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Everything posted by RubixsQube
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Idle Thumbs 293: Warmest Greetings
RubixsQube replied to Jake's topic in Idle Thumbs Episodes & Streams
The slow slide of the coffee cup butt downward, jesus. -
[Participation Agreement] The Clone Progenitors
RubixsQube replied to Foggy Cornslakes's topic in Wizard Jam 4 Archive
I want to bump this so that more people try this out. The game generates a real weird assemblage of text, and it's worth more people seeing this. -
Idle Thumbs 292: Sit In A Row And Look At The Wall
RubixsQube replied to Jake's topic in Idle Thumbs Episodes & Streams
hover dot com, doing it's darndest to be helpful -
Nick Plays FROM; Currently - Bloodborne
RubixsQube replied to SL128's topic in Idle Thumbs Episodes & Streams
Nick runs through the Dark Souls 2 tutorial: A++++ observation Kyir -
Idle Thumbs 292: Sit In A Row And Look At The Wall
RubixsQube replied to Jake's topic in Idle Thumbs Episodes & Streams
They can still get wizardj.am though, for $100. -
They were talking about Ghost Post, and they were talking about it in the iconically named "Episode 268: Cheatin Hitman." Here's the clip!
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[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
Thank you! I appreciate that. It actually really is. While you could do even the coding in the built-in editor, I did my coding in ATOM, but otherwise, the art, music, and map-creation were all done with the editor. The music, in particular, was fun. I had to go and find sheet music for some of the music I put in, and then I transcribed it to the chip-tune editor. I was pretty happy that SuperBiasedMan also forwarded me some Pico-8 zines. I think that my future Wizard Jam entries will likely use Pico-8, I may have actually settled on a game tool that I really like. You should look up the artists I included in the game if you're more interested in any of them! I tried to be as diverse in artist selection as I could, which meant I ended up maybe being more biased towards modern art (which is fine). It was really fun for me to mock up those tiny little paintings. I'm actually pretty interested in seeing people actually playing this competitively. (To be quite fair, it'll be fun seeing Chris/Nick/Jake playing this). I don't know if there are a lot of asymmetric cooperative games, and I wonder how one could be tuned to be fun for both parties. Thanks everybody! -
[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
I finished the game! You can find it here. It's good for if you have a second person who you care about and you want to learn about kissing and batman and art. -
[Participation Agreement] The Clone Progenitors
RubixsQube replied to Foggy Cornslakes's topic in Wizard Jam 4 Archive
already so good EDIT: this game is on point: -
[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
So, as of tonight, I have the game just about done, including the interstitials. I've even added music! Right now, it's a two player local competitive game. I don't know if it's balanced (at all), and if someone wants to help with that, I can upload an as-is version of the game for people to play. I've also made cover art: -
[RELEASE] Mr. Puffin in The Dark Castle
RubixsQube replied to BigJKO's topic in Wizard Jam 4 Archive
jeeeeeeeez (thumbs up board emoticon) -
Oh man this is a really neat idea! Also, I'm all for more local multiplayer games, it will make for some really fun Wizard Jam streaming.
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[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
Quick sneaky update that I won't talk too much about: A friend (and forum-member) mentioned that the other half of the episode title is "I Considered an Oeuvre" and mentioned a way I can work that in, so I've been making these little pico-8 recreations: and it is...so fun. -
Oh man, another Pico-8 builder! I'm excited to see the game.
