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Everything posted by brkl
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Man, I've been tracking down sources for my Candidate's Thesis and most of them being pdf files I've been dying for an electronic book reader. Too expensive though
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JamesM, think of it as dodging a crappy untrustworthy landlady.
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I admire the knot you made.
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GAME is British, it's 25£, which is roughly $37. Downloads aren't always available everywhere, but you could try it.
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So are terrorists.
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Online shooters still have pretty serious problems communicating relatively small amounts of data fast enough to make the gameplay feel smooth. But that's just regular lag, not video lag which is so much worse. Think of clicking your mouse and seeing the gun go off half a second later.
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I'm not opening some damn .zip file!
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There has got to be a better way to cut a ham.
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I always felt like Torment should have ended after Ravel's Maze. That was the story arc, and the stuff after that is not much fun.
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I'm with Twig. I wish I could say something to make him feel better, but I just can't.
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You say that, but cars do instead.
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I don't see this game working as open world. Probably a terrific design decision to cull that buzzword. Shame about the 360 thing though, I'm not getting another console. Not that my current PC could run this anyway.
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That's a sweet green marker. I wish I had a marker like that.
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Oh god Diablo 3 rainbow debate flashback.
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There's an idea. I have to agree with that. A sunset can do marvelous things to a drab landscape.
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Giant Bomb has a review and quick look out too. The light seems to be really integral to the gameplay. Also, the hammy writing is definitely intentional. Sami Järvi ("Sam Lake") studied English literature and you can see his love for genre writing in the games. Max Payne took on film noir in the same way Alan Wake mimics Stephen King-like horror.
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Future Big Dog is going to be sleek.
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People used trees for everything for a long time. There are many trees.
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Dude, the whole game is like fifteen minutes. Just play it.
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Not Future Big Dog though!
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Chaos Theory is good then? Hmmmm..
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Oh, I don't know. But it's not about realism, is it? It's more of a design question. I wouldn't know how to present a world like Fallout's with bright colours.
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I think I repeated that back when the game was released to a similar effect
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Oh man, I remember Deirdra Kiai from way back when I was 14 or so and hoping to make an adventure game with a vaporware toolset called SCRAMM.