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Everything posted by brkl
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Did he design the new Splinter Cell? Because I didn't know about him working on those games, and if he did, I might pick that up.
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Half-Life's AI is pretty much all scripted, that is, not much of an AI. They depend on their specific situation in the game. Works for Half-Life. That might be why AI seems worse now. It's a whole lot harder to do for open world stuff where you can't script it separately for each gunfight.
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I really can't agree about the characters. John Goodman is great. The last episode I saw I was actually sort of surprised when I saw his name in the end credits again. "Oh right, that guy is John Goodman. " He fits the part perfectly and just does some proper acting. I had some trouble with the Wire people, but not after the first episode. Also, I've seen enough procedurals.
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I had to go check that, since Adventure Gamers give stars and not numbers. Five stars for Chariots of the Dogs.
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The Idle Thumbs Podcast Episode 7: Remember the Airfield
brkl replied to Sombre's topic in Idle Thumbs Episodes & Streams
Give us a DeathSpank Blast! -
It probably ended. It was definitely $7.50 last night.
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About that and probably more, since I didn't do every little thing in DA, only almost every little thing. Playing the game now got me thinking, they need to make a system like this, but without health and mana potions. One of the improvements in Awakening are stamina potions for fighters, but the real problem is that the difficulty of a fight depends mostly on how stocked you are with potions. If they didn't have potions, they could tune the difficulty better. BTW, ending a fight with a High Dragon with only one of your team left, and her a 5% health, feels really good. At that point I was only going on with the fight to be stubborn, I didn't expect to actually win it.
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I played through Dragon Age and Awakening. Dragon Age made me miss Mass Effect 2 a lot. The characters weren't as interesting, as well acted or animated as in ME2. It took 20 hours longer, but I spent a lot of time hoping dungeons would just end. Suffered a lot from not having a proper antagonist. was just Scar from The Lion King and the archdemon just a beast. Inventory management was a huge pain. I wonder how long I spent all in all looking around battlefields to make sure I didn't miss some item I need. Still, there was a lot of cleverness and richness that made it worth my time and money in the end. I appreciated the sense of making big choices with repercussions. The world was a touch bland, but they did mix up the standard fantasy fare in clever ways. In many ways I liked Awakening a lot more. It's shorter, more focused, has proper antagonists with interesting motivations and such. I liked the characters more too, except unfortunately the game didn't give as much time to their stories as DA. The ending came really suddenly for me. There was a bunch of quests I had wanted to finish, but wasn't able to. It felt really rushed.
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Iomega Zip is the 15th worst tech product of all time. Also the 23rd best tech product of all time.
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Gosh, Telltales still surprise me.
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Oh wow. That's beautiful.
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I came to pretty much the same conclusion as JamesM a year or two back. I guess I'm an incompatible determinist. High five.
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It's scogginserasers.com and it takes you to the Telltale site linked in the first post of this thread.
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Puffin eggs don't roll. Otherwise they'd roll down the cliff-faces where puffins nest too easily.
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Both. Yeah, I agree. Especially as time passes.
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Grand Theft Auto IV for less than 4 pounds at Direct2Drive.
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What is really odd is that after three weeks of watching this, the game has started to really pull me. Now I keep hoping the GB would do things, get off the beaten path and such. Use a submachine gun and not the goddamn infinite ammo pistol.
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Roger Ebert rehashes old debate even indie hipsters are tired of
brkl replied to Forbin's topic in Video Gaming
A few people are nothing. -
Roger Ebert rehashes old debate even indie hipsters are tired of
brkl replied to Forbin's topic in Video Gaming
The point is that even if they're not interested in games, they won't buy into the fear scenarios which are absurd to anyone who actually has come into contact with gaming and people who play games. The demonizing bubble will burst eventually out of sheer ridiculousness. We don't need everyone fawning over games. It's not as if I care one bit about say dance as an artform, but I accept that other people might. That's all we need. -
"Move where I click" wouldn't work because they would have to redo the entire game so that every part of the floor you can move to is always visible. This way they can be a lot of more creative about the scenes. Yeah, I switched over to gamepad control and never looked back, which makes me wish I had bought it on the PS3 because the gamepad is just not very comfortable ergonomically on the PC.
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I think the bloom is due to heavy compression on the JPEGs.
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James Lipton is not pretentious. http://videosift.com/video/James-Lipton-recites-K-Fed-Freestyle