Karimi

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Posts posted by Karimi


  1. I'm glad it went over well!

     

    I liked how the sheets of particles partitioned the space and visually interacted with the background. Didn't realize they weren't solid until I accidentally ran through one. I couldn't figure out if there was more to the game than exploring that initial light maze. (Not that a game needs a larger scope, but I had my expectations set to something different by the in-game opening and mentions of dialogue and endings in this thread.)

     

    I think if I were to continue working on it I'd definitely try to get the dialogue and the world working the way I want it to. Might try to find someone to partner with and work on this in my free time.

     

    If anyone wants to work on this just msg me ! :)


  2. Cameras have Transforms, so you can transform.Translate and transform.Rotate and Vector3.Lerp/Slerp/SmoothDamp/MoveTowards them like any other moving GameObject.

     

    For day/night you'd need to make a script to contain an internal representation for game time (say 0.0 for noon, 0.5 for midnight, 1.0 for noon again), then increment it every Update based on Time.deltaTime times whatever scaling factor you want and subtracting 1.0 whenever it goes over bounds. Then use that ratio to position light sources (probably by using Quaternions to rotate Vector3.up around the appropriate axis), changing color/intensity of light sources and the ambient light, showing/hiding however you choose to represent stars, etc.

     

    Thanks, I'll try that today (Sunday) for the camera. For game time is there a way to fake it by fading one skybox into another ? Not sure I have the know-how to figure out the sun.


  3. I really love the art style. How did you do he dithering? Is this in Photoshop or actually Unity?

    By the way, you have an invigorating portfolio. It is no surprise to me that you are at Harvard. Is there a particular school or style of architecture that you want to focus on in your career?

     

    Its in photoshop, still playing around trying to do it in unity. Its a series of aggregated bitmaps.

     

    Not really big on any schools, I tend to think more along the lines of particular inquiries rather than styles I suppose. If you're into architectural work you should check out my instagram aikarimi , its got a bunch of student work from the Grad school of design here.

     

    Like, a splash screen actually when the game is already running? I'm not really a Unity expert, but what I would do is start with a scene that has the splash graphic and do what you want to do like fade in or fade out. Then use the loadnextlevel thing. Just make sure that scene is first in the list in the build menu. Maybe I'm making stuff way more complicated than it needs to be, so if there is a better way, I would like to know as well.

     

    If it's a splash screen as you're loading the game, then I don't know!

     

    I'll try that, also if you've got any tips for having the camera change over time ? Or to have a game change from day to night ?


  4. Dear Idle Thumbers,

     

    Intro

     

    You may have seen me around, I'm on the forum on and off-ish.  I'm a graduate student studying architecture, and this semester I am taking a video game design course. I have never really had any experience with the Unity Engine, or game design for that matter. I decided to start a little work/progress journal here, hoping for the occasional feedback and discussion. I'm open to all sorts of criticism, I have respect for the community here and thought it would be the place to get productive going on the process.

     

     

    WEEK 1 -

     

    The goal of the class : Semester-long project to design a "Garden of Eden" using the Unity Engine.  Thats pretty much the larger framework of the class, they haven't said anything about 2d vs 3d, or what the game has to do. Because the class is largely made up of architects it'll probably be more of an exercise in manouvering through a landscape, however, I'd like to try something a bit closer to an actual game than an engine sandbox.

     

    First week was mainly providing a groundwork for showcasing what we are interested in. I'm particularly interested in the Garden of Eden narrative, so Adam,Eve,Snake,God,and the Tree. The games I would cite as key influences in general as : Monkey Island, Loom (in particular), Fate of Atlantis, Superbros.

     

    I've started writing a general framework for the narrative, still not thinking of whether this will be 2d, 3d, point and click, 1st person, 3rd person, etc. First thing is creating a world.

     

    Perhaps it'll be a point n click adventure game focused solely on dialogue choices. Or a game with some sort of gameplay mechanic and a story arc above that, (space battle?). Or maybe an exploration game ? Haven't decided.

     

     

    Thoughts on the story thus far is :

     

    You are a slave, with his mind blanked and sold off to a slave owner on a spaceship far far from home. You are given the name Batthai and put in the service of a powerful seemingly omnipotent master. All is not as it seems, and as you delve into the secrets of your faceless master, you find out the price of knowledge may be greater than the price of freedom.

     

     

    And attached some quick sketches of a possible intro. As you can tell my comic skills are on par with my game design skills (dismal).

