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Everything posted by Karimi
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Same here. I read the a paragraph introducing some random guy in a bar a few times over. The detail and the quality of the writing is unbelievable. The story is probably the deepest of any game I've played. "Before you is a tall silent figure. he could easily pass for a statue-although the deep furrows in his face and brow make you wonder if the sculptor was a little too eager in defining the face with the chisel.He looks well over fifty years old...but exactly how much over fifty, its hard to tell. As he slowly turns to look at you , you catch the dull sheen of copper in his eyes."
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Be sure to grab the Widescreen mod and the Ghostdog ui mod. Playing this game at 1280x1024 makes me cry tears of joy.
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I think that breaks the internets
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First post of the new year !!! ?
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I will make my choice next monday. The first monday of the new year, keep posting. MORE CLEAVAGE !
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Oh God, not another year, I was JUST getting used to this shitty one.
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Whoa. Thats hot. So uh. Hows it going ? I'm a guy... Karimi is my last name . First name is Ali. Was kidding about the "theres women here ?" comment, but still nice to know for sure I guess.
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Wait...theres a girl on this forum ... ?
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I was thinking of replaying it , looks like I have another reason to now. PS:T is amazing, I won't even bother to make an argument. Its just Wow.:tup:
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The rhetoric is tired and dated, the art looks great, the graphics don't. Not particularly interested to tell you the truth. I'm looking to Dragon Age with a weary skepticism, Bioware has sold out and gone to the dark side of gaming. Much like Blizzard all their work has become derivative and formulaic.
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Thats what I assumed, that piracy from companies rather than individuals was more damaging for them.
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Good article, though in the typical economist fashion it could have been shorter and without all the run on sentences. I still don't know why adventure gaming died... Overall a good article, wish the solutions provided were better , it seemed to lose focus towards the end. On a side note, what about game piracy vs other software. Paying 300 dollars for photoshop is just insane. Any thought on how those products are priced and what effect piracy has there ?
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You can go back for that bobblehead later, don't worry about it
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DANJW ! I have returned from the wasteland that is the internets jaded and disillusioned. I return to you, my well-read friends. Its suprisingly difficult to find intelligent conversation out there, especially on the subject of gaming. I actually thought it an interesting dichotomy, that all the side quests in the end were shown to be futile , they did not really affect anything more than your karma. Your only real impact was through the main quest, which I guess from the point of the narrative is interesting in that this was in fact the only siginifact difference you made. I wouldn't say that the source material is such that you can't make a change, but I will agree that in the Fallout universe you are one of many currents of change. You're a force of change, but not the sole determinant of how these people's lives will continue.
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I'd say up to the point of finding your father I would have given the game a rating between 8.4-9.2, but after that its just absolutely terrible terrible stuff. It went from that 8.7 or so to 5.4.
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I hate to say it , but the original Pokemon games did a decent job of it. The creatures you could catch at night were different from those you caught in the day. Planescape I think did a good job of giving you a sense of time as a context in which your story was set. There was this sense that a LOT of stuff happened to the Nameless one before "your" story began. The mystery element of the game and unearthing your own history was brilliant imo. Fallout 1 used the whole "time is running out" mechanic, where if you didn't find that water chip or the mutants the game ended.
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What made Fallout for me was that it was a setting in which everything was relative . You weren't good, you weren't bad, you decided what you were. The Karma system was the first sign that this wasn't going to happen but I figured it simplified it rather than completely undercut it. I was still hoping that in the end you could see the results of your actions. Lets look at Megaton, I had genuinely deliberated over the consequences of defusing the bomb. If I did, would the cult leave ? Would Megaton die as a result ? If I didn't , what would happen ? I unfortunately measured my actions based on what I THOUGHT would happen. In the end I didn't get so much as a "By the way, megaton didn't blow up, thanks". I don't want to be told I'm good, I don't want to be told I'm bad. I want to be told what happens and decide for myself. The road to hell is paved with good intentions, I wanted a Fallout where you defuse the bomb in Megaton and the town dies off because the cult leave. I wanted a Fallout where helping a town makes them more vulnerable to future attack because they can't defend themselves. I wanted a Fallout where I was a force for change, not the deciding factor. So, tell me Bethesda, what happens after I decided not to kill Harold ? What FO3 lacks is verisimilitude. There is no coherent socio-economic balance or a sense of this being a logical place. This is enhanced by a lack of depth on the part of the designers as well as the desire to create a world populated with points of interest (gimmicks). My actions have no consequence, the storyline is FO1+FO2 redux and dumbed down. Its a fun game, but thats all it is : a game. Fallout 1&2 (especially 1) , were something far greater.
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On a side note I'm getting sick of helping Alyx save the world. I already did my part 3 times. "Gordan will help" "Fuck no, I don't even live here. Deal with it,im off for some hot coffee"
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Hear Hear ! More please ! Article was great but a bit long and repetitive at some points. But good overall
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Ron Gilbert is making Monkey Island 3!!!! or maybe just counting down to something
Karimi replied to ThunderPeel2001's topic in Video Gaming
Someone change the thread title until we know what this means -
Looking back at the game I still feel like its very bipolar, some really terrific parts and some horribly awful parts.
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I'm glad someone picked up on how weak the game was after that Andrew Ryan confrontation. Terrific article and certainly criticizes Bioshock as a movie or novel rather than the standard "graphics were good, game play too" method. I also wish the game didn't "take it back" a step after the A.R. scene. Best Bioshock review I've read so far.
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Woke up this morning at 4 am and couldn't get to sleep. So I decided to download (I am a bad bad person)and play Loom. By 8:30 (am) I had played through it one and a half times and read several reviews. Its such an interesting concept. The inventory system (or lack thereof) is certainly ahead of its time. The lack of a dialogue tree is somewhat primitive but the conversations still pretty much cover everything. The story is spectacular and Bobbin is an interesting protagonist. Did anyone notice the shift to a more Monkey Island-like game near the end ? It seemed to me the whole loneliness and surreal element was somewhat diluted towards a more humorous feel to the game. Maybe its just me but I would have liked it if the dragon wasn't as flamboyant and the character didn't make the jokes he did (some where more slapstick than purely solemn and sarcastic). Overall its a very short game ; it took me about 2-3 hours to complete. But that short length means that everyone should play this game and finish it. Just pick it up on a slow day or if you can't get to sleep, it will certainly be worth the time.
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I mainly remember the Monkey Island ones. There were a few references in SMI and the joke you mentioned in CMI. Nothing too bad though.