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Everything posted by brkl
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"There is no uncanny valley any more," declares French developer
brkl replied to Wrestlevania's topic in Video Gaming
That's better, and they do that without shiny blobs on the woman's face. -
Real people that are kinda like Arrested Development people!
brkl replied to Salka's topic in Movies & Television
I wonder what's the difference between linear and chronological time. -
Congrats, baby T! Some day you're going to have to pay rent & taxes, so I recommend you milk your parents for everything you can before that! It's your birthright.
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Well, excellent, I guess I'll see in a couple of minutes.
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Played Ep1 through. It got better, but overall I'm disappointed. HL2 threw new and wonderful scenes at you continuously, but Ep1 only went back to a couple of them (more or less Combine->Ravenholm->City 17) and didn't really have interesting story bits after the intro. Of course, the gameplay is excellent, but that's pretty much granted.
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They should put that on the box. "... not even a complete waste of time." - Some guy on the internet
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The guy who does the graphics for that game is the artist from A Lesson is Learned but the Damage is Irreversible, the greatest comic to ever grace this mucky virtual dive. I'd love to play it, but don't have the hardware.
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Don't you see? Money damages the common man. Tom Cruise is helping people by pooling money and taking the burden on himself.
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"There is no uncanny valley any more," declares French developer
brkl replied to Wrestlevania's topic in Video Gaming
Too much Botox... They say they've passed the valley, but if you look at the actor with the tracking stuff on, there's nowhere near enough precision to track subtle changes of expression. -
Seriously, the man does one episode a week, and you judge each one like it will tell you whether he's getting better or worse. He could just have the flu one week or something. Maybe he met a nice girl and isn't so angry anymore Why analyze it?
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Autechre was great on this. I might buy the full version when it gets released.
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Would be, except the site doesn't seem to have changed at all.
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That's the only Myst game I've finished. I guess because they say it's the easiest, and even then I checked a walk-through at least a couple of times. I liked it enough to buy IV too but I never finished that. Brad Dourif for the win.
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Shitty design. There's no sense of how far the gravity gun will reach when you're looking up and these blocks keep rushing at you. So you click furiously and if you time it wrong you're dead. Never had problems with FPSs before.
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Look up! Watch out! I tried Ep1 again and got frustrated again by the droppy things ruining my elevator. Didn't get any further.
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elmuerte brought up Prince of Persia: Sands of Time. IMO that's a proper way to do it. This one is only interesting for old fans. It's unlikely to create new fans.
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Myst V: http://www.adventuresplanet.it/public/images/recensioni/myst52.jpg Myst: http://www.mobygames.com/images/shots/original/959116037-00.gif
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I'm frustrated with Ep1 and I haven't even gotten to the really frustrating bits yet.
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By not actually updating it at all?
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That's a pretty common technique. See crowd scenes in Kane & Lynch or Hitman: Blood Money. If you only have a couple of guys on screen they're pretty detailed, but the games can also have dozens of people on screen at the same time, and if you look closely they're way less detailed. The games adjust Level-Of-Detail on the fly.
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Jackson to direct Hobbit movie. Also sequal. Wait, what?
brkl replied to DanJW's topic in Movies & Television
Well, they certainly managed to imitate Hollywood movies well enough. I guess that's some sort of an accomplishment. -
I disagree, and here's why:
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Hunh, well I'd never heard of it. Can we agree this has gone on long enough?