     

    post-6572-0-14727000-1380260115_thumb.jpg

     

     

     

    Heres some intro text/general flavor :

     

    i must have drifted off to space...
    consciousness slowly creeped back into my mind
    as i opened my eyes onto a blanket of
    twinkling stars
    they floated before me
    like motes of dust caught in midday sun
    my mind as empty and as unfamiliar
    as the firmament which yawned before me
    all i could muster was a single nameless thought
    accompanied by a sense that i had been there before
    maybe in a dream ?
    more likely in a story I had heard, once upon a time.

    the story always begins in the same way
    a young boy or girl wakes up
    on a frieghter or trade ship
    their mind blanked
    and ready to be sold into slavery
    and the terror grew within me
    rattling against the inside of my mind
    whatever
    or whoever i once was
    gone

    the stars shone in strange colors
    and my nameless thought found its title
    there was a name for the places the children in the stories were taken to
    a name for places where they would never be seen
    a name for places outside all they could have ever known

    places called

    the ultraviolets

     

    I've also gone ahead and designed a type-face for the game.

     

    post-6572-0-82071900-1380260078_thumb.jpg

     

    Goals

     

    Write a general narrative structure.

    Write down 2-3 mechanic ideas

    Maybe do a mockup or two of possible camera angles ?


  5. Sorry, couldnt go through 74 pages of this thread. Thyroid, are you of Arabic origin or are you just on a Orientalist-binge for a bit ?

     

    I'm currently between Patrick Rothfuss, Lovecraft, and wrapping up some Frank Herbert.


  6. Unlike Mass Effect, there are not two independent morality sliders in SWTOR. Dark side points are simply negative points, they move you lower on the scale while light side points move you higher. For this reason they only possible outcome of not sticking to one side or the other is that you will end up more in the middle than you would otherwise. This is a problem because there are equipment options that are only available after having entered a particular tier of alignment. For example there are weapons that can only be equipped if you are "Dark I" or "Light I".

    All being nuanced does is make you weaker. It may actually fit the Star Wars lore for that to be true, but it doesn't make for a very compelling morality system in a roleplaying game.

    Apparently they're planning to add "gray" armor for neutrals, which should make the whole metric a lot more interesting.


  7. As I suspected, there is practically no moral range in this game. Unless you're a psychopath, you end up being light. The metric for good and evil isn't "selfish vs selfless", its "reasonable vs kill everyone for no reason". I tried to play my hunter as a pragmatic sell-sword trying to make a profit and ended up being light because I didn't see any point to being a homicidal maniac. :/


  8. For me I think its always been about interweaving a narrative on the side. The two standout examples I can think of are probably Football Manager and Caesar 3.

    In the former I tried to win everything with a youth side playing total football. Scouting young talent, coaching, and tweaking tactics were integral to achieving results against (usually) superior teams. A few friends and I kept an online journal online of our triumphs and failures, and occasionally wrote fake newspaper articles of each other's games. That was fun.

    Caesar 3 was easier just because I'm an architect. Empathizing with the plebeians, and the joy of seeing your city come to life were natural parts of the game for me.


  9. This threads sort of been a wake-up call, I realize I've only played three or four games this year :/. Those games being : Bastion, WoW:Cata, SC2, and LoL. Just bought a crap ton of games off GOG and Steam, but mainly oldies. Guess I'm outgrowing games ?! (That and living in 4 different countries in 2 years prohibits the purchase of a desktop powerful enough to play newer games with)


  10. So now that the 'bargo is up, I can tell you that my theatre, on top of everything else, was named best theatre in Calgary for 2011 by Fast Forward magazine (a local arts & entertainment mag). This may not mean much to those outside the city, but it's a huge fucking deal if you live here. I represented the theatre at their party last night, and it was bloody surreal. Among the experiences I never expected to have in my life (let alone before I'm 25), talking with the mayor over cocktails at a gala party was probably one of the top 3. We only talked for a few minutes, but still. He was a phenomenally nice guy, and it makes me really happy that I voted for him now that I've met him. Also, I'm so damn pumped that, for the poster-city for Canadian Christian Conservatives, our mayor is a leftist muslim man who I'm now about 90% sure is a homosexual. Eat that, rednecks! The rest of the party was sort of a bummer, as I spent so much time fielding questions about what's going to happen now that my boss was leaving (this is also the reason he wanted me to go rather than him, as I'm going to be representing the theatre to our clients once he leaves and he thought I should make the connections). Weird evening. A lot of free drinks, a lot of not-so-fun conversations, but also a few meetings and talks that I'll be remembering for a long time.

    I hit the pool yesterday, then player soccer and ate dinner with a friend. We talked stuff. Our waitress was attractive. I'm currently playing Jamestown and contemplating buying a sim game.