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[Participation Agreement] The Clone Progenitors
RubixsQube replied to Foggy Cornslakes's topic in Wizard Jam 4 Archive
Sure, you can use mine! -
[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
Thanks for the zines, SuperBiasedMan! I got the little hearts to work when Penguin or Batman touch, and I also have been futzing with how the game looks. I've got little penguins on all sides (I think that I'll have them animate in the final version, if I have the time. But for now, I think that I need to find someone else here to test the multiplayer balance locally. Oh, ALSO I have added little sound effects, which I'll keep secret until final release. -
[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
Oh, that would be really amazing if you had those handy somewhere. I have a plane ride tomorrow, and I'd love to have some reading material. I think that, from here on out, I'm going to try using Pico-8 for my Wizard Jam entries, I've decided. -
[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
I don't know! I can't remember seeing any, but it's been really fun to use Pico-8, even if it's not super well documented. Last night I implemented a scoring component, and I've been futzing with the physics so that it's more fun for the parallelogram to slide around when hit, increasing the bounce off the walls. I am having some trouble with getting the hearts to appear when Penguin and Batman touch, though. I have the heart sprite, and I can trigger a sound effect (and points) when they touch, but it's a little weird trying to get the heart sprite to appear in a particular position, and then disappear after a bit of time. The way that Lua and Pico-8 work is that there is an init function, an update function, and a draw function. The program starts by running things from the init function, then it goes through the update function every frame, and then uses the draw function to draw that frame. So you have to set a bunch of cooldown timers to make sure that things trigger and then can't immediately retrigger on the next frame, and that means you have to keep juggling cooldown timer re-initilizations everywhere. It's a hassle. Because of the lack of good tutorials, I have been mostly coding by finding other examples of Pico-8 games online, and then finding how they might do something. But this is non-ideal since it can become a real chore to hunt through and find exactly what I'm looking for. Ugh, but at least as of right now, I have a game, even if it's way overly simplistic. When working on Wizard Jam games, I start by trying to get some form of a game done, and then I spend a bunch of time adding features and tightening up the mechanics and game art. I do like Pico-8, since it makes the art and music creation really fun, but I just wish that Wizard Jam didn't always come at a time when I am also the most busy person ever! -
[RELEASE] Batman Loves Him A Parallelogram
RubixsQube replied to RubixsQube's topic in Wizard Jam 4 Archive
So, I think that perhaps I want to make a fun weird multiplayer game. I may need to fumble with the sprites later, but for right now, the game allows for two players to skitter around a parallelogram. At the moment, we've got Batman, and we've got the Penguin (and we have some penguin spectators). I am thinking that maybe if Batman gets the parallelogram into the goal zone, he gets points that go up, but the Penguin can either get the parallelogram in his own goal zone for like, 3/4ths of the points that Batman does, or he can chase after and touch Batman (I'm currently working on little hearts to animate on a touch between Batman and parallelogram, or Batman and Penguin) for points also. I do like the idea that the Penguin player has two potential points-scoring conditions. However, this is slow going because coding video games is hard. -
Idle Thumbs 286: I Can't Do It, Gilgamesh
RubixsQube replied to Jake's topic in Idle Thumbs Episodes & Streams
CHRIS REMO: "The ability to stream a modern head-to-head Pikmin game on its native hardware would be so awesome" Chris that dream is a CURRENT REALITY. It is called Pikmin 3, and it can be played and streamed in HD on its native hardware, the Wii U, right this instant. -
Idle Thumbs 285: Candor, Expertise, and Candor
RubixsQube replied to Jake's topic in Idle Thumbs Episodes & Streams
UGH IT TOOK ME TOO LONG SEARCHING ON THE INTERNET TO FIND THIS IT WAS MY LAST CASE... (edited to include a way more clear image) -
Idle Thumbs 284: Live From The Past
RubixsQube replied to Jake's topic in Idle Thumbs Episodes & Streams
I had to look up Two More Eggs after the short discussion and it sure does have that same weird homestar feeling, boy howdy -
I recently went with my girlfriend to Colorado with a new 35 mm prime focus lens and got some like, real fun photos. Man, that thing is a portrait machine.
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So, I know that I am the person who keeps bumping this thread, but my younger brother was just stationed in Turkey with the armed forces, and we have been playing Metroid Prime: Federation Force long distance as a way of keeping in touch. And it's really fun, even with the bad reviews and criticism from people who want a full Metroid game. I get it. I also like the Metroid series, and wish there were a new entry. However, in the mean time, there's this game, a terrific online co-op run-and-gun shooter with some light puzzle elements. I have played a bunch with just two people, and the challenge seems pretty well balanced. I wouldn't be interested in doing it solo, since it seems like it's built for multiplayer, but if anyone is interested at all in playing, pick it up, and let me know, we can fight alongside each other! I'm a fan of the controls, which are most similar to maybe Metroid Prime 3: Corruption in that you use the control stick for most movement, and then you use L to target and R allows you to use the gyro for fine adjustments. If you don't like that, the new 3DS has that little camera nub that you can use instead. I think that the gyro controls work pretty well. ANYWAY, let me know if you're at all interested in co-op Metroid!
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I remember being a kid and booting my Genesis and hearing Nick