SoccerDude28

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Posts posted by SoccerDude28


  1. Action-Adventure:

    God of War/ God of War 2

    Metal Gear Solid series (Metal Gear Solid 1-3)

    Okami

    Devil May Cry series (1 and 3. Forget 2)

    Shadow of the Colossus

    ICO

    Killer 7 and Resident Evil 4 (if you don't have a cube)

    Bully

    Platformers:

    All 3 Sly games

    Kya: Dark Lineage (A brilliant game but highly overlooked)

    Viewtiful Joe 1,2

    Jak and Daxter

    Ratchet and Clank (1-3. Don't bother with 4)

    J-RPG's:

    Final Fantasy XII (haven't played it but got some rave reviews)

    Dragon Quest 8

    Rogue Galaxy

    Fighting:

    Tekken 5

    Virtua Fighter 4


  2. The Half-Life Saga Story is crap. It hasn't been updated in forever and lots of recent information contradicts it. Yes, the Vortigaunts were enslaved in HL1... by the Nihilanth. The Nihilanth was a tinpot dictator running from the real big bad, the Combine. Its massive organic power over teleportation apparently allowed it to hold back the Combine portals... but once Gordon killed it, the Combine were free to invade Xen and then Earth. (Note that HL2 mentions that the Combine have lots of problems with teleportation, to the point where they can't teleport locally, only between universes, which is clearly not the case of the Nihilanth's minions in the final levels of HL1.)

    From what I understood, Nihilanth was like Breen, a traitor to the world it lives in. It was collaborating with the combine to keep the Vortigaunts on a leash through mind control(and thus they were fighting you in the original Half Life). Once you kill it, you remove that leash and free the Vortigaunts, but the combine don't like that, so they invade both Xen, and then (through the portal Freeman has opened to earth in the Dark Mesa incident) earth.

    At least that is how I understood the story :)


  3. makes zombie noises

    which is also awesome.

    That was the most awesome moment in the game, when I completely knew that this game is special.

    I was there completely in the dark, looking for a way out, when I hear a muffled zombie sound behind me. I turn around like a freak and point my flash light towards Alyx, just to see her laughing her ass off and saying "Gotcha". That was just awesome

    I also love how if you stay in the dark for a while, then point your flash light towards Alyx, she puts her hand towards her face to block away the light.


  4. Because, PS3 is mainly targetting the bottomless pool of teenagers/young adults eager to be cool, you know , the ones gullible enough to buy the crap the Sony marketing machine produces everyday.

    So if I actually liked the PS2 with all its exclusive Ratchet and Clanks, Jaks, ICO's, Shadows of the Collusi, Katamaris, Slys, Gods of War, Metal Gears, Dragon Quests, Guitar Heros, plus all the other great third party support, does that make me a teenager eager to be cool?

    Talking about appealing to the teenager crowd, how about the Tattoo weilding Moore, or the leather jacket wearing J Allard who enjoys middle stage crouches. Or maybe that MTV unveiling.


  5. Typical poor little Microsoft. They are doing the same in the Internet space, villifying the market leader Google and even trying to team up with the third giant Yahoo! by making their MSN messenger communicate solely with Yahoo's to fight the big bad wolf. Once the market leader is out of the picture, they will strike hard. Wooohoooo monopoly. There's only gaming that is not owned by Microsoft yet :finger:


  6. It's not just the hard-drive. If you get the loser console, you also lose built-in WiFi, a multicard reader, and an HDMI port. What fucking use is Blu-Ray if you can't output to HDMI?

    Sorry for sounding stupid, but I didn't understand this part. Without Wi-fi, does it mean that you can't use the PSP with the PS3?

    What is a multi-card reader?

    And what is the impact of not having an HDMI port? Does it mean that you can't run games in HD, or you can't watch movies in HD?


  7. He said "Available on 360 "from day one" " with exclusive Xbox Live content. He never said (Not available for any other platform on day 1). People will read this sentence, see 360, day 1, and exclusive and think it is an exclusive game. Marketting 101.


  8. Nintendo fanboys shouldn't really worry too much about this controller. It is not a wii controller for sure. It can detect 6 axis of motion, left/right tilt, forward/backward tilt, and up/down, but you can't just move it around like a mouse to point at something, so it lacks the precision of the wii. Also It doesn't understand the notion of depth, so I believe the experiences will definitely be different. I don't believe it is a total ripoff in terms of implementation, although the idea of having motion sensored movement(although there is no sensors) seems like a ripoff.

    I think what bummed me most about the PS3 over anything else is the price. I thought 400 for the 360 was expensive, so if the PS3 will fail, it will be because of its price point.


  9. Also I agree that Civ 4 is not that sexy. I don't know what they've done, but graphically it looks a lot more like any RTS out there. Some of the new gameplay sounds interesting (civics and religion), and as a Civ addict I will almost certainly give it a try, but I am a bit scared that they're actually taking the streamlining thing too far with Civ 4. The approach may have worked to produce a very accessible family-friendly game with Sid Meier's Pirates!, but I'm not sure Civ is the kind of game that needs to be further distilled or broken down at this point. Well, who knows what I'm talking about.

    For the record, I thought Civ 3 was totally awesome and well-balanced, even though it seems to be the least popular Civ with everyone else.

