, which is a little weird, but I think likely it's something where the game assumes you'd want these items, even going so far as attaching them to weapons. It runs really really well on the iPhone X, even while streaming to my television, and I would love to try it out with a squad at some point. For a portable version of the game, it's much better than it has any right to be. I just wish you would start with like, basic clothes. But I guess they gotta monetize somehow.
  16. On the subject of the Wine, I think that the hosts (and the conversation here) have mostly been focused on this poor sommelier and their family. I think we may be missing something crucial about the sommelier's task. The wine is originally described as "tasting twice as good" each year. Well, the thing about the senses is that they are not linear, but logarithmic. If you take two light bulbs and place them next to each other, it does not look "twice as bright," for instance. You can read some more about this here, from a 2013 issue of Significance, put out by the Royal Statistical Society. This means that if the wine is "twice as good" from one year to the next, it is actually something like 10^(2^t) times increased in raw quality (flavor intensity, say). I say "something" because it may not be logarithmic with a base 10, but if it were, then the flavor intensity of the wine would then be: When you get the wine, Flavor Intensity = 10, Wine Taste = 1 One Year Later, Flavor Intensity = 100x, Wine Taste = 2x One Year Later, Flavor Intensity = 10,000x, Wine Taste = 4x One Year Later, Flavor Intensity = 100,000,000x, Wine Taste = 8x etc etc etc So, if the flavor was made more intense by "notes", the sommelier's job would be suddenly profoundly difficult, in a way that not even a large family could surmount.
  17. Wow it was only at the very, very end of the episode that I realized that Nick wasn't in the room with Jake and Chris. What an incredible re-recording, it was so lifelike
  18. This is a very good episode of Important if True. Nick did a really good job re-recording his dialogue this week, it was even harder to tell that it was a dub.
  19. This is fascinating and maddening. Like, I think it's absurd how easily people can be tricked into believing such incredible bullshit. But I guess that's the central theme of the 21st century. I agree that it's a perfect discussion point for the podcast, and you should send an email!
  20. When I need to feel uplifted and good about humanity, this is what I watch:
  21. (Emailer Chris specifically mentioned that he was in a drive-thru coffee shop, where people order well in advance of paying for their items. This is where, historically, these pay-it-forward lines start up, because it's easy to pay for the person behind you as their order is already in the system.)