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Everything posted by brkl
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That's a great trailer for a Civilization game I think. Not something like: "CIVVVV: NOW WITH HEXAGONAL TILES!"
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"Art games aren't innovative and innovation isn't good"
brkl replied to Squid Division's topic in Video Gaming
Narbacular Drop was fine. I don't think it's very apt to say that it wasn't great because it tried to do something innovative and Portal was great because it didn't have to since it was a sequel. One had a few guys working on it with a budget of nothing, the other had Valve's backing and millions of dollars. Saying people shouldn't try to make innovative games because they can't be as fully rounded and polished is like saying we shouldn't ever let people make their first game because they are likely to be a bit crap. Every genre was a crazy new thing at some point. If somewhat lacking products are so terrible the whole damn industry should have packed its bags sometime around 1981. -
Beep 'til it weeps.
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When I beat my keyboard with my fists, the damn thing better beep.
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Ah, I figured it was US-only but I guess not. If they don't ask for an inflated euro price from me, I'll get it tomorrow.
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Oh, you really got me, Microsoft. I went through the trouble of getting that client and all that, but the actual price is $50.
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"Art games aren't innovative and innovation isn't good"
brkl replied to Squid Division's topic in Video Gaming
He still fails to see that even mediocre innovative games help the industry stave off stagnation. And I can enjoy a game that's innovative but not quite as polished as it could be more than something like Modern Warfare 2 that gets a hundred thousand fun points according to Metacritic. -
I don't know if that helps you at all. But I doubt everybody gets these problems.
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Ergonomic mice! ViH9sEhHecs
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It ran way smoother than the first one while looking better though.
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What, if you can't enjoy it none of us should?
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I don't know if that FPSgun mouse is actually any good at all, but it looks more ergonomic than most mice, which force your hand into a position that's not good for your wrist.
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I don't use any mousepad. I've never had any kind of problems with my wooden desk and Logitech laser mouse.
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No. Ukraine.
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The GiantBomb guys were of the opinion that it might be good to just skip the others if you haven't played them yet and play this one, since it's the first one with proper polish.
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"Art games aren't innovative and innovation isn't good"
brkl replied to Squid Division's topic in Video Gaming
Narbacular Drop was great for what I paid for it. And the mechanics worked fine, it just wasn't very pretty and they hadn't found everything they could do with the mechanics yet. -
I couldn't go back to a corded mouse now. The cords were always getting stuck on something or just kind of interfering. I enjoyed using a Logitech MX1000 I got back when they were first introduced, but it developed a fault a few years later.
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I like how you remember the dog as a werewolf.
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I like 1984. Thousand. I see it as EA Presents: 198,400 AD though.
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I don't actually know.
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Probably not quite this one, but that's pretty near. Funny to think now that it's actually older than I am, but I never knew or noticed.
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A new multiplayer game (for the times when left for lobby gets too much)
brkl replied to Armchair General's topic in Multiplayer Networking
Dangit, I really am enjoying the PS3 demo. It's great when the sides are evenly matched, though trouncing the other side is not too bad either. Not too much fun if you're really losing, at least if you weel you're playing kind of badly and then find out you scored highest on your team because you were the only one paying any attention to other scoring methods than killing. I'm playing engineer mostly. Killing tanks is important. Also, switching between being a machinegun operator and repairman on a tank is a pretty effective for attack. I'm being way more tactical than I remember being on other FPS games, flanking people and all that, anticipating where people are going to come from next etc. It's damn important to know the map. I wish I had money. UAVs are shit. -
Cage designed the game, is the CEO of the company that produced it and at least OK'd everything. The game's quality is his responsibility. Fahrenheit was properly atrocious. That's where my vitriol and distrust comes from. Heavy Rain writing seems to be, at best, CSI: Some town quality. Sure, a lot of people enjoy that, and by having no gameplay in it, a lot of people will be able to play Heavy Rain and I guess enjoy it, but that still only makes it throwaway entertainment. We never take games at face value here, separate from their context, do we? This forum would be a quiet place if we did.
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When did they even say CIC in Mass Effect 2? I never noticed anyway.