    I also loved civ 3 and am pumped about Civ 4. They really have done so many things to improve the gameplay. I don't think you should worry about them dumbing it down to be more accessible, because it still is definitely not for everyone. But the additions get rid off the tedious tasks that you had to do like building a road on every single tile, and then upgrading that to a railroad, or having to worry about pollution and cleaning that crap up at the end of the game. That part definitely took a large portion of the time and was not fun. Also it's cool to know that a Phalanx can't destroy a tank anymore. Add to that the civics and religion and I'm totally sold.


  10. Yeah advanced wars was a wonderful game, a huge surprise for me. But I wouldn't hale the DS as the best strategy platform yet, because that is the only really awesome strategy game we have seen on it so far.

    As far as PC strategy games, Civ 4 is coming in the end of the year. It is complex, but it is the most addictive strategy game ever. Starwars: Empire at war is coming out in Feb 2006, and this is a game by ex-westwood guys + Starwars= hopefully good things will happen. Rise of nations is getting a wonderful sequel as well in a mystic setting. We have Age of Empires 3, and we have company of heroes, a game by the same people who did Warhammer 40K. Oh and if you like Total Annihilation, you've got supreme commander coming up. How's that for a strategy lineup.


  11. By the way there is a thread a little related to this in AG. It is about this article:

    here

    Some quotes of interest to this thread:

    "Does this mean that developers self-censor, not even bothering to bring their best ideas to publishers because they know they don't have a prayer of getting sold?

    You bet your ass.

    There are a lot of very bright and creative people in this field - no lack of them. But business realities trump passion every time.I'm going to bring up that Scratchware Manifesto quote again:"

    "An industry that was once the most innovative and exciting artistic field on the planet has become a morass of drudgery and imitation"

    "

    So there might be a lot of developers having ideas that go beyond an FPS, but they don't even bother with them.


  12. I think why games suck was captured in a recent quote of the moment... the one about games being about things and stories being about people.

    This does sort of show the mathamatical side of game making, which may be an arguement towards the software engineer arguement... so long as you remove nerdy from the mix.

    A game like Tetris is about things falling down, and a game like Katamari is about a big thing rolling up big things, and even bigger things. Can we deny their greatness?

    When Pajitnov came up with Tetris, it was a kind of a mathematical puzzle he was working on in his free time, when he wasn't working on his computer job.

    I'm just trying to say that a game really does not have to capture your emotions, to tell a story, or to involve humans to be great. You can strip out all these elements, and still have a great game. Unless you are a narratologist who believes that games should only tell stories.

    This is my theory of why games suck:

    1- Publishers: In a lot of instances, we do not get what the developer intended but what the publisher thinks the market needs. When you get businessmen involved in the creative process, the end result is usually not fun.

    2- Publishers: They are flooding the market with the same crap. The way they choose which game they need to fund next is by looking at charts, seeing what sells, and creating a game very similar to that "but with a twist".

    3- The gaming demographic: It needs to change. I don't know how but it needs to change. The reason why number 1 & 2 are so prominent is because people keep buying their crap time after time. Until we have smarter consumers, I don't expect things to change significantly.


  13. You have nerdy to a certain degree to do anything technical, but Schafer looks like he is more of a humanities guy, which I think is what I think works best for games that can appeal to everyone.

    But I can argue that Tim Schafer's game doesn't appeal to everyone like you are claiming, judging by its sales. You could blame it on marketting or whatever, but you are yet to prove that it has the wild appeal you are claiming it does. It just could be that the gaming market does not have a strong demand for such original games, even if they had very strong marketting behind them. Maybe that's the reason why nerdy software engineers make First person shooters. Because people want them?


  14. Half-Life is a good game, I agree. I think Gabe and the Valve team got it and they took it in the right step, but the setting is still science ficition future, and it's still a first-person shooter. Those are things nerdy guys like, and it's a game very much designed for gamers. Does your sister play half-life? It might appeal to her, if she's 1) nerdy or 2) a tomboy. I'm sure some people actually cared about the storyline but from what I've heard, the majority got into because of Counter Strike, which has nothing to do with the single player experience. I was actually more interested about city 17 and who were the characters and what they were doing instead of shooting shit around. Maybe I'm just weird.

    How about Halo? It's science fiction, a first person shooter, and supposedly a lot of extreme and cool people play it. And who said that nerds like to play FPS. So if girls don't play FPS'es that means all guys are nerds?

    How about Will Wright. He's the biggest nerd if I have ever seen one, and he has created a game that all girls can play.


  15. It's because game developers are nothing more than nerdy software engineers that want to make games that add up mathematical stats and simulate physics and emulate their favorite action movies when they were 10 years old, therefore we get poor results in games that are enjoyable. You never see a film camera engineer making movies... that would be just terrible! He would just try to make the best looking shot as possible. Sure, all the videophiles will think it's pretty, but it would suck so much ass because he has no clue what he's really doing. People who like watching movies would probably think it's dumb. (Take that, DOOM!)

    Miyamoto didn't have an engineering degree, Keita Takahashi wasn't an engineer either. So, why do you need to be either an artist or an engineer to make games? Can't you just be a video gamemaker? A combination of both design and storytelling with a few programming theories involved?

    Discuss.

    Are you on drugs? Gabe Newell was a nerdy engineer in the windows department in Microsoft, and his company came up with Half Life. Tim Schafer was a computer science major and he is the most beloved gaming figure here in the thumbs.


  16. I think in the sonic game, sonic goes from the top screen to the bottom screen. So they use both as a gameplay element. I personally am sold on the 2 screen handhelds (I used to love them since the old days of the game and watch donkey kong), and hope that Nintendo keeps going further in that direction.