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Everything posted by brkl
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This is the greatest thing since baboo.
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The idle playlist: Roswell47's playlist edition.
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Idle Thumbs 84: Nineties Cockpit Freakout
brkl replied to Jake's topic in Idle Thumbs Episodes & Streams
Sean should perform the drunk speech on the podcast, drunk. -
Idle Thumbs 84: Nineties Cockpit Freakout
brkl replied to Jake's topic in Idle Thumbs Episodes & Streams
I guess someone told Jake how 'niche' is pronounced -
Ahahah, that prototype is great. But I want no more of that.
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The Dead Weather - Blue Blood Blues
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Miffy, that's a great experience. I had that happen to me when I was in training. I just arrived at the school, wondered where the teacher was, and suddenly the headmaster comes in: "Miss X called in sick, so you can handle things here, right? K bye."
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Oh no, they forgot to put up Chris's game.
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I never knew drawing naked pasty guys was the answer.
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The First Men on the Moon (neat way to experience Apollo 11's landing)
brkl replied to fallout's topic in Idle Banter
Didn't I post here? This was just terrific. -
... That is not an auspicious name for a burrito.
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IO has never understood what it was about Hitman that actually made it special. It's one of those few games that could have really benefited from simple map packs. They could probably even fix this game by just making DLC with proper missions totally separated from the story. They've been increasing the story content for every game, but it's always been the worst part of the games.
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I think it sorta is that. This is a lot different from either of the previous ones since the crafting etc. systems are so deep.
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Just go towards the next thing, not the previous. So there's your solution, a similar way GTAIV dealt with police trying to catch you. Not just removing the whole thing.
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It's happening elsewhere, and as long as it's not happening here, I'm voting with my wallet.
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In my fresh playthrough of Far Cry 2, which I haven't played for a month because of other games and other stuff, I've had one gun jam in ten hours of play. That's Hardcore difficulty. So I don't really get the criticism. The guns that jam are the ones that look like they should jam. Road blocks staying cleared is suspect too. It wasn't perfect in Far Cry 2, but it's weird that the bad guys can't spare anyone to replace the people they lose. Or maybe they just never find out because they suck at communicating? In Far Cry 2, they definitely got replaced too quickly if you decided to backtrack, and it would probably have been nice if they got replaced with a fewer people than originally, but at least someone cared about keeping those road blocks occupied.
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The series has always been suspect as hell when it comes to portrayals of race and gender, but one expects improvement and not turning it up to 11. EDIT: Added a word. 'Not'.
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Awwwwww, maaaaan. I was coming around to the game, but no damn way am I paying for it if there's an actual stripper nun hit squad.
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You don't happen to have insurance, do you? My insurance would cover that. But maybe that's just living in a socialist utopia.
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We can have animated avatars now. THIS CHANGES EVERYTHING.
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I dunno, doing the same thing you do at work as a hobby probably doesn't really work.
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For a moment I thought this was the Life thread.
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Awesome TED Talks (and similar enlightening lectures)
brkl replied to MrHoatzin's topic in Idle Banter
But it's amazing that it looks like a video game! Blobs of light that move as fast as some dude on a bicycle are a staple of sci-fi and video games but totally alien to the real world. It's so odd that light would actually look like that in slow motion. -
In your heart, it's always December. (I am calling you a cold, festive bastard.)
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Awesome TED Talks (and similar enlightening lectures)
brkl replied to MrHoatzin's topic in Idle Banter
It just looks like particle effects in a video game.