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Everything posted by brkl
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I'm going to reiterate what I said earlier. I think a walk/stop button (meaning you don't even choose your own path) would have worked better. Taking away jumping and speed means the player has to work just to get ahead. The WASD paradigm implies you have a lot more control than the game offers. Exploration is something you definitely don't want to do, you'll just get stuck somewhere off the path. Since there is no interaction in the game, the game should free the player to make observations without struggling to get around. Also, the voice-over really is terrible. It just steals the game of mystery. A very similar case to Braid, IMO.
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I bet a (nothing) that this will beat the Double Fine Adventure Kickstarter!
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Eeep!
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It's like Passage with a voice-over...
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Can you even call it mismanaging if you don't do anything?
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So what is a chai latte? And jesus, you'd mix a shot of espresso in tea?
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That's exactly how Steam works.
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Isn't it likely the game will require Origin as well?
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I was disappointed with it even expecting a very linear and casual experience. It's really nothing more than a short walk on a pretty island. The voice over only detracts from the experience. I actually think the 'game' would have been better with only a walk/stop button and the mouse to look around, at least that way you wouldn't have to wonder where you can go and where you can't. It's not sign posted very well and the slow walking makes it feel like a chore.
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I hope that's not whisky in the glass with the ice :/
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I played the demo, can't say much about the full game. It wasn't well received.
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In Cold Blood was released in 2000 and from that date onward everything with Revolution's name on it has been bad. Five times bitten, six times sad. I'll give the BS2 and BASS Remastered editions the benefit of the doubt, but not BS1 Director's Cut, which was atrocious. Anyway, I don't think it's 3D which has been holding Revolution back for so long.
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This is mine in case Denial gets his three. I used his link so he has one at least already: https://playhawken.com/?ref=n75vea7c
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Make a game about it! EDIT: Ooooo, I wanna play Steve Zissou: The Game. I picture it as a crowd-funded adventure game designed by Tim Schafer.
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"Unscripted" Games Vs. the Traditional Dying Cutscene Games
brkl replied to syntheticgerbil's topic in Video Gaming
I don't understand your argument at all. Valve games have one path and main plot points are handled through cutscenes. Deus Ex has a ton of dialogue trees and cutscenes. Neither have any of the qualities of unscripted (procedural) games. -
I'm doing pretty well. Though our flat is a bit messy. EDIT: Dammit, Thompson decided to hit the exact same humorous beat and did it before me :/
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I buy so many bundles I already had all of those games, so I had no use for the keys! Also, anyone can buy them for a pittance here: http://www.indiegala.com/
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Bunch Of Heroes 3R6KV-IG62Q-7MIXM Zombie Shooter 1 0VA7G-CGVLX-ZHJKM inMomentum 0W2FV-H28Q0-MJKFK Hacker Evolution:Duality 0W0M0-I6T22-0NP99 Your Doodles Are Bugged! 0V39Q-TXRBT-Z9E7Y Zombie Shooter 2 0W9LI-LZAZW-W0HC9 Hacker Evolution: Untold 0VL5T-5AVL9-TBKEA
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That's funny, because over the years I've tried six or so Linux distros (including Ubuntu) on different machines, and not once has the sleep function worked. It usually killed sound, network connection or both IIRC.
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I will raise you with Finns speaking deliberately terrible faux-German: Die Kühe K5d7BfjE3Hc
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You must have complicated fraternal relationships.